Posts Tagged ‘Blue Manchu’

Cardboard Receives Grim Reminder: Attack of the Artifacts

By Ben Barrett on April 16th, 2014.

This might be the first anime reference in RPS title-joke history

See the little guy in the bottom left of the header image there, excitedly throwing his arms in the air about bits of (digital) cardboard? That is exactly how good new cards being introduced to your favourite game feels. While my personal crack Magic goes through yet another spoiler season for its next release, extraordinarily generous free-to-play RPG/CCG hybrid Card Hunter is conquering new shores as well. For the unfamiliar, it combines a D&D style board game with a paper cut-out aesthetic and collectible elements to create an experience both Adam and Alec have sung the praises of. This first addition promises to bring “tough new campaign battles, bizarre new monsters and powerful new cards” along with some other sweet deets you can find below.

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Wot I Think: Card Hunter

By Adam Smith on September 17th, 2013.

Unless you’re reading these words on a device that doesn’t allow you to play Flash-based browser games, there is absolutely no reason for you not to toddle into another tab and start playing Card Hunter right now. If you have a terrible time, you can always come back, read the rest of this post and then jump straight into the comments to tell me how incredibly wrong I am. The rest of the post, you see, is made up of paragraphs of praise for one of the finest games of the year.

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Card Hunter Releases September 12th, Brings Joy

By Ben Barrett on August 27th, 2013.

There’s something entirely infectious about the whimsy with which Card Hunter presents itself. There’s absolutely no attempt to be cool, it’s an unapologetically, ridiculously geeky game designed to play off the decades of history surrounding the hobby. Alec echoed as much in his preview back in June and now we can excitedly reveal that you can all get your mitts on it on September 12th via any web browser you care to mention. While the inevitability of my own endless fascination presses heavy, you may require further convincing. Read on.

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Impressions: Card Hunter Beta

By Alec Meer on June 13th, 2013.

Ah, that’s the stuff. I couldn’t have wished for anything more stabilising during a week when the games industry seems of the verge of eating itself. A game about games, a game where all this came from, a game about the purity and the silliness of escapism, a game about boardgames, card games and pen and paper roleplaying games. Console scenesters might have their Monster Hunter; on PC, we have Card Hunter. Card Hunter, I heart you.
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How Does One Hunt Cards? Like This, Says Card Hunter

By Nathan Grayson on November 29th, 2012.

I spied a card called MIND WORM in a piece of promotional material. Sold.

It’s entirely possible to do a good many things with cards. You can stack them, scatter them, throw them, boil ‘em, mash ‘em, stick ‘em in a stew, etc. And after humanity realized that Card Stew was a disgusting affront to tastebuds everywhere, people even started playing games with them. Slowly but surely, though, the phrase “card game” took on a rather unsavory stigma – relegated to pitch black basement dungeons and videogames without punching or explosions. But the mad card and mustache scientists at Blue Manchu have engineered a means by which to hunt cards, and the end result – Card Hunter, naturally – is quite a different creature from standard cardboard slip trading fare. Basically, if you normally flee at the sight of anything with “card” or “TCG” in its description, this might make a believer out of you yet.

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Magic: The Dungeons And Dragoning – Card Hunter

By Nathan Grayson on September 20th, 2012.

Dragon plays 'Is A Goddamn Dragon, Why Are You Fighting It With Trading Cards?'

Card Hunter‘s got quite a lot going for it. For one, it heralds from a studio headed up by former Irrational co-founder Jon Chey. Also, that studio’s name is Blue Manchu. Everything else is secondary – even the card-battling RPG’s fusion of Magic: The Gathering-esque deck building, grid-based tactical battling, obsessive Diablo-style loot collection, and an honest-to-goodness dungeon master. Those things are, however, still pretty great, so watching them in motion is a thing I would advise. And you can do just that right after the break.

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Interview: Card Hunter’s Jon Chey (Part 2)

By Alec Meer on August 10th, 2011.

Curse our limited-length titles! For this post should really be called something like ‘Irrational co-founder and now Blue Manchu boss Jon Chey talks more about his splendid-sounding new PC boardgame/ CCG/ MMO mash-up Card Hunter, how to make free-to-play non-horrible, what he thinks the future might be for immersive sims in the vein of System Shock and his thoughts on his former studio’s controversial XCOM remake’. Doesn’t bloomin’ fit though, does it? Oh well. You’ll find all that stuff out for yourself simply by reading on: tons of interesting comments in here, and I’m particularly excited by the thought towards the end that a coming wave of mid-budget simulational shooters might be on the cards, and far more likely to take big creative risks than their glossier triple-A peers… (Oh, and if you missed the more Card Hunter-centric first part of this interview, looky here).

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Interview: Card Hunter Uncovered

By Alec Meer on August 2nd, 2011.

Card Hunter, the lovely-looking PC-based CCG/boardgame/MMO hybrid from Irrational co-founder (and former Looking Glass man) John Chey’s new studio Blue Manchu Games, looks right up RPS’ street. So, I had a chat to him about the game’s inspirations, its conceptual similarity to Mojang’s Scrolls, why it might be first time a collectible card game manages to be successfully singleplayer, and why it’s an idealised version of the RPGs we played as children.
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