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Posts Tagged ‘Blue Manchu’

How Does One Hunt Cards? Like This, Says Card Hunter

By Nathan Grayson on November 29th, 2012.

I spied a card called MIND WORM in a piece of promotional material. Sold.

It’s entirely possible to do a good many things with cards. You can stack them, scatter them, throw them, boil ‘em, mash ‘em, stick ‘em in a stew, etc. And after humanity realized that Card Stew was a disgusting affront to tastebuds everywhere, people even started playing games with them. Slowly but surely, though, the phrase “card game” took on a rather unsavory stigma – relegated to pitch black basement dungeons and videogames without punching or explosions. But the mad card and mustache scientists at Blue Manchu have engineered a means by which to hunt cards, and the end result – Card Hunter, naturally – is quite a different creature from standard cardboard slip trading fare. Basically, if you normally flee at the sight of anything with “card” or “TCG” in its description, this might make a believer out of you yet.

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Magic: The Dungeons And Dragoning – Card Hunter

By Nathan Grayson on September 20th, 2012.

Dragon plays 'Is A Goddamn Dragon, Why Are You Fighting It With Trading Cards?'

Card Hunter‘s got quite a lot going for it. For one, it heralds from a studio headed up by former Irrational co-founder Jon Chey. Also, that studio’s name is Blue Manchu. Everything else is secondary – even the card-battling RPG’s fusion of Magic: The Gathering-esque deck building, grid-based tactical battling, obsessive Diablo-style loot collection, and an honest-to-goodness dungeon master. Those things are, however, still pretty great, so watching them in motion is a thing I would advise. And you can do just that right after the break.

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Interview: Card Hunter’s Jon Chey (Part 2)

By Alec Meer on August 10th, 2011.

Curse our limited-length titles! For this post should really be called something like ‘Irrational co-founder and now Blue Manchu boss Jon Chey talks more about his splendid-sounding new PC boardgame/ CCG/ MMO mash-up Card Hunter, how to make free-to-play non-horrible, what he thinks the future might be for immersive sims in the vein of System Shock and his thoughts on his former studio’s controversial XCOM remake’. Doesn’t bloomin’ fit though, does it? Oh well. You’ll find all that stuff out for yourself simply by reading on: tons of interesting comments in here, and I’m particularly excited by the thought towards the end that a coming wave of mid-budget simulational shooters might be on the cards, and far more likely to take big creative risks than their glossier triple-A peers… (Oh, and if you missed the more Card Hunter-centric first part of this interview, looky here).

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Interview: Card Hunter Uncovered

By Alec Meer on August 2nd, 2011.

Card Hunter, the lovely-looking PC-based CCG/boardgame/MMO hybrid from Irrational co-founder (and former Looking Glass man) John Chey’s new studio Blue Manchu Games, looks right up RPS’ street. So, I had a chat to him about the game’s inspirations, its conceptual similarity to Mojang’s Scrolls, why it might be first time a collectible card game manages to be successfully singleplayer, and why it’s an idealised version of the RPGs we played as children.
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