Posts Tagged ‘BlueByte’

Silent Hunter Online Open Beta? Fo’ Sho

By Craig Pearson on September 17th, 2013.

Sho! Gettit? SHO?
Browsers can do anything. Right now I have a window open tracking my GTA:V delivery status, another that is listing cold-relief remedies *sneezes*, and a third with a video of a cat that I’m using to wipe away my snot-headed misery. If I didn’t have a browser, none of that information would be available to me and I’d be miserable. I also wouldn’t have my girlfriend. Something else that wouldn’t be available would be Silent Hunter Online, Ubisoft’s free-to-play sub sim based on their venerable series of tactical submersible combat in metal dongs. It was invite only for a while, but now it’s surfaced with an open beta.
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Ubisoft BlueByte Changes Anno 2070 DRM

By John Walker on January 21st, 2012.

Such liberty.

If making a fuss keeps working, it’s only going to encourage us. In the last week we’ve – among others – reported on the extremely peculiar choice in Ubisoft’s chosen DRM for Anno 2070, to have it use up an activation every time you do something so simple as change a graphics card in your PC. Assuming this was a mistake we contacted Ubi, who genuinely surprised us by coming back to say it was completely intentional, wasn’t a problem, and that was that.

Well, after attention was brought their way, co-developers BlueByte got in touch with Hilbert Hagedoorn at Guru3D – who first brought the issue into light – and gave him more activations for the game. And now it’s just been reported that they’ve changed the DRM such that the game will no longer spit up if you switch a PCIe slot.

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