Posts Tagged ‘Blurst’

Raptor Safari’s Bubble Blursts

By Alec Meer on April 30th, 2010.

I am sadface, king of sorrow. Dino-biffing remake/sequel Off-Road Velociraptor Safari HD has been more-or-less cancelled. Boo! High concept heroes Flashbang seem to have had a hard time of things lately. Double-boo! They’re not sure whether or not their future holds more absurd delights such as Minotaur Chinashop and Time Donkey. Boo-to-infinity! Best of luck to the good ship Flashbang/Blurst, whatever they do next. You have entertained us fantastically, gentlefolk, and we look forward to you doing it again soon.

Footage of what ORVSHD could have been like is below…
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The Bubble Blursts

By Kieron Gillen on October 27th, 2009.

Oft-RPS-championed Flashbang have just celebrated their Blurst site’s one-year celebration. However, perhaps somewhat muting the cheers, they’ve announced they’re changing course. We talked about their one-game-every-eight-weeks cycle before. We’ve enjoyed the fruits of their labour. But no more! It seems they simply haven’t gained the audience they were hoping for, so they’re changing course and making a full-retail version of Off-Road Velociraptor Safari instead. More details follow…
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Brill Bumper Blurst Hyper-Bargain

By Jim Rossignol on September 11th, 2009.


If you’ve been following the Blurst gaming phenomenon you’ll know that their superlative-invoking games have been free in an embedded web-player version for some time now. However, they’ve now launched a bundle of Time Donkey, Crane Wars, Raptor Safari, and Blush for a handsome $20. These mean full-screen, unlimited version of each of these games for – no, wait, you can use the coupon code ROCKPAPERSHOTGUN to get the entire bundle for a irresistible $10 (£6.34!). Now that is some cheap entertainments for the weekend, eh? Or were you planning on going outside? You monster.

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Un Taco Por Favor: ¡Time Donkey!

By John Walker on September 2nd, 2009.

The latest Blurst game has been released, which is always a pleasure to say. Time Donkey, the Cursor*10-meets-platformer thing of extraordinariness is now available to play on their site, along with classics like Off-road Velociraptor Safari and Jetpack Brontosaurus, completely free. And in a new move, developers Flashbang have also created pay-for versions of Time Donkey and their previous game, Crane Wars, which can be downloaded, played fullscreen, and have extra modes, for $12 each.

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Some Thoughts On Crane Wars

By John Walker on June 16th, 2009.

Slightly more celebratory than the piece below.

I’ve been having a quick play of Blurst’s latest – as Kieron noted this morningCrane Wars. It’s a game with some cranes, and they’re at war. I didn’t enjoy it very much. More of this standard of journalism, and my thoughts, below.

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Bring The Crane: Blurst’s Crane Wars

By Kieron Gillen on June 16th, 2009.

Yay. Blurst’s latest in their plan to release four-hundred and twenty-two games this week hits. It’s Crane Wars. We’ve talked about it before but it’s a crane-physics game with a pleasingly-fun and even affectionately satirical Union members versus dirty-scabs scenario. You make your towers, as quickly as you can, topping them off with a top part to finish them. Alternatively, lob buildings or trucks at the scabs at work across the street. Or both. Real physics, agreeable mayhem and a video of it in play below…
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Deconstruction Area: Crane Wars Alpha Video

By John Walker on May 29th, 2009.

Real construction sites should do this.

There’s two weeks left to go until the next Blurst game, Crane Wars, comes out, and Flashbang Studios have released a video showing it in its alpha stage. Finally the purpose of the game begins to make sense, and it looks like it might be yet another cracking offering.

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Behind The Scenes Of Crane Wars

By John Walker on May 21st, 2009.

He looks a nice chap

During the release of It’s Only A Paper Moon, April’s Flashbang Studios release, we showed you the video for the forthcoming Time Donkey. This time the super-speedy developers have behind-the-scenes footage showing the development of their other current project, Crane Wars. Guess what the game’s about. Go on, guess. It’s below, as you might imagine.

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Blurst’s Paper Moon: Now Live

By Alec Meer on May 2nd, 2009.

Yes, the latest digi-delight from the goodly Minotaur Chinashop / Offroad Velicoraptor Safari chaps is now up and running for your cost-free enjoyment. Go, go, go! These people make excellent games.

John shared some details earlier in the week, but there our words shall rest for now, as it is currently past the witching hour on Britisher shores and the Hivemind must retire to its briny jar-bath for the night. Thoughts on this pretty thing – which has splendid shades of Braid and Paper Mario – to follow at a later date, now doubt.

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It’s Only A Paper Moon

By John Walker on April 28th, 2009.

Awwww.

The first details have just this minute appeared about Flashbang Studio‘s next game, via that traditional route of an article in the Wall Street Journal. Many were expecting the next of their six Blurst games planned for this year to be Crane Wars, especially after a prototype was made available last month. However, this Friday brings the surprise appearance of Paper Moon, described by the WSJ as, “a monochromatic jaunt through a dreary landscape as players control the scenery to advance through the stages.”

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Minotaur Diary, Page 17

By John Walker on December 12th, 2008.

Dear Diary,

Day 4 was meant to go really well. I’d had such a good week at the china shop, and profits were up significantly. I’d made enough to bring in some fresh inventory, and we’d launched a new advertising campaign and it was really seeing the customers come in. The store was looking packed with excellent items, and I was rarely serving fewer than two customers at once. They were paying huge prices! I couldn’t have been more delighted. Honestly, it was like the rage had never been a problem.

Then I clipped a shelf.

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