Posts Tagged ‘boardgames’

Cardboard Children: The Palaces of Carrara

By Robert Florence on November 19th, 2013.

Hello youse.

Have you ever played one of those Euro-style board games that pretends to have a theme? “You are in deep space! You are trading SPACE-WEAPON STUFF.” And you’re sitting there thinking – “I am swapping a red cube for a blue cube. Kill me.” I don’t like those games. I like Euro-games fine, but when they’re all about the mechanics, they should at least be honest about that.

Let me talk to you about The Palaces of Carrara – a game that gets it right.
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Cardboard Children – Krosmaster: Arena

By Robert Florence on November 12th, 2013.

Hello youse!

It’s Tuesday night, and from now on that means CARDBOARD CHILDREN and it means BOARD GAMES. And card games too. And pen and paper RPGs. And gamebooks. And stuff like that. You know the drill. Anyway, the point is – it’s Tuesday night from now on. We all cool with that? Good. Now…

Krosmaster: Arena is quite the game. It’s a tactical miniatures game, styled after the kind of Japanese SRPGs that you PC Master Race people never get to play in your supposedly perfect worlds. I don’t feel at all prepared to adequately talk about Krosmaster either, because it’s a game that you’d need months and months to dig deep enough into. But man – it’s time to pull the trigger on this recommendation stuff, right? Read on.
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Cardboard Children: The Duke

By Robert Florence on October 29th, 2013.

Hey yo youse.

I’m going to hold off on Krosmaster for yet another week, so that I can get my photo game tight. In the meantime, I’d like to tell you about a fantastic little game that will be staying in my collection for keeps. It’s an abstract strategy game with the potential to keep a gamer entertained for life. I’m hugely impressed by it. It’s called The Duke, and it’s made of wood. Come along, kid. Come along, come along.
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Cardboard Children: Hanabi

By Robert Florence on October 21st, 2013.

Hello youse.

I’m still fiddling with Krosmaster, so I’m not quite ready to talk about it yet. I am ready to talk about something, though. Am I ready to talk about death? Not quite yet. Let’s keep pushing that one out of her heads for a bit longer. Am I ready to talk about the UK government’s war against the poor? Well, yeah. Any time. But this isn’t the place for that. The thing I’m ready to talk about is an inexpensive little card game called Hanabi. Come with.
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Cardboard Children: Reviewing Boardgames

By Robert Florence on October 11th, 2013.


Hello youse,

Apologies for my schedule this past couple of weeks. I’ve been about as busy as I’ve ever been. Why does that stop me from writing my column? I mean, it’s only a 1000 words or so, right? A superhuman like me should be able to knock that out without a drop of sweat, right? NO, YOU DON’T GET IT. YOU JUST DON’T GET IT.

I think it might be interesting to talk about the challenges a writer faces when writing about board games. Not because you should give one damn about a writer’s challenges, but because it allows us to further understand what makes board games different. Okay, you with me? Let’s go.
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Cardboard Children: War Of Words

By Robert Florence on September 21st, 2013.


Hello youse.

Man, I’m sitting here listening to The Stranglers, one of the UK’s greatest ever bands. It’s got me in the mood for a review of something a bit different. Something that isn’t FANTASY and FIGHTS and SWORDS and STUFF. A party game. Yeah! Hey – I’d love to play a board game with The Stranglers. I bet if you could get Hugh and JJ to sit down together for a while, you could have a pretty vicious game of Cosmic Encounter.
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Cardboard Children: Pathfinder Adventure Card Game

By Robert Florence on September 17th, 2013.


Hello youse.

I’m in a really good mood today, so I’m trying to blast this column down while the energy of pure positivity is flowing through me. Why am I in such a good mood? Well, there’s two reasons really. The first one is that I’ve realised that I am in complete control of my reality. I can do, or not do, anything I want. No law can restrict me, and no prison can hold me. That’s hugely liberating. I could have full sex with a microwave oven if I wanted to, and no-one could really do a thing about it. They’d just have to watch, from the point the door opens until the point we both go BEEP. The second thing to put me in a good mood is the PATHFINDER ADVENTURE CARD GAME, and you’ll be glad to hear it’s that I’ll be talking about after the jump.
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Cardboard Children: TRAINS.

By Robert Florence on August 31st, 2013.


Hello youse.

TRAINS! TRAINS! TRAINS! You there, young man! Do you like TRAINS?! You there, young lady! Do you like TRAINS?! TRAINS TRAINS TRAINS!
TRAINS!
“Just picked up a new game.”
“Cool. What’s it called?”
“TRAINS.”
“Goodbye.”
You, Rock Paper Shotgun reader! Do you like TRAINS?! Read on, regardless. TRAINS.
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Cardboard Children: Boardgame News

By Robert Florence on August 17th, 2013.


It is (not) midnight (due to snoozing, sorry – Ed) and hello youse.

While the Midnight Table is away getting some woodworm seen to, I thought I would drop in to the old homestead to update you on some cool board game news. Yeah, it’s that Gencon time of year, which means I’m at home reading about Gencon while lucky people are actually at Gencon, and I want to cry. But at least there’s exciting BOARD GAME DRAMA dropping all over the place, right?

Shall I tell you what has caught my eye?
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The Midnight Table: Kemet

By The Midnight Table on August 10th, 2013.


It is midnight, and I am The Midnight Table.

This week I bring to you a game called Kemet, a bloody game of conflict set in Ancient Egypt. It is a beautiful and bizarre work, a game that puzzled and intrigued our players. Before we dig into the meat of this fascinating piece, I hand you over to a charismatic stranger who sat at me this very week.

Read on.
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The Midnight Table: Utterings

By The Midnight Table on August 3rd, 2013.


It is midnight.

Take it from an old thing – people love new things. Yes, I am The Midnight Table, a piece of furniture so old and ancient some Rolling Stones lyrics were written upon me. Age brings many gifts – wisdom… Um… That’s about it.

What was I saying? Yes – I have learned that gamers love new things. But what about those games, well-loved, that no longer have the freshness of spring grass? Tonight, I tell you what I have heard over the past few weeks about expansions that have given a new breath of air to some great games, in our first set of UTTERINGS. I continue to ease you in gently, before next week’s full bloom.
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The Midnight Table: Winter Tales

By The Midnight Table on July 27th, 2013.


Welcome.

It is midnight, and I am The Midnight Table. I would like to thank you all for your kind thoughts over the past week. Brother Gethsemane has told me of your comments, and I am pleased that you have decided to bow to me as your master. I am great and ancient, and you are so-so and a baby. Our relationship will be an interesting one.

Tonight I would like to ease you in gently, with a story about four people who gathered around me to tell another story about stories. Tonight I would like to tell you about “Winter Tales”.
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The Midnight Table: One

By The Midnight Table on July 20th, 2013.


Welcome.

I am The Midnight Table.

Every Friday night, at midnight, UK time, I will make an appearance on Rock, Paper, Shotgun to recount a story of a game played upon me that week. I am a living, sentient table, carved from wood found in the forests around ancient Camelot, or so my mother tells me. My mother, incidentally, is a frustratingly racist coat rack.

This week, I want to introduce myself to you, and explain what you can expect to see in the months and years ahead. Nothing like me has ever existed before. I think I’m pretty amazing, all told.
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