Posts Tagged ‘bohemia interactive software’

DayZ Devblog Reveals Latest Feature Set

By Jim Rossignol on September 9th, 2013.


One of the most interesting things from the DayZ presentation at Gamescom (which I still have to find time to write up) was Rocket explaining why they’re working on the kind of feature set we’re seeing in these videos of the standalone, and what that means for the game. Perhaps the most significant is item degradation and damage, because it’s one of the things that will push DayZ back into the direction of the taut survivalism that defined its early months. Rocket doesn’t want us to all shoot each other, because getting things that we’ve all gathered will be much more important. Shoot someone and you probably wreck his kit. Moreover, bullets are now individual items, and you will find less of them, so spending them on a noob for his beans will be a bad idea indeed. Watch the latest thoughts on this sort of thing below.
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Alpha Male: Arma 3 Alpha (And Series) Trailered By Dslyecxi

By Jim Rossignol on March 8th, 2013.


Over the past few years I’ve noticed a theme of players seeming to “get” certain games as well as – and often even better than – the developers of said games do. The Arma games are one such series, where the input from ultra-dedicated players is one of the most powerful assets to the series. Who better to captain the Arma 3 trailers, then, but one of Arma’s own superfans, Andrew ‘Dslyecxi’ Gluck, who helps run the ShackTactical community.

This new trailer series (first one below) is ostensible about the Arma 3 Alpha, but this first trailer ends up being about the series generally. If you’ve not ever dabbled and want to understand the appeal, this is where to look.
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Try A Gaea Mission: Carrier Command Demo

By Adam Smith on October 4th, 2012.

Did you read Jim’s thoughts on Carrier Command: Gaea Mission? If not, go and read them now. I’ll wait. If it takes longer than ten minutes, I’ll just assume you accidentally fell into the comments and read them as well. Ooookay. Everyone back? Good. Some of you might be thinking that Carrier Command sounds like a game you’d like to play but with a whole lot of issues you’re not sure you can tolerate. Well, lo and behold, a demo has been released. It features “two demo-exclusive assaults on the Thermopylae and Granite islands”. Maybe that will help.

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Rocket From The Crypt: Day Z Confirmed As Standalone

By Jim Rossignol on August 7th, 2012.


A post on the Day Z Dev team Tumblr confirms that the game is going standalone. Rocket writes: “That’s right, this is actually happening – DayZ will be developed as a standalone game, with me as project lead, by Bohemia Interactive. This is the fairy-tale outcome for a mod that many would have said impossible four months ago.”

The mod, which just past 1 million unique players, will be developed alongside the new standalone title. Rocket explains that the standalone game will “follow the Minecraft development model; fast iterations with the community alpha available for a heavily discounted price.” Lots more on this to come, and we’ll be talking to Bohemia at GamesCom next week.

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Day Z Heading For Half A Million Players

By Jim Rossignol on July 8th, 2012.


Speaking at Rezzed, Day Z‘s Dean Hall said: “We’ve got 420,000 now. We’ll have 430,000 tomorrow.” The Arma 3 developer reckons that his mod will end up selling more copies than Arma 2 did originally. “Currently we’re running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents, and two servers… We now have 1000 servers. We’re getting 110,000 players in a 24 hour period at the moment.”

Game of the year so far, for me at least. And for a few other people, it seems. [I missed Rocket's session, sadly, so thanks to Eurogamer for covering it.]

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Carrier Command Pre-Order Beta, Delayed Release

By Jim Rossignol on April 4th, 2012.


Last time we head from Bohemia’s remake of the 1980s vehicular action-strategy masterpiece it was due for a “Q2″ release, but that’s now been pushed back to September. Fear not, brave carrier-captains, because a beta will soon be along to satiate your old-made-new desires. There’s going to be a 20€ basic pre-order pack over here from April 6th, but you can also pay 40€ for some kind of deluxe one. Bohemia explain that the beta allows players access to the most interesting part of the game: “The beta, which will launch on April 6, offers a compressed version of the Strategic Campaign. Instead of following the Gaea Mission storyline, this mode spotlights the gameplay and is considered to be a great representative of the enormous amount of player freedom – as opposed to the more linear experiences seen in many other games.” I reckon the game looks pretty good, too, and I got my hands on it way back here. I’m rather excited to see how it has progressed, too!

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In Today’s Helicopter News: TKOH Hind DLC

By Jim Rossignol on February 9th, 2012.

What shall we do, John?
Take On Helicopters is going to getting some big fat Russian helicopters in its first DLC. Like this: “Highly detailed models of the Mi-24 V, Mi-24 P and Mi-35 Super Hind helicopters across a range of over 25 different liveries.” That is some Cold War helicopter sex, right there. It’s also going move away from the commercial helcopterings of the base game, and allow you get back to Bohemia’s more traditionally shooty territories. They explain: “after launching the game, we felt there was room to complement Take On Helicopters with a more ‘action-packed’ experience. Our Hinds DLC is perfect for those who are seeking the adrenaline rush of flying a classic military gunship and getting into combat.” It’s coming out on the 15th of March and it’ll cost €12.99. There’s some kind of crazy bundle order deal, too, which you can read about over here.

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Wot I Think: Take On Helicopters

By Rob Zacny on November 22nd, 2011.


Start with the odd name: Take on Helicopters. At once a warning and an invitation, it sounds at first like a bad translation. After a few hours at the controls of its rotary-winged menagerie, the title ceases to sound strange and becomes a fairly accurate invitation. It asks, can you Take on Helicopters? Here’s wot I think.
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Compoperation Arrowhead

By James Carey on August 12th, 2010.


Oh for heavens sake, yes we know they’re not strictly tanks but… anyway, want a chance to win a copy of ArmA 2 expandalone, Operation Arrowhead? Want to play a big old co-op ArmA 2 game with fellow RPS readers and writers? If “yes”, then click the digital King’s Shilling below to find out more.

Join us!
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Arma 2 Is A Strategic Game, You know

By Jim Rossignol on July 14th, 2010.


And Bohemia Interactive have released a video which shows off some of the stuff that means Arma 2 – and its Operation Arrowhead expansion which arrived on the 28th, last month (sorry, I missed that entirely) – definitely isn’t just a first-person shooter. This High Command tutorial (which is below, and spotted via Mr Blue) shows off all the means by which the game allows you to direct a battle, rather than just fighting it yourself. Reminds me that we need to have a crack at doing a bit more Arma 2 coverage on RPS, and get some multiplayer going. Yep.
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Straight & True: ARMA II: Op Arrowhead

By Alec Meer on March 16th, 2010.

AH-64 Apache gunship, M2A3 Bradley IFV, MH-6 Little Bird… I confess I know as much about these things as I do about the mating habits of giant grasshoppers, but many people are greatly enamoured of them. The tanks and aircraft I mean, not the rutting insects. Such enthusiasts will be duly pleased by this really very pretty trailer for Operation Arrowhead, the upcoming standalone expansion for ARMA 2. Interesting that it’s standalone, given ARMA’s audience is something of a fixed one and thus surely most potential purchasers of this will own ARMA 2 anyway, but I guess it’s a sensible way to try and reach beyond its niche.
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Arma 2 Multiplayer: The Ruined Midsummer

By Quintin Smith on January 4th, 2010.


As an ambitious, macho, overwhelming soldier sim, you might think Armed Assault 2‘s multiplayer is perhaps ambitious, macho or overwhelming. Well, you’d be WRONG! Drop and give me 20! Less than 20 is fine if you can’t quite manage that! Oh, you just ate? Never mind then. I’d feel dreadful if you got indigestion. Basically, playing Armed Assault 2′s official missions co-op might be a bit of an undertaking, but a mass of community missions offer an experience that’s a little less Falklands War and more Tropic Thunder. If you’re sitting on the fence as to whether Arma2 is for you, the following might just manhandle you off it.
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First Images: Carrier Command

By Jim Rossignol on September 14th, 2009.


So Bohemia Interactive’s other announced project – in conjunction with Black Element – is Carrier Command. The long overdue remake of the aged sci-fi classic uses some of the same tech as Arma 2, and you can see some of the influences in these first in-game screens. No action to speak of, just environments and a few glimpses of your future-vehicles, but it’s definitely got the right vibe for a Carrier Command game. Hard, gritty sf, huge, expansively vehicular. Awesome. Oh god this could be so good/bugged. Go take a look. (Thanks to James for the info.)
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