Posts Tagged ‘bohemia interactive studios’

Every Death You Take: Perma-Permadeath in DayZ

By Christopher Livingston on October 23rd, 2014.

This town is, frankly, big enough for the two of us It's DayZ. It's huge.

Games with permadeath — wherein you start over completely when you die — provide certain stakes to a gaming session. Rather than reloading your last save after you die, you lose all your gear, you lose all your progress, and you essentially lose all the time you’ve spent playing up to that point. For a while now (a couple years, to be honest) I’ve been thinking about a way to up those stakes, to go a step beyond perma-death: perma-permadeath, where dying means you don’t just lose your stuff, you lose the game itself. Forever. Survival Week on RPS seems like an apt time to finally give it a try.

So, today I’ll play DayZ, and if I die, I won’t simply start over. I’ll stop playing DayZ, and I won’t play it again. For the rest of my life. For real.

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Wot I Think: Army Of The Czech Republic

By Tim Stone on October 3rd, 2012.

“6 O’CLOCK. ONE MAN’S VIEWS. ON LATEST ARMA 2 DLC. CLOSE.”

“READER. CHANGE STANCE TO. CURIOUS.”

“READER. GO TO THAT. JUMP. 6 O’CLOCK.” Read the rest of this entry »

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Wot I Think: Carrier Command: Gaea Mission

By Jim Rossignol on October 2nd, 2012.


Bohemia’s remake of a classic 1980s hybrid strategy game, Carrier Command: Gaea Mission, landed quietly on the beaches of a PC release last week. But will it now storm the citadel? Or simply wash away with the tide? Here’s wot I think.

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Take On: Bohemia’s Marek Spanel Talks Day Z, Arma III

By Jim Rossignol on August 23rd, 2012.

Warplace.
One of numerous RPS interview victims at GamesCom was Bohemia bossman, Marek Spanel. The smiley Czech was keen to discuss the studio’s success, and to talk his upcoming projects: Arma III, and the Day Z standalone. We also touch on the importance of modding, that Operation Flashpoint was almost something like a post-apocalyptic Carrier Command, and why DirectX 9 can be dispensed with. As for Carrier Command itself, well, I am leaving what he said about that for another article. Read on for the rest.
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Soldiering On: Arma III Announced

By Jim Rossignol on May 19th, 2011.


UPDATE: It’s now official, I’ve added a fact sheet and quotes from BIS below.

Well, “announced” would usually imply us getting a barrel full of emails from BIS themselves, but it looks like their website update came before the press releases this time. I’ve been bombarded with links to this, and yes, it’s Arma III. It sounds fairly epic: “After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines.” No tech details as such, but there’s some minimum specs: Intel Core i5 or AMD Athlon Phenom X4 or faster, Shader 3 graphics card, DX10 support minimum.

Goodness! It’s also due “2012”. More information on this when we get it, and I’ve posted the “fact sheet” below.
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One More Arma II: OA Session?

By Jim Rossignol on September 7th, 2010.


After the mild success of our previous adventures in Arma II: Operation Arrowhead, we’ve decided to do one more event on the borrowed RPS server before it is placed on a flaming barge and pushed out to sea. The event will take place this Saturday, 11th August September, from 8pm BST. I will post a new password in this thread half an hour before we start. First come first served and such.

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RPS’ Splendid Adventures in Arma 2:OA

By RPS on September 3rd, 2010.


So, having run a competition to equip some of our cleverest readers with copies of Arma 2: Operation Arrowhead, we set out to play one of the game’s co-operative missions on a splendid 64-man server provided for us by JestServers. Thanks, Jest!

We picked one of the community-made missions for the game, of which there are many different kinds. This sprawling, multi-objective desert operation would test us to the very limit, write new legends, forge new heroes, and make some people feel a bit silly.
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Arma 2: Operation Arrowhead Demo

By Jim Rossignol on July 21st, 2010.


A demo? A demo! Turns out BIS are releasing a fairly beefy demo for the recent expansion pack, Operation Arrowhead, including some single player scenarios, a mission from the main campaign, some multiplayer missions and even the mission editor. Get the 3gb download here.

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Operation Arrowhead: War Footage!

By Jim Rossignol on May 11th, 2010.


It’s always time for war in ArmA 2, and that’s never truer than on the arrival of expansion pack, Operation Arrowhead. Set three years after the original conflict, another flashpoint in the region causes Americans to administer tactical face-biff to local forces. It’s a big old single-player campaign that we really should do a hands-on preview of some time soon. MAYBE WE WILL. Anyway, videos…
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BIS Community Awards Winners

By Jim Rossignol on February 15th, 2010.


Ooh, I completely meant to post this last week, and never clicked the button. Bohemia Interactive Studios have announced the winners of their Community Awards 2009, in which they flag up all the sterling efforts of their busy community. This is awesome for all kinds of reasons, but mostly because it’s good to see a company that relies so heavily on its community making all efforts to thank them for what they’re doing. The full shortlist for the awards can be seen here, and the winners (including that winning machinima video) are posted below. Congratulations to all involved, obviously.
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