Posts Tagged ‘bohemia interactive’

Die With Pals: Take On Mars Adds Multiplayer & Survival

Go on, take your hat off. I dare you.

What’s the point of going to Mars if we can’t asphyxiate beneath beige skies? Where’s the triumph if we’re all invincible? If I am not allowed to burst my own head by removing my helmet, I don’t even want to go to Mars. You might as well send a robot instead.

Arma makers Bohemia understand the need for peril, and for people to share that peril with. With the latest Take On Mars update, they’ve added “survival” bits and multiplayer to their Martian roving simulator. Is space-scurvy a thing? I guess we’ll find out.

Read the rest of this entry »

2D Survival Shenanigans: MiniDayZ


Look, we can’t put this off much longer. I’m putting up a dado rail in the sitting room and if I have to go to B&Q on a Sunday afternoon, you have to go to B&Q on a Sunday afternoon. No lone person deserves that grim hellscape. If it’ll help you steel yourself, here, have a play of MiniDayZ for free. It might not prepare you for a couple furious that the paint-mixer’s out of a particular pigment, but a top-down 2D take on Bohemia’s zombie apocalypse survival sim comes close to the experience.

Read the rest of this entry »

ObvZ: DayZ Early Access Is Not DayZ

It's unlikely, for example, that Bohemia will ever finish the catalogue modelling minigame.

Many of us have been round the Early Access block a few times now, strolled through Alphafunding Park a few times, and taken a pedalo out on Crowdfunding Lake. We’ve had some good times, haven’t we? And some bad too. By now we surely all definitely understand an important point with all this: you’re not buying a finished game. You’re paying for the dream of a game, or an early sketch of a game, or simply to support artists you like. Even when you’re playing these games, DayZ producer Brian Hicks reminds, “You are not playing DayZ, you are playing development builds. Early development builds.”

Read the rest of this entry »

Arma 3 Dev Branch Takes On Helicopters

Get to the choppaaaurgh.

Part of Arma 3‘s recent roadmap includes more regular updates to the game’s dev branch, introducing all manner of tweaks and new tools to the terrifying military simulator. As of this past week, that includes new helicopter physics.

Using knowledge gained via Bohemia’s own Take On Helicopters (my title for this post is really very clever), a new set of flight physics have been introduced which “is more complex, taking into account things like a helicopter’s construction, the weight of fuel/ammo, wind influence, stress damage and much more besides.” There’s a video of the new model in action below.

Read the rest of this entry »

Listen Up, Maggots: Arma 3 Launches Bootcamps

~dream soldier~

Arma 3‘s battlefield simulation may not be so complex that one needs the full 26 weeks of basic training the real army provides, but it could definitely do with offering a little more guidance. Which it now does, thanks to today’s ‘Bootcamp’ update adding all sorts of training, with a single-player mini-campaign, multiplayer bootcamp where players can play at drill sergeant and holler while forcing rookies to crawl on their bellies under barbed wire, and VR training that’s an excuse to play around with its fanciest toys.

It also adds a ‘Virtual Arsenal,’ which is perhaps the closest you’ll get to a soldier dress-up game.

Read the rest of this entry »

Arma 3 Bootcamp Update: VR Training, Expanded Workshop

My first online experience with Arma 3 involved failing to grasp our mission, stumbling around in the dark, and falling accidentally out of a helicopter to be left stranded in a forest. Arma 3 Bootcamp is exactly what I needed. That’s the name of the next update to the military sim, and it’s going to introduce a new tutorial campaign, an ‘instructor’ scenario for multiplayer, a gun model-viewing encyclopedia and a virtual training mode. Plus greater Steam Workshop support and a new game launcher. Full details below.

Read the rest of this entry »

Joke For Sale: Arma 3 Karts Is Real DLC And Out Now

April 1st can be confusing enough already, and it’s only going to get harder if things that were jokes once upon a time continue to make the leap to really-real existing games. Last April Fool’s day, Arma 3 creators Bohemia Interactive released a go kart parody of a Volvo Truck advert. Now they’ve released Arma 3 Karts as a piece of DLC, out today for £1.19 on Steam and with a portion of the proceeds going to the Czech Red Cross. The original trailer is embedded below.

Read the rest of this entry »

Moving Out: Arma 3 Dev Roadmap Includes Expansion Plans

A roadmap, yesterday.

While the internet is all a-bustlin’ with news of the latest Call of Duty, another maker of military manshoots announced their future plans. Except we like these military manshoots. Arma 3’s three-part campaign is out and finished, but a development roadmap posted on the official Arma site makes clear that they’re not done yet. Things to come: Steam Workshop support, new DLC and a full expansion.

Read the rest of this entry »

Zero To Hero: Free Arma 3 Zeus DLC Is Out

I guess sometimes Zeus spawns enormous attack butterflies?

On Tuesday I began my second pen-and-paper roleplaying experience, joining three friends for our first trip into Numenera. I’m amazed at how much time and energy the DMs I play with – my other game is D&D – are pouring into the worlds and stories they’re creating. I have that impetus, but not the follow-through.

Arma 3’s new Zeus DLC is tempting, though. It allows you to act as a GM on multiplayer servers, shaping military maneuvers around players in real-time. Less lore-building, more tank-spawning? A button that causes lightning to strike? My laziness could probably stretch that far. It’s out now, and there’s an old developer playthrough below.

Read the rest of this entry »

The Lighthouse Customer: DayZ (Experimental Branch)

Give me that old-time zombie religion.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, survival horror in DayZ’s experimental branch.

While nearly two million players have paid to act as DayZ’s beta testers, there’s a much smaller subset of lighthouse customers acting as beta testers to those beta testers. On a handful of DayZ experimental branch servers, changes are rolled out and played with weeks before being introduced to the early access game at large. This week I opted into the experimental branch, keen to inhale the future of DayZ before most players even get a whiff.

Read the rest of this entry »