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Posts Tagged ‘bohemia interactive’

DayZ Bounty Creators On Shutdown Threats, Future Plans

By Nathan Grayson on November 8th, 2012.

DayZ Bounty‘s made a positively deafening amount of noise over the past couple days – and with good reason. In short, it’s a private server that players will eventually buy into using real money. Then they’ll get the chance to win it all back – and more – by killing zombies, survivors, and bandits. And while DayZ exists to encourage crazy emergent behavior, creator Dean “Rocket” Hall and the DayZ team think this is taking it a few steps (and dollars) too far. As such, the brains behind the wildly popular zombie mod have publicly stated that they plan to “ask that [DayZ Bounty] cease their activities in their current form.” However, speaking with RPS, Bounty’s creators were quick to point out a few key arguments in their favor: 1) no one from Bohemia/DayZ’s reached out to them, even though they’ve hollered in the DayZ team’s direction multiple times, 2) they’re not charging real money yet, and 3) their goal is to mod DayZ into an entirely different, more PVP-focused form. Apparently, this is only just the beginning.

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Carrier Command Trailer Sounds Orchestral Klaxon

By Jim Rossignol on September 21st, 2012.


The release of the Carrier Command remake from Bohemia is almost upon us! (September 27th!) That means last-minute fancy trailers showing the game’s mix of strategy and action are now inevitable, as you can see below. I’ve played a bunch of this already, and I am keen to get my hands on the finished thing and really get stuck in. While being somewhat nostalgic, this is something of a departure for Bohemia, with them making a game that seems to put spectacle before action, while at the same time delivering strategic depth and tough tactical challenges. It’s going to be an interesting balancing act: keeping Bohemia’s wish to be faithful to the original 1980s game with modern spangles.
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Bohemia’s Greek Tragedy: Arrested Pair Were Tourists

By John Walker on September 17th, 2012.

A thing that likely didn't happen.

Update: We’ve just had it confirmed from Bohemia that the pair have been accused of “espionage”, and according to Greek investigators, “they had in their possession materials that may endanger the national security of Greece.”

Original: It seems that much has been invented when it comes to the news about Bohemia‘s employees arrested in Limnos, Greece. For one, the studio is saying the two were absolutely not in the country researching the game. In a statement intended to clear up a lot of the miscommunication that abounds, the Czech developers of the ArmA series make it abundantly clear that the arrested pair were only in the country as tourists.

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Regarding Carrier Command, Bohemia’s Other Game

By Craig Pearson on September 13th, 2012.


Surprise: I’m delighted that Bohemia Interactive’s big, bizarre remake of Carrier Command can be played with an Xbox 360 pad.* I love Arma II, but its control scheme sometimes feels like it was designed by a randomly picking menus from a… menu. In Carrier Command, meanwhile, you control a small flotilla of vehicles as you attempt to gain control of an archipelago of thirty randomly placed islands, and you can do it quite easily with a joypad. Someone somewhere in Bohemia’s studios has learned a valuable lesson in accessibility, and I want to hug them.

I didn’t hug them. This article can be the hug.
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I Shot The Law: ArmA Devs Arrested For Greek ‘Espionage’

By Nathan Grayson on September 12th, 2012.

Bohemia has also taken a tremendous number of photos of virtual Greek military bases. Virtual Greece, however, has yet to comment or, indeed, fully come into existence yet.

Update: RPS has received a brief status update from the Czech Embassy in Greece. Here it is: “On behalf of the Embassy of the Czech Republic, we can confirm that we are closely following the case. The detainees have their defence lawyer. To avoid any further misunderstanding, the Embassy prefers not to publish any statements at the given moment.” We’re still waiting to hear back from other sources, but we’ll let you know as soon as we do.

Original: Laws. They are – in spite of pocket change lawyer fees and the fact that all law books clock in at well under seven billion pages and consist mainly of pictures – really, really complicated. For instance, in the state of Pennsylvania, doing that cartoon thing where you tie a dollar to a string and pull it away when someone tries to pick it up is actually illegal. And, more pertinently, you absolutely cannot take pictures of Greek-military-related objects. That, apparently, constitutes espionage. In 2001, British plane-spotters discovered Greece was a no-fly zone for that kind of thing, and now two ArmA III devs are learning a similar lesson the hard way.

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Will Day Z Stand Alone? If So, When?

By Adam Smith on July 9th, 2012.

I had long discussions with several people about Day Z at Rezzed and most were were surprised, mid-talk, to learn I still haven’t played the ARMA 2 mod. Turns out I’m very good at borrowing Jim’s opinions and absorbing experiences vicariously through Youtube. The infectious growth of the mod was a story in itself but the possibility of a standalone version, perhaps as early as September, could mean significant changes are coming. Here’s what we know.

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Land, Sea, And Car: ARMA III Bares All

By Nathan Grayson on July 4th, 2012.

I must remember to ask Battlefield 3 if this counts as an ARMA-ed Kill.
Well, maybe not quite all, but ARMA III‘s debuted three rather sizable portions of its E3 demo, and – while I’m a bit unsettled by the sudden and ominous proliferation of threes in my life – I’m definitely impressed. Nighttime combat, underwater features, and vehicles are all given lengthy turns in the spotlight here – though sadly, the fascinating character of “suicidal goat” is only briefly explored in one of them. And of course, each is exceedingly gorgeous, but – as the old saying goes – staring at gloriously rendered mountains and going “ooooooooooo pretty” is only half the battle.

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11 Minutes Of Commanding Carrier Command Footage

By John Walker on June 27th, 2012.

I command these carriers to... CARRY!

As the slow dribble of behind-closed-doors E3 videos begin – rendering that whole “behind-closed-doors” bit a little farcical as it does every year – I suggest saving them all up and watching them all in three days, ideally in rooms about half a mile apart, with five minutes to get back and forth between them. Have those rooms be un-airconditioned, sealed off heat traps with the volume three times louder than the human ear can stand. Capture the experience. One very worthy addition to your schedule is Carrier Command‘s 11 minute presentation, giving you an in-depth idea of how it will play. It’s below.

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Day Z Developers Putting The ‘Z’ In Rezzed

By Adam Smith on June 25th, 2012.

Which way is the pub?

What would a celebration of all things wonderful in PC and indie gaming be without the sensational Day Z mod? Lacking, that’s what it would be. The story of Day Z and its effect on Arma II’s sales is a fascinating one and the experience of playing creates more tension than Alfred Hitchcock juggling chainsaws on a unicycle. Brighton-based Rezzed, powered by Eurogamer and our good selves, shall host Dean “Rocket” Hall and Matt Lightfoot who will run a developer session on Saturday (7th) at 2pm and the game will also be playable on the show floor. Click for tickets and more details.

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Interview: What’s Next For Day Z

By Nathan Grayson on June 13th, 2012.

Incidentally, housing prices in this location are now at an all-time low. So buy, buy, buy!
We like Day Z. A lot. You may have heard. Sadly, I couldn’t play it during E3 because, well, E3. So instead, I had to settle for chatting with creator Dean “Rocket” Hall – all the while wondering if he had simply lured me into his tiny booth cubicle to catch me off-guard and steal my ammo. Happily, however, I came away with a recording that was more than just 17 minutes of scuffling sounds and people getting walloped with a Metro: Last Light themed gas mask. Rocket told me all about his plans to bring Day Z to ARMA III, why modding doesn’t get the credit or attention it deserves, what keeps the zombie fad from finally becoming worm food, and tons more. And then he killed me and took my things.

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Infection: DayZ Servers Hit By Malicious Software

By Adam Smith on June 11th, 2012.

A man so annoyed by This Sort Of Thing that he has chewed off his own tongue

Update: a post from developer Dean “Rocket” Hall explains more.

I don’t know whether to growl or sigh so I guess I’ll just groan, or maybe even grigh. Jim’s new favourite playground and horrorshow, DayZ, was the victim of a security breach, carrying the risk that the game’s servers could become a botnet. Thankfully the person responsible has been identified, a statement has been released and legal action is being pursued. The official advice is as follows:

…if you are a user who has downloaded the .exe called dayz_auto_updater.exe from the US Mirror…scan against viruses and read the description by ThreatExpert on where to locate this if your Virus detector does not pick it up.

Additionally, server hosts who supplied RDP details to the DayZ team are also compromised and “need to thoroughly scan their server for the same type of processes and to change their servers RDP details and to NOT ever give the RDP details out to anyone *Including DayZ* from now on”. More below.

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