Most shooter trailers have a way of getting to the point. The point, in case you hadn’t guessed, is shooting. People, vehicles, other guns – nothing is safe, and everything is eyebrow-raisingly capable of exploding. Including your eyebrows. ARMA III, though, takes its time. Sometimes, it doesn’t get to that point at all. Mid-way through, it even puts a guy in the line of fire and then shoots elsewhere. In the process, though, you get quick looks at, well, basically everything. Helicopters, air strikes, luxurious car interiors – you name it – all bathed in “the light of a romantic sunset.” Never change, ARMA III narrator man.
Posts Tagged ‘bohemia interactive’
By Nathan Grayson on June 2nd, 2012.
By Nathan Grayson on May 29th, 2012.
I mean that, of course, in the best way possible. I suppose the best way I can put it is that I’m excited about a lighting trailer. I tried to count the number of graphics on display, but I ran out of fingers and toes, and my abacus resigned citing unfair work conditions and vague claims of harassment. Goodness, though, those underwater bits, especially, put other things that prominently feature water – which include other games, lakes, and the human body – to utter shame. Now then, let’s just hope the engine doesn’t crash and burn on day one – like ARMA II’s bug-plagued release, or me piloting any sort of aircraft in ARMA II.
By Jim Rossignol on April 27th, 2012.
Carrier Command: Gaea Mission has entered a “play & contribute” beta, a familiar sort of exercise in which you get to play a slice of the strategy campaign – the meaty archipelago-conquering core of the game – in exchange for your pre-order. Having already dabbled in some of the story mission elements of this action-heavy strategy, I was keep to get stuck into this deeper challenge. Read into the depths to see how I got on.
By John Walker on April 19th, 2012.
Arma III has announced a new island for the game, Stratis, adding another 19 square km to its already huge expanse. And with that comes a new video and six new screenshots of brain-hurting graphics, that will make you scream “BUT THAT MUST BE REAL-WORLD VIDEO!” and then fall down. You can do that below.
By Craig Pearson on March 15th, 2012.
Bohemia Interactive’s chopper-centric sim was always going to drop in some angry war tech. That’s what they know, and that’s what we love about them. So we’re here to celebrate the addition of the Hind to Take On Helicopters with a fairly warry trailer. I don’t know about you, but to me the Hind in this DLC launch trailer looks pissed off. Probably because it’s having to do its rarr-war-rarr thing in what’s considered a civilian flight sim. He was born for war, forged in steel, headbutted into aero-dynamic shape, his blades sharpened on the screams of the ghosts of conflict. He’s here to bring more sky death to the mostly sedate world of Take On Helicopters.
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By Craig Pearson on February 24th, 2012.
Just like they did with Take On Helicopters, Bohemia Interactive are going to crowd-source a portion of Arma 3′s bug-testing to the community, as well as just letting everyone have a poke around, with a playable alpha release sometime after E3. Their military sim series has always suffered brutally buggy launches, but with plenty of players poking at it in the months before release, things should run a lot smoother. And by that, I mean a LOT smoother. Gamers will be able to start planning mods ahead of the full launch, and you’ll also totally be able to put ‘Game Q&A Tester’ on your CV.
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By Adam Smith on February 6th, 2012.
Ultra-realistic military sim to contain fictional near-future vehicles and weaponry. Upon hearing the news, four retired colonels smash crystal brandy decanters while blustering angrily through their majestic militarised moustaches. If you think you can stay resolute while squinting at intensely detailed visual representations of things that do not exist, Arma III may be the game for you. Put the brandy to one side and focus your monocle below.
By Craig Pearson on January 25th, 2012.
Hello! I bring good news. The release date aiming cone for Bohemia Interactive’s sci-fi action strategy game Carrier Command: Gaea Mission has narrowed. The bad news is it’s only as specific as Q2 2012. Now I’ve been doing this job since 2000, and not once have I ever looked up what release date quarters mean. This chart did not help. So instead of explaining it further, I’ll have to distract you with some new screenshots of the game below.
By Andrew Smee on October 28th, 2011.
Take On Helicopters, Bohemia Entertainment’s civilian helicopter sim, has landed. Or taken off. Or remains hovering, terrifying, in the air, threatening to remove fingers from waving hands. Our lovely Tim was quite taken with it and now you can be too. It’s on Steam for $49.99 or £31.99 and is also available on a whole crate-load of international distributors. Tim recommended it for anyone with even a passing interest in flight sims, so fire up those rotors and watch out for crosswinds. The release trailer’s fuelling up after the jump, and features footage of some thrilling low-altitude flights through the tree line.
By Jim Rossignol on October 5th, 2011.
Take On Helicopters Pre-Order Beta access thing is now live. The full game of commercial hovering is released on the 27th, but you can get it now if you are so inclined. For some insight into what the simulator contains you can read Mr Stone’s take on the thing, where he says: “Even if the campaign turns out to be a bug-spattered nightmare, I’ll still be recommending ToH to anyone with even a passing interest in simulated flight.”
By Tim Stone on September 28th, 2011.
My left mouse button is confused. It’s just spent five unbroken hours with a Bohemia Interactive game and not once was it asked to snuff out a man’s life. There were times when I felt like asking it to snuff out a man’s life, but as the preview build of Take On Helicopters doesn’t include player firearms, such a request would have been fairly pointless. After the jump, a picture of the man I wished dead, plus twelve hundred words where four -“Take On Helicopters! Gosh!” – probably would have sufficed. Read the rest of this entry »
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