Posts Tagged ‘bohemia interactive’

More DayZ Than You Can Shake An Axe Into The Skull Of

By Nathan Grayson on November 16th, 2013.

This is my mighty axe. Taste its blade! No, seriously, taste it. Go on. You know you want to.

HELLLLOOOOOOOOOOO RPS. I’m shouting as though far away or shrunken down and trapped in some kind of tiny snowglobe prison or something because it’s the weekend, and I am now in the far off land of not having every lobe of my brain consumed by videogames – for two whole days! You, though – you’ve arrived here poor and in need of something to play/pine longingly for/discuss, and thus I bring you a spot of light weekend viewing. How does eight-and-a-half minutes of uninterrupted, un-blathered-over DayZ footage sound? There are many axe murderings, and I know how much you all love those.

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DayZ Still Potentially Many Dayz Away

By Graham Smith on November 11th, 2013.

Cool dog. He got in DayZ early,  now he's a trendsetter. (Which is not like an Irish setter...)

Did you play DayZ before it was cool? I did. I spent two hours getting it to work and a further six hours wandering around aimlessly before it clicked and I had fun, because that’s the kind of trendsetting cool guy that I am. But I understand if you’re waiting for the standalone release, that maybe makes it more functional and accessible. We can’t all be a cool person like me.

Unfortunately you might still have a while to wait, as lead developer Dean Hall outlines the remaining progress required on the game before you can get your bandwagon-jumping not-a-cool-person sticky fingers on it.
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Launch Sequence: Part One Of Arma 3’s Campaign Is Out

By Graham Smith on November 1st, 2013.

Arma. 3. Campaign. Is released.

When Comrade Stanton gazed into the beautiful behind of Arma 3, he thought it was a sideways roll for the series. Part of the problem was that the game’s campaign wasn’t included, and instead was coming via three “free” DLC packs in the months after release.

Now the first part of the campaign is out, and there’s a launch trailer below.
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Going Ballistic: Arma 3’s Bullet Physics Detailed In Video

By Graham Smith on October 28th, 2013.

What's this called again? A nug?

Videogames are impossibly complex, and it’s a miracle they work at all. Have you ever stopped to think about what a game like tactical shooter Arma 3 is doing, 30 times a second, every second? All those polygons it’s drawing on screen, the bouncing of light off those polygons, the physics of every vehicle, the animation of every character, the artificial brains to bring those characters to life. And, of course, the guns and the bullets they fire, ripping through the world, arcing, losing momentum, draining health.

Arma 3’s ballistics are more impressive than any game in the series, and this video from dslyecxi, leader of the ShackTac troop, shows why.

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Glimpse At Arma 3’s Campaign In This Gallery

By Craig Pearson on October 11th, 2013.

Can you get HBO on that thing?
Arma 3 arrived with a weather system, a day-and-night cycle, an island so beautiful that it makes me want to go on holiday, quad-copters, bunnies, and a fully-integrated mission distribution system. But it was still missing a proper single-player mode, which I am keen on playing. The official campaign from Bohemia will come in three parts as DLC, and the first part of that will be released on Oct 31st. How do I know? They told me. They also sent me some lovely screenshots of it, and I’ve dropped them in below.
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Campaignless Transition: Arma 3

By Adam Smith on September 12th, 2013.

The attractive island exploration simulator multiplayer military simulator, Arma III, has officially transitioned from its extended beta phase into full release mode. Sort of. Bohemia have dropped the beta tag but they haven’t added a campaign to the game yet – that’ll be released in the near future and patched in. After months of discoveries, which mostly involved Craig crashing helicopters while eyeing up shacks, bees and Altis, it feels like the game has been out for a good while already. The release version includes the full island of Altis, with 12 showcases and 3 faction showcases, 10 challenges and 9 multiplayer scenarios. We’ll have a Wot I Think soon. For now, engage your visual organs and watch the launch trailer.

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Shamble On: DayZ DelayZ-ed Again

By Nathan Grayson on August 23rd, 2013.

Standing alone is hard. Believe me, I know. As a newborn infant, it took me years before I was able to master the art without any parental assistance. Even now – as a young adult who lives inside of a house and can cook without burning it all down (some of the time) – I still occasionally go sailing end-over-end as though tripped by some malevolent practical joke ghost. That in mind, I can totally understand why DayZ’s standalone version keeps slipping. Sometimes it’s unavoidable. And so, due to online infrastructure issues, Dean “Rocket” Hall’s expanded multiplayer survival sandbox is once again without a release date.

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One Day, Altis Will Be Yours: Arma 3 Footage

By Craig Pearson on August 12th, 2013.

Ahhh, look at that sunset.

I love the disconnect of Arma 3. Look at the shot above. That APC is the IFV-6c Panther. You can tell it’s a scary beast because it has all those letters in front of it, and there’s that gun turret on top. And where have Bohemia plonked it? In front of a lovely sunset. It feels like a massive joke that got out of hand: “Can we recreate an incredibly holiday island?” “Yes we can. We can build beautifully a rendered Mediterranean island, with flatlands and rolling hills, tiny villages and huge cities.” “Great! Now let’s fill it with hulking war bastards and blow shit up.” And so they did. They’re so proud of it that they streamed an hour of their new island this weekend, and I have embedded it like an unexploded bomb. Except you may approach this.
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Arma 3’s Single-Player Is Episodic, Released Later

By Craig Pearson on August 7th, 2013.

Bohemia prepping for the community reaction
I already sort of consider Arma 3 to be out, but I’ve sunk 40 hours into the alpha/beta/whatever, so that’s skewed my view of it. To me, it’s out, even if there’s more to come. To Bohemia, the real launch will happen sometime in September. This will bring with it the full island of Altis, with 12 showcases and 3 faction showcases, 10 challenges, 9 multiplayer scenarios, but it won’t bring the single-player campaign. That’s been delayed, and will be episodically delivered. The first episode, Survive, will be out within four weeks of the initial release. The following two sections arrive in the following months.
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Sadwarface: Bohemia Hacked, Change Your Passwords

By Craig Pearson on July 12th, 2013.

Hackers, y u do this?
I promise we have some good news lined up, but right now I have to tell you that if you have an account over on Arma 3 developers Bohemia’s website then you’ll have to change the password. They’ve had one of those database hack things happen. Usernames, email addresses and encrypted passwords have been acquired, though payment information is safe. They’ve taken the cautious approach and reset all their passwords. Points for using the word “nefarious” in the warning, Bohemia.
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Hands On: Arma 3 Wasteland

By Craig Pearson on July 2nd, 2013.

You zigged when you should have zagged.

Deep breath… *boom*. The little dot in my sights zigs to the left. *Crack*. He zags to the right. I have no hope of hitting him at this distance, as I’m only aiming in his general direction, but it’s enough to make him think he could die at any moment. He’s taking decisive, military action, but with a hilarious, half-ducking run. I give up shooting, because hunting for more bullets is a pain, but he carries on running and dodging without any more shots from me. My goal has been fulfilled: to make him run like John Gordon Sinclair in Gregory’s Girl.
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Arma 3 Alpha Grows Up, Will Be Beta Soon

By Craig Pearson on June 24th, 2013.

I didn't do it
All good things must come to an end, and the Arma 3 Alpha is pretty good (Steam says I’ve played it for a healthy 36 hours). If you’re still considering buying it, you only have one more day left to buy it at the alpha price of €24.99, £19.99, $32.99. Tomorrow the Alpha fades out, like a flare sputtering its last embers of warning light, and the beta replaces it. It has more official content: 10 vehicles, 7 weapons, more showcase missions (Combined Arms, Supports, Commanding & Night), 2 multiplayer scenarios and 4 challenges, and with it comes a base price of €34.99, £29.99, and $44.99. Think of it as a military upgrade, or a nice new pair of trousers.
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Important News: Bees Cast Shadows In Arma 3

By Craig Pearson on May 2nd, 2013.

BEE!
“But Craig”, you’re probably saying to your monitor. “I totes remember insects casting shadows in Arma 2. Like seriously.” To that I say: “That’s cool. Let’s talk.”

This was supposed to be a post about the wonders of Arma 3’s new screenshot mode, splendidly named the Splendid Camera. It still is. Splendid Camera, I shall always call it by its full name, is one of those additions that shows you how deeply into the community’s den that Bohemia are willing to burrow to make people happy. In this case it’s a function that’s specifically designed to allow players to fly around the game, slow time, remove the HUD, and even change exposure and focus settings, just so they can take nice screenshots. That is how I discovered that both Arma 2 and Arma 3 had insects that cast shadows.
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