Posts Tagged ‘Bohemia’

Bohemia: DayZ Hacked, But Users And Development Safe

By Nathan Grayson on May 15th, 2014.

It may seem silly, but I've hacked this banana to be the ultimate weapon. It can also function as a phone, but it could already do that anyway

First the bad news: DayZ was absolutely, definitely hacked. That happened. After an initial period of being cosigned to Reddit rumor status, Bohemia’s confirmed to RPS that DayZ’s servers were compromised in some significant form or fashion. Initial reports pegged the hack attack as a full-on swiping of source code (which will also be the title of George R.R. Martin’s eventual cyberpunk novel after Game of Thrones takes his life and he returns as a nano-borg), but Bohemia has yet to enter panic mode. Instead, a rep told me that both players and development of the game are completely unaffected.

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Aha: Take On Mars Adds Manned Mission

By Adam Smith on April 16th, 2014.

Bohemia have accomplished what real life scientists and government funding bodies cannot – exploration and colonisation sim Take On Mars now features a manned mission. I hadn’t realised that the previous build of the Early Access version only allowed players to send a probe to the puce planet, but that’s no longer the case.

Today’s update lands the first human marsonauts to Take On Mars. With access to a manned science buggy, featuring an interactive 3D GUI, one of their first objectives will be to explore the huge new Cydonia Mensae location, which spans 8×8 kilometer of Martian terrain. A 3D printer enables marsonauts to construct various parts, which can be put together via the Habitat Construction System to form buildings and installations.

The term ‘marsonauts’ dropped in among the other words makes me instinctively shudder, as if I were looking at a sea of human faces and suddenly spotted a Brundlefly.

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No More Room In Hell’s Kitchen: DayZ Team Doubles

By Adam Smith on March 3rd, 2014.

A more hysterical headline would have suggested that Bohemia have doubled the size of DayZ’s team in anticipation of the loss of Dean Hall, the creator of the multiplayer survival game. That’s not the case – I have it on good authority* that Bohemia are actively gathering strands of Hall’s hair and traces of saliva from his favourite coffee mug in order to create a functional clone. The team is expanding though and will be focusing on survival mechanics. Which makes sense, given that DayZ is a survival game.

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Here’s That Arma 3 Dinosaur Mod You’ve Been Asking For

By Nathan Grayson on February 25th, 2014.

please help I appear to have no tongue

Universe: “I have become known for doing at least one thing no one will ever see coming per day. For example, at the dawn of time, it was existing. Last week, it was Miley Cyrus doing a halfway decent cover of Outkast’s “Hey Ya.” I must keep all beings sentient and otherwise on their toes (and otherwise).”

Pinky: “Gee Universe, what are we going to do tonight?”

Universe: “The same thing we do every night, Pinky… actually, I hadn’t thought about it. Wow. I’m really dropping the ball here. I have become complacent. I have failed.”

Pinky: “I don’t really understand, Universe, but this Arma 3 game is boooooooooooring. Nothing ever happens, and then I lose– NARF. Oh, I know! It needs a dinosaur level.”

Universe: “Why, Pinky, that’s entirely preposterous and frankly idiotic and… wait! That’s it! Pinky, you’re a genius.”

Pinky: “Narf? Also, when did I become the universe’s demigod sidekick? Brain?”

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Stand Alone: Dean Hall To Leave Bohemia And DayZ

By Adam Smith on February 24th, 2014.

In this episode of Tales of the Unexpected, we learn that DayZ creator and lead Dean Hall plans to leave Bohemia by the end of 2014, in order to set up a new studio in New Zealand. The early access version of the multiplayer survival sim passed 1.5 million players this weekend and I don’t think it’s dropped out of the top three sellers on Steam since release, but Hall told Eurogamer that his continued presence would become a hindrance to the project:

…maybe I’ve got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it. That’s what I did with DayZ; I’ve done it twice now – two new code teams have separately done it. But eventually, that’s the bad person to have. Eventually, you don’t want the guy telling you to go over the top and get through. So at some point I’ll be a disaster for the project, at least in a leadership role.

Bohemia have acknowledged the statement but declined to add comment. More details below.

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Still Many, Many DayZ Until DayZ Enters Beta, Is Done

By Nathan Grayson on January 9th, 2014.

Some zombies bite. Others scratch and claw. And this one? Well, she pinches, evidently.

People can finally play DayZ’s standalone alpha en masse, and so they have. As of Bohemia’s last count, the still ultra-buggy alpha had fallen into the ravenous hands of 875,000 players, which totals out to 8,750,000 fingers. Even rockstars who crowdsurf at every show can’t boast that. Despite that, the newly reborn undead survivor isn’t even close to finished – or out of alpha, for that matter. Keeping in line with the game’s appropriately shambly development cycle, DayZ’s beta won’t even kick off until the end of 2014. Don’t expect to see this one in any state resembling “finished” for quite some time yet.

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I’m A Survivor: DayZ Standalone Thoughts

By Jim Rossignol on January 6th, 2014.


Plenty of people who were veterans of the original DayZ mod had been wondering whether the magic of the original experience had survived the making of a standalone game. I’m pleased to report that not only has it survived, but there’s new magic, too. Rocket and his team know what they are doing, and the changes they’ve made have created some tense and terrible moments in this new game. The realism it strives for is simultaneously unreal and dark, and creates some of the most awkward and sinister roleplay situations I’ve experienced in any game.

Surviving is back. And it is horribly compelling.

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DayZ Sells 13 Trillion Units In Four Seconds

By Nathan Grayson on December 19th, 2013.

What a pleasant sunrise on this, the probable last day of my entire life.

OK, maybe those aren’t quite the real figures, but at some point these headlines just become giant neon “LOOK AT ALL THESE IMPRESSIVE NUMBERS” signs. That said, the DayZ alpha is definitely a sprinter, not a shambler, given that it raced to 172,500 copies sold (and counting) in only 24 hours. Maybe this whole zombie fad has a chance of catching on after all, despite the fact that fairies, goblins, and poofy haired troll figurines are massively outpacing them in the pop-culture-sphere-o-scape right now.

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DayZ Completes Its Million Mile Shamble Onto Early Access

By Nathan Grayson on December 17th, 2013.

It’s beginning to feel a lot like Earlyaccessmas, which is the sort of buzzword holiday title that I probably deserve to be crucified for. But honestly, between Starbound, Wasteland 2, Elite: Dangerous, Blackguards, Dungeon of the Endless, and now DayZ, this is getting ridiculous. We are figuratively getting our Christmas presents early during actual Christmas. Someone must have planned it this way. That is the only possible explanation. Or everyone was just trying to capitalize on the December Dead Zone, because you can’t spell capitalize without capitalism. Wait. Never mind, just go below for a trailer and foreboding words from the DayZ team.

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DayZ Alpha Will Be A ‘Disappointment’ If You Want A Demo

By Nathan Grayson on December 5th, 2013.

Patience, boy. Patience. You'll be bringing down entire helicopters all by your lonesome in no time.

Once upon a time, “early access” meant “a glorified demo with maybe a few features toned-down or MIA.” These days, however, it’s increasingly become a legitimate look behind-the-scenes of the game development process, a chance (for better or worse) to pay a penny to give our thoughts. On one hand, it aids game development on multiple levels, but on the other, there’s ample room for abuse of the system. I cannot in good conscience discuss these things without offering that disclaimer, and neither, apparently, can DayZ creator Dean “Rocket” Hall. In a recent forum post, he was quite upfront about it: DayZ Standalone will be a mess on day zero, and many of its new features might not blossom into full fruition for months to come.

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DayZ Likely Headed To Steam Early Access, On ‘Final Lap’

By Nathan Grayson on October 24th, 2013.

Zombies are nothing if not decisive, single-minded creatures, but DayZ‘s standalone has proven to be anything but. After narrowing down a release date on multiple separate occasions, it recently ended up on the backside of another delay – having slipped on the diabolical banana peel that is unforeseen server infrastructure issues. It was only a matter of time, though, before it rose again, hungry for human gray matter and brain-stroking moral quandaries. Today(Z) is that day(Z). Kinda. The multiplayer survival dynamo has appeared as an Early Access game in Steam’s database, and Rocket’s once again optimistic about an impending launch.

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Czech Mate: Arma Tactics Coming To PC

By Craig Pearson on September 18th, 2013.


If Arma 3 is a chunky military stew, then Arma Tactics is what’s left if you end up getting engrossed in a game of sports (everyone loves sports, yeah?) and leave the pot on. A reduced (and possibly burnt) tactical tagine that was previously only announced for tablets and phones, because they can’t handle the big stuff. Well that’s benefiting the PC: the resser-uppers at Bohemia have been on the case, bringing the turn-based close-combat strategy game to us this October.
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Wot I Think: ArmA III

By Rich Stanton on September 13th, 2013.


Look at that screenshot. Study it. That’s not just any ass. That is a rear view of former PC Gamer writer Richard McCormick, and a few days ago I spent at least an hour with this in my face while guiding us around the extensive coast of Altis in an assault boat. It took up so much of my screen for such a long time that I came to see it as not just a digital derriere, but an emblem of ArmA III.

Let’s find out why.

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