Posts Tagged ‘Bohemia’

We’re All Going On An Arma Holiday

By Craig Pearson on August 28th, 2013.


That almighty mighty thump you just heard was Bohemia deploying the island of Altis into Arma 3. The first stage of the full release is the delivery the huge landmass into the development branch of the game (Steam > Arma 3 Beta > Properties > Betas), prepping it for a load of content to follow. Unless you’re handy with the editor, or download one of the early missions on the game’s Steam Workshop, there’s not much to do yet, but that shouldn’t stop you from loading it up. The detail they’ve put into Altis is reason enough to play it. It’s beautiful. A landmark creation for the PC. I’ve put together a little tour of the island if you fancy seeing the sights.
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Shack Attack: Arma 3 Construction Mod

By Craig Pearson on August 8th, 2013.

This is my shack. There are many like it, but this one is mine. My shack is my best friend. It is my life. I must master it as I must master my life. My shack, without me, it's useless. Without my shack, I am useless. I must build my shack true. I must shack straighter than my enemy who is trying to kill me...
Hunting through impressive Arma 3 mods is a full-time job. Luckily for me, it’s my full-time job, so I get to show everyone what amazing things the community has been making and keep myself in the manner to which I’ve become accustomed (impoverished, hungry, covered in sores). So in admiring this amazing in development Arma 3 Construction Mod, you’re doing me a favour. Go on, admire it. It’s definitely worth a coo over: it’s a building mod that will enable you to create everything from simple shacks to complex, multi-story, er, shacks. The trailer is very impressive.
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Arma 3′s Helicopters Can Actually Land And Stuff

By Jim Rossignol on August 5th, 2013.


It’s story time again with community Arma tsar Andrew “Dslyecxi” Gluck, who has been explaining all about how to play Arma 3, via a series of videos. His latest tackles an aspect of the previous games that always gave me – and I am sure a few others like me – the willies: helicopters. Sure, it’s often possible to take off with a helicopter in these games, but parking them in a tree just seems impossible. Fortunately Dslyecxi explains that I’ve been doing it wrong all this time, as you’ll see below.
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Day Z Dev Diary Explains Many More Things

By Jim Rossignol on August 5th, 2013.


Day Z‘s standalone release still isn’t upon us, unfortunately, and the conciliatory explanations in this video (below) suggest that it’s still some way off, too. Personally I’m content to wait, however, because it looks like Rocket and friends are taking time to add the kinds of detail that will make that wait worthwhile: Rocket explains the new animation systems and so on that work with the injury system, while Ivan talks new Chernarus: there’s a lot more going on in there.
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Take On Mars Lands On Steam Early Access

By Jim Rossignol on August 2nd, 2013.


Bohemia’s Mars-exploration sim, Take On Mars, has appeared on Steam’s ‘Early Access’ service – where early-version releases can be purchased and updated as development goes along – for the handsomely Martian sum of £8.99. Bohemia are hoping that a stint on early access will let them iron out bugs via exposure to the unblinking gaze of the internet’s infinite vigilance.

See the trailer below to figure out if you want to explore Mars in a simulation.
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Zoom Zoom Zoombies: DayZ In Arma 3

By Nathan Grayson on July 29th, 2013.

Even zombies can't help but stop to admire higher-res textures.

Dean “Rocket” Hall has no plans to port DayZ into Arma 3‘s shiny new MAXIMUM GRAPHICSABILITYROCKABILLY engine, but fans? Well, they’re free to do as they please. And so, the Zoombies mod was born. It is, for all intents and purposes, the DayZ Arma 2 mod transferred directly into Arma 3. Same models, weapons, and systems, but with lots of sleek, seductive makeup for the zombies and glorious goodies like a streamlined inventory. Sounds like quite the thing, huh? It’s not quite DayZ Standalone, but bravo nonetheless.

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Sate Your Curiosity: A Take On Mars Trailer

By Craig Pearson on July 18th, 2013.

Ooh, I want to name him!
Not content with simulating Earth in all its glory, including tiny shadows of flying insects, Czech simulation specialists Bohemia want to take on (aha!*) the red planet. Take On Mars is bonkers in the best possible way, a game where you take your little lander onto the surface of Mars for the purposes of science! The new trailer shows off a tiny bit of how the game will work, with you collecting samples and taking photos of the surface, but I’ve also discovered a long E3 video by Gamespot that you should watch, because by the end of it you’ll have fallen in love with a plucky Mars rover.
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Taaaaake Onnnn Maaars (Take! On! Mars!) Footage

By Nathan Grayson on July 18th, 2013.

Mars Car! Nooooooooooooooooo

Every time I read the title Take On Mars, I immediately get this song stuck in my head – just with Mars-ified lyrics and imagery. It is magnificent. If you could see inside my brain, you’d immediately call the police but then also be like, “Oh, but that re-imagined ’80s pop song is pretty neat.” As a game, however, Bohemia’s out-of-this-world effort bears only a passing resemblance to A-ha’s iconic tale of love, fiction bleeding into real, and wrench battles. That’s a shame, because I feel like more hyper-accurate Mars exploration simulators could use a touch of sexy, sexy synth, but maybe that’s just me. Judge for yourself by traversing the lonely surface of a video after the break.

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The Situation: Arma 3′s Beta Gets A SITREP

By Jim Rossignol on June 28th, 2013.


If, like me, you are a kind of cyborg, you might recall that one of Arma’s keenest community leaders, Andrew ‘Dslyecxi’ Gluck, has been overseeing some of the trailers for the alpha of Arma 3. That’s true now that the game has entered beta, too. His latest work is SITREP (pronounced as if you are giving orders over the noise of gunfire) which covers some ground we’ve already seen – the clever simulatory embellishments of Arma 3 – as well as explaining what that long alpha thing was all about. The idea of it all, I believe, is to entice you into the beta, via their store.

Yes.
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Bohemia Have Decided To Take On Mars

By Jim Rossignol on June 12th, 2013.


The Czech simulationists are off to the red planet. Their next “Take On” game will be Take On Mars, which puts you in the position of remote Mars explorer-person, “allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars’ distant past.” What? A game developer knows the secrets of Mars’ distant past? What strange conspiracy is this?

More details below.
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Mines Weren’t Crafted In A: DayZ’s Business Model

By Nathan Grayson on May 29th, 2013.

I am so, so sorry for what's probably my most convoluted headline ever. No I'm not.

DayZ will make money… or continue to be dead trying. But in order to do that, its standalone has to first become, well, existent. We’ve seen bits and snippets stumbling around in YouTube’s muddiest brush, but Bohemia has yet to pull the trigger on anything the succulent-brained masses can play. Good news, though! A closed alpha test is now underway, and the Rocket man/myth/legend himself has a pretty good idea of how we’ll be paying for it. The short version: ever hear of a game called Minecraft?

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The Other Left: Arma 3′s Multiplayer Teamwork Trailer

By Jim Rossignol on April 26th, 2013.


Ah yes, and while we’re talking about Bohemia stuff that reminds me to post the most recent Arma 3 guide video thing. This is the one that really gets at the heart of what Arma is about: multiplayer things! If you are not chatting with chums as you co-ordinate to not get shot, then you are doing it wrong. Doing that right, of course, requires quite a bit more insight, and who better to point you in the direction of not cocking it up, than Arma superfan Andrew “Dslyecxi” Gluck?
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Many Minutes Of DayZ Devs Talking Zombo-Doom

By Jim Rossignol on April 26th, 2013.


Something about today’s sunny countenance has left me longing to spend some time in DayZ‘s threat-filled bleakness. I have an almost overwhelming need to get back there and indulge in tension and horror. I’ll wait for the standalone, though, as it sounds like something from another planet, or a parallel world where dream-games are forged.

What am I wittering about? Well, Team DayZee have been talking to PAX, and you can see that below.
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