Posts Tagged ‘Bohemia’

DayZ Completes Its Million Mile Shamble Onto Early Access

It’s beginning to feel a lot like Earlyaccessmas, which is the sort of buzzword holiday title that I probably deserve to be crucified for. But honestly, between Starbound, Wasteland 2, Elite: Dangerous, Blackguards, Dungeon of the Endless, and now DayZ, this is getting ridiculous. We are figuratively getting our Christmas presents early during actual Christmas. Someone must have planned it this way. That is the only possible explanation. Or everyone was just trying to capitalize on the December Dead Zone, because you can’t spell capitalize without capitalism. Wait. Never mind, just go below for a trailer and foreboding words from the DayZ team.

Read the rest of this entry »

DayZ Alpha Will Be A ‘Disappointment’ If You Want A Demo

Patience, boy. Patience. You'll be bringing down entire helicopters all by your lonesome in no time.

Once upon a time, “early access” meant “a glorified demo with maybe a few features toned-down or MIA.” These days, however, it’s increasingly become a legitimate look behind-the-scenes of the game development process, a chance (for better or worse) to pay a penny to give our thoughts. On one hand, it aids game development on multiple levels, but on the other, there’s ample room for abuse of the system. I cannot in good conscience discuss these things without offering that disclaimer, and neither, apparently, can DayZ creator Dean “Rocket” Hall. In a recent forum post, he was quite upfront about it: DayZ Standalone will be a mess on day zero, and many of its new features might not blossom into full fruition for months to come.

Read the rest of this entry »

DayZ Likely Headed To Steam Early Access, On ‘Final Lap’

Zombies are nothing if not decisive, single-minded creatures, but DayZ‘s standalone has proven to be anything but. After narrowing down a release date on multiple separate occasions, it recently ended up on the backside of another delay – having slipped on the diabolical banana peel that is unforeseen server infrastructure issues. It was only a matter of time, though, before it rose again, hungry for human gray matter and brain-stroking moral quandaries. Today(Z) is that day(Z). Kinda. The multiplayer survival dynamo has appeared as an Early Access game in Steam’s database, and Rocket’s once again optimistic about an impending launch.

Read the rest of this entry »

Czech Mate: Arma Tactics Coming To PC

If Arma 3 is a chunky military stew, then Arma Tactics is what’s left if you end up getting engrossed in a game of sports (everyone loves sports, yeah?) and leave the pot on. A reduced (and possibly burnt) tactical tagine that was previously only announced for tablets and phones, because they can’t handle the big stuff. Well that’s benefiting the PC: the resser-uppers at Bohemia have been on the case, bringing the turn-based close-combat strategy game to us this October.
Read the rest of this entry »

Wot I Think: ArmA III

Look at that screenshot. Study it. That’s not just any ass. That is a rear view of former PC Gamer writer Richard McCormick, and a few days ago I spent at least an hour with this in my face while guiding us around the extensive coast of Altis in an assault boat. It took up so much of my screen for such a long time that I came to see it as not just a digital derriere, but an emblem of ArmA III.

Let’s find out why.

Read the rest of this entry »

We’re All Going On An Arma Holiday

That almighty mighty thump you just heard was Bohemia deploying the island of Altis into Arma 3. The first stage of the full release is the delivery the huge landmass into the development branch of the game (Steam > Arma 3 Beta > Properties > Betas), prepping it for a load of content to follow. Unless you’re handy with the editor, or download one of the early missions on the game’s Steam Workshop, there’s not much to do yet, but that shouldn’t stop you from loading it up. The detail they’ve put into Altis is reason enough to play it. It’s beautiful. A landmark creation for the PC. I’ve put together a little tour of the island if you fancy seeing the sights.
Read the rest of this entry »

Shack Attack: Arma 3 Construction Mod

This is my shack. There are many like it, but this one is mine. My shack is my best friend. It is my life. I must master it as I must master my life. My shack, without me, it's useless. Without my shack, I am useless. I must build my shack true. I must shack straighter than my enemy who is trying to kill me...
Hunting through impressive Arma 3 mods is a full-time job. Luckily for me, it’s my full-time job, so I get to show everyone what amazing things the community has been making and keep myself in the manner to which I’ve become accustomed (impoverished, hungry, covered in sores). So in admiring this amazing in development Arma 3 Construction Mod, you’re doing me a favour. Go on, admire it. It’s definitely worth a coo over: it’s a building mod that will enable you to create everything from simple shacks to complex, multi-story, er, shacks. The trailer is very impressive.
Read the rest of this entry »

Arma 3’s Helicopters Can Actually Land And Stuff

It’s story time again with community Arma tsar Andrew “Dslyecxi” Gluck, who has been explaining all about how to play Arma 3, via a series of videos. His latest tackles an aspect of the previous games that always gave me – and I am sure a few others like me – the willies: helicopters. Sure, it’s often possible to take off with a helicopter in these games, but parking them in a tree just seems impossible. Fortunately Dslyecxi explains that I’ve been doing it wrong all this time, as you’ll see below.
Read the rest of this entry »

Day Z Dev Diary Explains Many More Things

Day Z‘s standalone release still isn’t upon us, unfortunately, and the conciliatory explanations in this video (below) suggest that it’s still some way off, too. Personally I’m content to wait, however, because it looks like Rocket and friends are taking time to add the kinds of detail that will make that wait worthwhile: Rocket explains the new animation systems and so on that work with the injury system, while Ivan talks new Chernarus: there’s a lot more going on in there.
Read the rest of this entry »

Take On Mars Lands On Steam Early Access

Bohemia’s Mars-exploration sim, Take On Mars, has appeared on Steam’s ‘Early Access’ service – where early-version releases can be purchased and updated as development goes along – for the handsomely Martian sum of £8.99. Bohemia are hoping that a stint on early access will let them iron out bugs via exposure to the unblinking gaze of the internet’s infinite vigilance.

See the trailer below to figure out if you want to explore Mars in a simulation.
Read the rest of this entry »