Posts Tagged ‘Bohemia’

Mines Weren’t Crafted In A: DayZ’s Business Model

By Nathan Grayson on May 29th, 2013.

I am so, so sorry for what's probably my most convoluted headline ever. No I'm not.

DayZ will make money… or continue to be dead trying. But in order to do that, its standalone has to first become, well, existent. We’ve seen bits and snippets stumbling around in YouTube’s muddiest brush, but Bohemia has yet to pull the trigger on anything the succulent-brained masses can play. Good news, though! A closed alpha test is now underway, and the Rocket man/myth/legend himself has a pretty good idea of how we’ll be paying for it. The short version: ever hear of a game called Minecraft?

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The Other Left: Arma 3′s Multiplayer Teamwork Trailer

By Jim Rossignol on April 26th, 2013.

Ah yes, and while we’re talking about Bohemia stuff that reminds me to post the most recent Arma 3 guide video thing. This is the one that really gets at the heart of what Arma is about: multiplayer things! If you are not chatting with chums as you co-ordinate to not get shot, then you are doing it wrong. Doing that right, of course, requires quite a bit more insight, and who better to point you in the direction of not cocking it up, than Arma superfan Andrew “Dslyecxi” Gluck?
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Many Minutes Of DayZ Devs Talking Zombo-Doom

By Jim Rossignol on April 26th, 2013.

Something about today’s sunny countenance has left me longing to spend some time in DayZ‘s threat-filled bleakness. I have an almost overwhelming need to get back there and indulge in tension and horror. I’ll wait for the standalone, though, as it sounds like something from another planet, or a parallel world where dream-games are forged.

What am I wittering about? Well, Team DayZee have been talking to PAX, and you can see that below.
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The Arma 3 Alpha Gives Us Reasons To Be Excited

By Jim Rossignol on March 5th, 2013.

The Arma 3 Alpha has shot to the top of the Steam charts, and for good reason. It’s looking like Bohemia’s most potent offering yet.

Trailer and thoughts below.
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Czech Out: Bohemia Talk Arma 3 Alpha

By Jim Rossignol on February 28th, 2013.

I’ve been playing the Arma 3 alpha! I know. But before we get to that, let’s see what project lead Joris-Jan van ‘t Land has to say about the state of the project, and the plans for this early release of the madly anticipated sandbox soldier sim. Read on for victory!
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Rise Again: DayZ Standalone Revealed In New Devblog

By Jim Rossignol on February 5th, 2013.

“Matt, if you maybe take your clothes off over here,” is something Rocket says in this devblog, which perhaps suggests something of the flavour of the piece. The DayZ devs have rolled out a dev video with a fairly lighthearted overview of the work they’ve been doing to get the standalone version of the game out. The environmental details are interesting – no more just searching for piles of loot, you’ll actually have to go and look for stuff in the buildings, and they can even be hidden behind other objects, meaning you’ll have to search. Anyway, go watch below, it’s got some interesting reveals.
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Tactical Strike: ArmA Goes Full XCOM On Nvidia’s Shield

By Nathan Grayson on January 31st, 2013.

Hey tiny ArmA soldier man who’s tiny now, something’s different about you. Something tremendous, but in a comparatively puny package. But what– sorry, WHAT COULD IT BE. Oh, wait, you’re the one who should be shouting to compensate for your newly diminutive stature? Not me? Right, I always get that mixed up. Anyway, I guess I’m just going to give up on guessing now– wait! I figured it out! I’ve become a giant. Now all will cower before me and write melodious odes to my unkempt toenails. Or I suppose Bohemia could be downsizing and XCOM-ifying ArmA’s brand of modern military simulation for Nvidia’s Project Shield gizmo, but no, that’d just be crazy.

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Arma 3 Release “Postponed”, Say Bohemia

By Jim Rossignol on December 13th, 2012.

Arma 3‘s release has been postponed and made rather vague, with the release window now being a wide-open “2013.” With reference to the arrested Arma 3 developers, the new project lead, Joris-Jan van ‘t Land, said:

“We’ve been in the process of implementing changes that will help us innovate as a studio under unexpected circumstances – facing problems we simply couldn’t have imagined… We’re still trying to make sense of the situation and hope that our colleagues will be released soon. Although their plight has certainly affected us on a personal level, we continue working on the tasks identified as key to the release of Arma 3.”

Bohemia also reconfirmed that they are still working on standalone DayZ, and say that a more detailed Arma 3 announcement is coming in the new year. So we’ll look forward to that. Fingers crossed for Martin and Ivan, too.

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Latest Day Z Patch Includes Community Contributions

By Jim Rossignol on November 1st, 2012.

As promised in the discussions of how the mod would develop in tandem with the standalone game, Day Z‘s mod version has been patched to 1.7.3 with contributions from the wider community (as opposed to just the original dev team.) Discussing the patch on the Day Z forums, Rocket posts a list of everyone who has contributed to the latest update, and encourages others to get involved: “There is much being done, new features and content. Official support is also being made available to community development team members for some requests, where possible.”

There are no new features in this patch, sadly, as it’s all bug fixes and tweaks, and although dogs are “in” they’re no workable yet due to some missing features. Dogs, it seems, will have their day(z).

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Watch Dean Hall’s Day Z Presentation From The EG Expo

By Jim Rossignol on October 9th, 2012.

It’s been a little while since I’d caught up with the rolling experiment that is Dean Hall and the Day Z project, so it was interesting to watch the Eurogamer Expo talk given by him, which I have posted below. In it it talks about “authenticity, tension, and freedom” as the main guiding concepts for their work, but he says that he intends for a lot of what they do to be quite radical, and admits that he’s not sure how that will work out. Survival and “medical” aspects of the game will be coming under a lot of scrutiny, creating greater depth for that “silent antagonist” part of the game. The groaning, brain-eating antagonists will be getting a revamp, as he discusses. Go watch.
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Bohemia’s Greek Tragedy: Arrested Pair Were Tourists

By John Walker on September 17th, 2012.

A thing that likely didn't happen.

Update: We’ve just had it confirmed from Bohemia that the pair have been accused of “espionage”, and according to Greek investigators, “they had in their possession materials that may endanger the national security of Greece.”

Original: It seems that much has been invented when it comes to the news about Bohemia‘s employees arrested in Limnos, Greece. For one, the studio is saying the two were absolutely not in the country researching the game. In a statement intended to clear up a lot of the miscommunication that abounds, the Czech developers of the ArmA series make it abundantly clear that the arrested pair were only in the country as tourists.

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