Like serial killers and scrap-bookers, I like to collect things. I’m always on the hunt for a new, or at least underused, game mechanic. I believe the adorable Tiny & Big was the first time I encountered a slicing mechanic in games, back when the original demo was released many moons ago. Bokida doesn’t have Tiny & Big’s charm, and truth be told it’s currently not much of game. But the atmosphere and ability to build things up then dice them is a hint in the right direction, and still manages to be fun.
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Posts Tagged ‘Bokida’
By Craig Pearson on June 26th, 2013.