Posts Tagged ‘Boneloaf’

Party Games: Gang Beasts And The Wild Rumpus

By Brendan Caldwell on October 3rd, 2014.

Welcome to a new (probably monthly) series on the rise of the party game, where we celebrate all things ‘local multiplayer’. How do we do that? We dispatch Brendan to some of gaming’s best blowouts to schmooze and play with the partygoers. This week, The Wild Rumpus and a chat with the brothers who made Gang Beasts.

There’s a paddling pool full of water outside a nightclub in London. Beside it, a group of young men are wrapping condoms around PlayStation Move controllers. The shrinkwrapped controllers are attached to an elastic string and flung into the water, and three players roll up their trousers and enter the paddling pool barefoot. They are the Jellyfish Stompers.

Read the rest of this entry »

, , , , , , , , , , .

20 Comments »

Brawl Of The Wild: Double Fine To Publish Gang Beasts

By Adam Smith on August 19th, 2014.

Gang Beasts, even in pre-release form, is one of the best games I’ve played this year. It’s a multiplayer brawling game, with elements of Dreamcast classic Powerstone in among the wrestling and clumsy acrobatics. Whether you’re struggling to roll a momentarily unconscious foe out of a ferris wheel carriage, or stumbling headfirst into a meat grinder, Gang Beasts is a wonderful combination of applied skill and improvised farce. The next update, which will coincide with a Steam Early Access launch, places the game under the Double Fine umbrella. Details below.

Read the rest of this entry »

, , , , .

22 Comments »

Hands On: Gang Beasts

By Adam Smith on April 4th, 2014.

Currently in alpha, Gang Beasts is free to download and you should grab it right now. It’s a surprisingly nuanced multiplayer beat ‘em up that combines playgrounds packed with perilous physics and a control scheme that makes combat a sequence of shoving, grappling and tripping over your own fists. Rounds often come to a halt as the last Beasts standing collapse into a meat grinder together, unsure who is pushing toward and who is pulling away.

It’s already a wonderful game, both hilarious and intelligently designed, but rather than simply praising its silliness, I’ve been thinking about how the whole thing works and why it’s satisfying, while also looking at the possibilities that the future of jelly-combat holds.

Read the rest of this entry »

, , , , , , .

13 Comments »

Oh Wow Gang Beasts Has A Ferris Wheel Level Now Geez

By Graham Smith on March 10th, 2014.

Bueller? Bueller?

Not every game needs its every update covered, but Gang Beasts might. It’s an indie single-screen fighting game with wobble physics, designed for 1-4 players to stumble around, punching and grabbing and tossing one another into meat grinders. Its latest alpha – 0.0.2, yep – adds three new levels, including one that set on a working ferris wheel and another with the game’s first set of AI opponents.
Read the rest of this entry »

, , , .

14 Comments »

Gang Beasts Is A Physics-Driven Jelly Baby Brawler

By Graham Smith on February 24th, 2014.

Just like Shadow of the Colossus.

Since Nidhogg is finally out, the world needs a new in-development local multiplayer brawler to obsess over. I suggest that game should be Gang Beasts: a physicsy fighting game that seems to fall somewhere between the awkward shoving of Sumotori Dreams and that thing people do as kids/cool adults where they mash their jelly babies together in mock-fights before eating them.

Trailer and download link below.
Read the rest of this entry »

, , .

18 Comments »