Posts Tagged ‘book’

So, Uh, Who Wants An XCOM 2 Prequel Novel?

I… Uh. Erm. Must be polite. As much as I love it, I don’t know if I’m into XCOM/X-COM for the fiction? Like, at all? It certainly didn’t work for me when they wrote a tie-in book for the original 90s game. But, here we go. XCOM 2: Resurrection is a whole damned novel which explains what happened between XCOM 1 and XCOM 2 – i.e. how the aliens ended up in charge of the Earth and besties with humanity. I feel like an introductory cutscene might have been enough to explain that, but then again I’m pleased that XCOM is clearly enough of a success that it’s getting spin-offs.
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C.ARA: Cara Ellison’s Book Embed With Games

Update: bad thing/good thing has happened. The ebook’s delayed til November cos it’s found a publisher and is now coming out in paperback too. If you pre-ordered the price will be honoured but you have to wait ’til then. Sorry!

Former RPS contributor (unfortunately we had to fire her for excessive soup consumption during working hours) Cara Ellison is about to release her first book, Embed With Games. An ebook, specifically, but it’s got a cover and a pricetag and everything, and it contains some of her most heartfelt games writing as well as no small amount of travel journalism.
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Wot I Think: Simulating War by Philip Sabin

To Professor Philip Sabin a wargame isn’t just a plaything, a contraption for turning weapons-grade boredom into 24-carat fascination. To the man that teaches the World War Two in Europe, Warfare in the Ancient World, Fighting in the Air, and Conflict Simulation modules at King’s College, London, high-quality historical strategy games are invaluable research and educational aids, as useful in their own ways as conventional written histories. In his latest book, Simulating War, he explains why his Strategic Studies students are often to be found hunched over hexgrids, and details a design approach that, though geared towards the creation of board wargames, contains much that will interest and inspire computer wargame creators. Read the rest of this entry »

Wot I Read: Blizzard Biography ‘Stay Awhile And Listen’

Stay Awhile And Listen: How Two Blizzards Unleashed Diablo And Forged A Videogame Empire is David L. Craddock’s ebook unofficial biography of… well, it’s in the title, isn’t it? Consisting of reminisces from Blizzard staff, design insight and a document of how the then-games industry worked, it’s the tale of how plucky start-up Condor Inc became Blizzard North and created the grandaddy of action RPGs.
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Wot I Think: Wargames – From Gladiators To Gigabytes

Have you ever stopped to consider the origins of wargaming? Have you ever contemplated wargaming’s constantly changing relationship with the slavering hellbeast that is War? Martin van Creveld, an Emeritus Professor at the Hebrew University, Jerusalem, has. He’s been thinking about questions like these for the last 25 years. The result is a new book called Wargames: From Gladiators to Gigabytes. I’ve read it and this is Wot I Think.

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Book: Secrets Of Monkey Island (& The Rest)

All your favourites! And Loom.

A splendid, PC-loving chap has made a 500-page book about the history of point and click adventure games – yer LucasArts, yer Sierras, yer Revolutions, yer all the rests. Even Simon the bloody Sorcerer. All the way up to Grim Fandango, bless its skull-patterned socks. Your coffee table would probably very much appreciate straining under the weight of Graphic Adventures’ nostalgia-strewn, many-pictured pages – though you can also read a free digital version.
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