
That sounds flippant, but for a loot-driven game like the Borderlands sequel it’s actually pretty important. It is, as concept designer Scott Kester explains in the first episode of a new video series about the forthcoming game (below), about making a loot-chomping shooter less repetitive by making the content more interesting, and more distinct. No new game footage in this video, sadly, so you’ll just have to make do with Mr Kester explaining the “it’s the same but better concept” over several minutes.
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Rock, Paper, Shotgun
Posts Tagged ‘borderlands 2’
Borderlands 2 Has Better Guns, Apparently
By Jim Rossignol on December 9th, 2011.
Borderlands 2 Hearts The PC
By Alec Meer on September 7th, 2011.

Ah, here’s a spot of good mini-news for platform mini-zealots such as you and I. We’ve become all-too accustomed to PC versions of games being cursorily ported cast-offs of the console editions, riddled with references to X buttons and triggers, but Gearbox aren’t thinking that way for Borderlands 2. While the game’s still, at best guess, around a year from release, already they’re plotting on how the PC version needs to differ from the console version.
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14 Minutes Of Borderlands 2 Wobble Footage
By Jim Rossignol on September 4th, 2011.

VG247 have spotted that fourteen minutes of Borderlands 2 wobblecam footage has leaked. It’s not great quality, but it shows quite a lot of the game in action. You can watch it below.
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After Forever: Borderlands 2 Preview
By Alec Meer on August 23rd, 2011.

Gearbox have got some explaining to do. No, nothing to do with Duke Nukem Forever – but because, back when they were first promoting Borderlands, they emphasised what a risk it was, how unusual to have something new rather than a sequel, and why the media and gamers should thus give their RPG-shooter their full attention even though it wasn’t a known quantity.
Now, of course, they’re making a sequel, and once again asking for our full attention. Should we give it?
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Borderlands 2 Livestream. Now. Finished
By Lewie Procter on August 19th, 2011.

I just saw over at VG247 that the Borderlands 2 livestream over at Gamescom has just started. Now. Let’s kick back and watch it together. I’ll go stick the kettle on. Right now they are talking about guns. GUNS!
Update: It’s now over, read on to find a summary of what you missed. Read the rest of this entry »
Borderlands 2: Gamescom Teaser Trailer
By Jim Rossignol on August 16th, 2011.

There’s really not much to the Borderlands 2 trailer, I’m afraid, but it’s below if you want to see it. The trailer shows the beardy man (above) shooting monsters and robots. Something crashes in the background. There’s some grass. All clues, perhaps…
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First Fragments Of Borderlands 2 Revealed
By Jim Rossignol on August 6th, 2011.

Game Informer are doing one of their big, slow reveals for Borderlands 2, and some details have already begun to trickle out. The characters from the first game are apparently now NPCs in this game, and robo-host Claptrap will also be making an appearance. The new game will have a currency and resource system, based on an element called “Eridium”, and there will apparently be a big overhaul of the weapons. These will now be customisable and more visually distinct. There’s also going to be wider range of vehicles.
The biggest improvement, however, seems to be in the NPCs, who will be more dynamic in combat, interacting with each other and so on, and also moving about and interacting with characters in the world, which they entirely failed to do in the first game. It’s looking intriguing.
Borderlands 2 Is Really Real, Due 2012
By Alec Meer on August 3rd, 2011.

Eurogamer had already called it, now 2K and Gearbox have officially announced it: Borderlands 2 will be revealed at Gamescom later this month (I’m just about to pester them for an appointment) and released at some point beetween April 2012 and April 2013. Almost no details whatsover – this is how the games industry rolls – but there will be a”ll-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.”
All of these things are good things, though it puts paid to that rumour a couple of years back that ‘Borderworlds’ was the direction Gearbox were heading in. A PC version is confirmed, by the way, as well as the inevitable playboxes. The first image from the game is below.
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Eurogamer Say: Borderlands 2 Is Being Made
By John Walker on August 2nd, 2011.

Eurogamer, the crazed news sniffing addicts they are, have caught wind of the development of Borderlands 2. There have been rumours for a while, and Randy Pitchford even told EG that they would likely be returning to it at some point post Duke Nukem Forever. But how do they know it is definitely being developed now? A “source” told them. Suspicious. The real truth is below.
No Brainers: Borderlands 2, DLC
By Jim Rossignol on November 11th, 2009.

Borderlands 2 is probably going to happen, if comments made in this interview are to be believed. Mike Neumann told the award-looting VG247.com that “Everyone here loves the franchise, and it seems like the public is really coming back with praise and love. So yeah, if everything makes sense, Borderlands 2 seems like a no-brainer to me.”
The downloadable content, Zombie Island of Dr. Ned, will reportedly cost $10 and is out on the 24th of November (not clear if that’s for the PC). Still no patch addressing voice and connection issues though, eh? Or did I miss that? Anyway, what do you want to see in a sequel?
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