Posts Tagged ‘borderlands 2’

Pandoraing To The Crowd: Hands-On With Borderlands 2

By Alec Meer on July 13th, 2012.

‘Manic’ is the word that lurked spider-like atop my forebrain after an hour or so with Borderlands 2. It had been a sustained torrent of colour and noise, the slaying of small armies of bandits, insectoid aliens and flying buggies interspersed with frenzied, light-speed jabbering from a psychotic teenage girl. Borderlands 2 is attention deficit disorder incarnate, a whirling, gnashing Tasmanian devil of hypercaffeinated gags, shouting and violence. I won’t lie – I felt a little exhausted after playing it.
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Borderlands 2 Trailer Employs “Wimoweh” Effect

By Jim Rossignol on July 12th, 2012.


The latest Borderlands 2 trailer is very silly. It features “The Lion Sleeps Tonight” as it shows off wildlife and ultraviolence, together as intended on the surface of an alien planet. And is that an observatory the size of the moon/in the moon?

We’re pretty excited about this, frankly. I had an excellent time when I played it a couple of months back, and it was looking just as solid when we saw it at Rezzed. It’s out September 18th/21st.
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Have A Randy Old Time At Rezzed

By Alec Meer on June 18th, 2012.

Here he is, trying not to think about jetlag

Excellent news, troops. Reinforcing the ranks of impending PC games show Rezzed – orchestrated of course by Eurogamer and this here website – is lord of the Borders Randy Pitchford. The Gearbox head and former magician whose surname isn’t but should be Pitchfork, veteran of Borderlands, Brothers in Arms, Half-Life: Opposing Force and Ukeday Ukemnay Oreverfay, will take to the stage in Brighton on Friday 6th July at 2pm for a live demo of Borderlands 2, followed by a bout of answering your questions. Randy’s company Gearbox will also be presenting Aliens: Colonial Marines at the show, incidentally, so I guess you could also shout “yeah man, but it’s a dry heat!” at him and he won’t be too confused.
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Play Borderlands 2, See XCOM: Rezzed Revs Up

By Adam Smith on May 28th, 2012.

Perhaps you would be mildly interested in seeing the handsome men of Rock, Paper, Shotgun strolling by the sea in Brighton, or perhaps you are more interested in being among the first in the UK to play Borderlands 2? You could also see XCOM: Enemy Unknown in action, with a 15-minute demo being presented by one of the brains behind the game. But where and when do such wonders occur, I hear you ask. The clue’s in the header image. Rezzed, the two-day PC-only show arranged by Eurogamer with assistance from these parts, offers this and much more. It takes place on July 6th and 7th at the Brighton Centre, and tickets are available now.

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Mechin’ Magic: Borderlands 2’s Fifth Class to be DLC

By Nathan Grayson on April 10th, 2012.

She armless enough.
Borderlands 2 is going to have all the guns. Hundreds of thousands of the things. 87 bazillion! Probably. Gearbox’s unabashed ode to all things projectile will – as it turns out – also have five character classes to wield them. There is, however, something of a catch: the Mechromancer (which I was crushed to discover in no way involves candle-lit dinners) won’t be working its robotic voodoo on day one. Instead, Gearbox CEO Randy Pitchford is estimating the robo-armed girl and her controllable robo-everything-ed sidekick will be finished “60 to 90 days” after launch. On the upside, she’ll be yours for free if you pre-order and join the shadowy Premiere Club. Otherwise, though, you’ll have to fork over 87 bazillion dollars. Or, you know, a fee “comparable to most DLC.”

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Hands On: Borderlands 2

By Jim Rossignol on April 4th, 2012.


And now for the sequel. That’s the trick, isn’t it? If a game is successful then the studio end up being required to do it again, and it must be the same, but more so and different. Getting that right can be a peculiar challenge. There’s a stack of shortcuts available, of course, because you’re building on existing technology, fiction, and art, but there’s also the challenge of not throwing away that advantage and actually making something better, or more interesting. That’s the challenge that Gearbox now face with Borderlands 2: to build on the relative success of their left-field post-apocalyptic space frontier, and to carve out wider horizons for one of the most interesting hybrid-FPS projects in mainstream gaming.
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LAN, FOV, PC UI: Borderlands 2 Wants You Bad, Baby

By Alec Meer on March 19th, 2012.

You'd better have pin-sharp textures or it's all off, robot

The time: Autumn 2009.
The place: My PC, Jim’s PC, John’s PC, Kieron’s PC.
The game: Borderlands.
The situation: staring at router configuration screens, weeping, screaming, failing to make co-op work.

The time: Spring 2012.
The place: The internet.
The game: Borderlands 2.
The promise: Not to screw up the PC version.
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Borderlands 2 Promises 96.5% More WUB WUB, Sept 18th

By John Walker on February 22nd, 2012.

This is how to sell games to RPS.

Start getting excited, because Rock, Paper, Shotgun will soon be releasing its trailer to celebrate the announcement of a release date for the reveal date for its next trailer! But in the meantime, why not enjoy the trailer released to announce the launch date for Borderlands 2? Which is the 18th September in the US, then after a long swim the 21st Sept in the UK/EU. Which is aaaaaages away.

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Borderlands 2 Has Better Guns, Apparently

By Jim Rossignol on December 9th, 2011.


That sounds flippant, but for a loot-driven game like the Borderlands sequel it’s actually pretty important. It is, as concept designer Scott Kester explains in the first episode of a new video series about the forthcoming game (below), about making a loot-chomping shooter less repetitive by making the content more interesting, and more distinct. No new game footage in this video, sadly, so you’ll just have to make do with Mr Kester explaining the “it’s the same but better concept” over several minutes.
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Borderlands 2 Hearts The PC

By Alec Meer on September 7th, 2011.

I'd like anisotropic filtering to be an option in the menu rather than having to force it in drivers, please. And there it is: RPS's most boring caption ever

Ah, here’s a spot of good mini-news for platform mini-zealots such as you and I. We’ve become all-too accustomed to PC versions of games being cursorily ported cast-offs of the console editions, riddled with references to X buttons and triggers, but Gearbox aren’t thinking that way for Borderlands 2. While the game’s still, at best guess, around a year from release, already they’re plotting on how the PC version needs to differ from the console version.
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14 Minutes Of Borderlands 2 Wobble Footage

By Jim Rossignol on September 4th, 2011.


VG247 have spotted that fourteen minutes of Borderlands 2 wobblecam footage has leaked. It’s not great quality, but it shows quite a lot of the game in action. You can watch it below.
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After Forever: Borderlands 2 Preview

By Alec Meer on August 23rd, 2011.

A tiny bearded man kills everything. At last, someone's telling my story.

Gearbox have got some explaining to do. No, nothing to do with Duke Nukem Forever – but because, back when they were first promoting Borderlands, they emphasised what a risk it was, how unusual to have something new rather than a sequel, and why the media and gamers should thus give their RPG-shooter their full attention even though it wasn’t a known quantity.

Now, of course, they’re making a sequel, and once again asking for our full attention. Should we give it?
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Borderlands 2 Livestream. Now. Finished

By Lewie Procter on August 19th, 2011.

lc qNn 2
I just saw over at VG247 that the Borderlands 2 livestream over at Gamescom has just started. Now. Let’s kick back and watch it together. I’ll go stick the kettle on. Right now they are talking about guns. GUNS!

Update: It’s now over, read on to find a summary of what you missed. Read the rest of this entry »

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