Posts Tagged ‘Borderlands’

Yikes: GameSpy Shutdown Will Affect A Lot Of Games

By Nathan Grayson on April 8th, 2014.

I always did enjoy how poorly drawn the GameSpy mascot was - Xs for eyes or not.

GameSpy, a relic from times long before the modern Internet – or indeed, games and spies – existed is closing down. This on its own is not surprising as the multiplayer service is, by modern standards, buggy and kind of a joke, but it leaves a startling number of games with their e-wings clipped and their online-heaving hams strung in its wake. How many, you ask? Well, Reddit’s /r/Games board compiled a massive list, and the results aren’t pretty.

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Story Time: Telltale Confirms Game Of Thrones, Borderlands

By Nathan Grayson on December 9th, 2013.

Yes, “the” Borderlands. The relentlessly silly blast-fest from Gearbox, as opposed to, um, that other Borderlands. Telltale might not seem like the most natural fit for a spinoff of the action-heavy RPG (which is less conversational and more often gunversational), but it’s happening, per Spike’s abysmally awkward VGX “award” show over the weekend. Also fired from the dudebro-centric network’s Big Fucking Announcement Gun: a Telltale Game of Thrones series, which was first rumored last month. Scant details on both below.

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Wot I Think: Borderlands 2

By Jim Rossignol on September 18th, 2012.

No idea.
Jim spent the past ten days in hyper-hyped mega-sequel Borderlands 2. He has killed many things, with many, many guns.

Here’s wot he thinks.
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Borderlands 2′s Best Friends Forever Furore

By Alec Meer on August 13th, 2012.

You can't fight here, this is the war room

Here’s today’s scandal, then. The Mechromancer, a post-release DLC character for Borderlands 2 has been revealed, and one of her skill trees is aimed at making the game more accessible to people who don’t play shooters. Officially, this set of abilities is called ‘Best Friends Forever’, and includes skills such as missed shots having a chance to auto-ricochet into their intended targets – i.e. allowing some victory from imprecise aiming. That’s fine. That’s even quite a good idea for anyone who wants to play the game with someone who isn’t well-versed in such things. I quite want to play it with my Dad, in fact.

The trouble is that a dev at Gearbox unofficially dubbed it ‘the girlfriend mode’ when talking to Eurogamer, which is clearly all kinds of offensive and quickly caused online outrage – definitely justified were the skills truly called ‘girlfriend mode’ but rather less cut and dried if it turns out to be just one guy’s personal (and foolish) nickname for the real title of Best Friends Forever. Gearbox are claiming the drama stems from misinterpretation and sensationalism.
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Interviews About Borders: Pitchford Talks Borderlands 2

By Alec Meer on July 16th, 2012.

Randy Pitchford is but one of many developers behind upcoming frenzied shoot’n'loot odyssey Borderlands 2, but as the garrulous bossman of Gearbox he’s the natural guy to talk to about the game, its manic mood, its team, its sub-quests and, of course, the physics of the moon. No, I didn’t ask about DNF, every other site in the known universe did that.
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Pandoraing To The Crowd: Hands-On With Borderlands 2

By Alec Meer on July 13th, 2012.

‘Manic’ is the word that lurked spider-like atop my forebrain after an hour or so with Borderlands 2. It had been a sustained torrent of colour and noise, the slaying of small armies of bandits, insectoid aliens and flying buggies interspersed with frenzied, light-speed jabbering from a psychotic teenage girl. Borderlands 2 is attention deficit disorder incarnate, a whirling, gnashing Tasmanian devil of hypercaffeinated gags, shouting and violence. I won’t lie – I felt a little exhausted after playing it.
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Have A Randy Old Time At Rezzed

By Alec Meer on June 18th, 2012.

Here he is, trying not to think about jetlag

Excellent news, troops. Reinforcing the ranks of impending PC games show Rezzed – orchestrated of course by Eurogamer and this here website – is lord of the Borders Randy Pitchford. The Gearbox head and former magician whose surname isn’t but should be Pitchfork, veteran of Borderlands, Brothers in Arms, Half-Life: Opposing Force and Ukeday Ukemnay Oreverfay, will take to the stage in Brighton on Friday 6th July at 2pm for a live demo of Borderlands 2, followed by a bout of answering your questions. Randy’s company Gearbox will also be presenting Aliens: Colonial Marines at the show, incidentally, so I guess you could also shout “yeah man, but it’s a dry heat!” at him and he won’t be too confused.
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Borderlands 2 Hearts The PC

By Alec Meer on September 7th, 2011.

I'd like anisotropic filtering to be an option in the menu rather than having to force it in drivers, please. And there it is: RPS's most boring caption ever

Ah, here’s a spot of good mini-news for platform mini-zealots such as you and I. We’ve become all-too accustomed to PC versions of games being cursorily ported cast-offs of the console editions, riddled with references to X buttons and triggers, but Gearbox aren’t thinking that way for Borderlands 2. While the game’s still, at best guess, around a year from release, already they’re plotting on how the PC version needs to differ from the console version.
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After Forever: Borderlands 2 Preview

By Alec Meer on August 23rd, 2011.

A tiny bearded man kills everything. At last, someone's telling my story.

Gearbox have got some explaining to do. No, nothing to do with Duke Nukem Forever – but because, back when they were first promoting Borderlands, they emphasised what a risk it was, how unusual to have something new rather than a sequel, and why the media and gamers should thus give their RPG-shooter their full attention even though it wasn’t a known quantity.

Now, of course, they’re making a sequel, and once again asking for our full attention. Should we give it?
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Borderlands 2 Is Really Real, Due 2012

By Alec Meer on August 3rd, 2011.

Happy trumpet noise!

Eurogamer had already called it, now 2K and Gearbox have officially announced it: Borderlands 2 will be revealed at Gamescom later this month (I’m just about to pester them for an appointment) and released at some point beetween April 2012 and April 2013. Almost no details whatsover – this is how the games industry rolls – but there will be a”ll-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.”

All of these things are good things, though it puts paid to that rumour a couple of years back that ‘Borderworlds’ was the direction Gearbox were heading in. A PC version is confirmed, by the way, as well as the inevitable playboxes. The first image from the game is below.
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Next Month: A Borderlands Patch

By Quintin Smith on October 28th, 2010.

Borderlanders! Gearbox has revealed that next month’s 1.41 patch will up the game’s level cap by 8 levels, and owners of the General Knoxx DLC can achieve an increase to a maximum level of 69. The game’s enemies and loot will scale accordingly, too.

It was RPS’ opinion that Borderlands was only really ever any good multiplayer. Do we have any brave, lonely lone wolves out there who are still dutifully playing it singleplayer? Or have you and your friends now become an elite unit? And who remembers what the game looked like before they applied that cell-shading effect? You’ll find the game’s very first reveal trailer after the jump. Man. I wonder if Gearbox could release a patch that let you play in the old art style.
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