Posts Tagged ‘Borderlands’

After Forever: Borderlands 2 Preview

By Alec Meer on August 23rd, 2011.

A tiny bearded man kills everything. At last, someone's telling my story.

Gearbox have got some explaining to do. No, nothing to do with Duke Nukem Forever – but because, back when they were first promoting Borderlands, they emphasised what a risk it was, how unusual to have something new rather than a sequel, and why the media and gamers should thus give their RPG-shooter their full attention even though it wasn’t a known quantity.

Now, of course, they’re making a sequel, and once again asking for our full attention. Should we give it?
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Borderlands 2 Is Really Real, Due 2012

By Alec Meer on August 3rd, 2011.

Happy trumpet noise!

Eurogamer had already called it, now 2K and Gearbox have officially announced it: Borderlands 2 will be revealed at Gamescom later this month (I’m just about to pester them for an appointment) and released at some point beetween April 2012 and April 2013. Almost no details whatsover – this is how the games industry rolls – but there will be a”ll-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.”

All of these things are good things, though it puts paid to that rumour a couple of years back that ‘Borderworlds’ was the direction Gearbox were heading in. A PC version is confirmed, by the way, as well as the inevitable playboxes. The first image from the game is below.
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Next Month: A Borderlands Patch

By Quintin Smith on October 28th, 2010.

Borderlanders! Gearbox has revealed that next month’s 1.41 patch will up the game’s level cap by 8 levels, and owners of the General Knoxx DLC can achieve an increase to a maximum level of 69. The game’s enemies and loot will scale accordingly, too.

It was RPS’ opinion that Borderlands was only really ever any good multiplayer. Do we have any brave, lonely lone wolves out there who are still dutifully playing it singleplayer? Or have you and your friends now become an elite unit? And who remembers what the game looked like before they applied that cell-shading effect? You’ll find the game’s very first reveal trailer after the jump. Man. I wonder if Gearbox could release a patch that let you play in the old art style.
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The Duke Nukem/Borderlands Cruelty Zoo

By Alec Meer on October 5th, 2010.

Noooo, etc

Or Loving, Gift-Laden Zoo, depending on whether or not you’ve already bought Gearbox’s pretty good RPG-shooter Borderlands yet. If you haven’t, you might be planning on buying its upcoming Game Of The Year edition. (I chortle whenever a re-release of a game call itself that. By whose authority, exactly? I might buy a new hat and start referring to myself as Gaming Blogger Of The Year). If you do, you will have the earliest possible access to the demo of Dukey-Nuke Nukem Not-Never-After-All, once it lands next year.

If you already own Borderlands and all its DLC… well, back of the queue, buddy.
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A Load Of Claptrap: New Borderlands DLC

By Jim Rossignol on September 29th, 2010.


The fourth piece of Borderlands DLC has trundled into our crosshairs. It’s Claptrap’s New Robot Revolution, which is available via Steam or the Gearbox store for about $10, or £6.30 in Imperial cash tokens. I’ll download it in a minute, and will try to have a look and update this post tonight with some thoughts on its worth.

Gearbox have produced a mildly amusing trailer for this, which you can see below.
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RPS Think Tank: Let’s End This

By Quintin Smith on September 13th, 2010.

Press A to win game.

Game endings, then. They’re crap, aren’t they? Even games that tell engaging and creative stories have a habit of foundering abruptly instead of providing a satisfying finale. Maybe it’s because statistically, developers know less people will see the ending than any other part of their game, and a finale is a lot of work. Maybe it’s because creating closure is an entirely different discipline to holding someone’s attention.

We could have sat theorising in the RPS chatroom all day, but instead we collaborated on something far more proactive and arrogant: rewriting the endings of five of our favourite games. Check out our maddened riffing on Borderlands, Half-life, The Longest Journey, Morrowind and System Shock 2 after the jump.
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Comradical: More Borderlands DLC

By Quintin Smith on August 11th, 2010.

This is what you do if you want a post on RPS. You draw something like this.

2K Games just fired a rocket of scalding-hot news through the RPS postbox. After waiting for it to cool, we read that a fourth piece of Borderlands DLC, Claptrap’s New Robot Revolution, will be released this September, granting players 20+ new missions, 10 extra skill points and 3 more backpack slots. Exciting! Or is it? I’m not sure. I lost interest in Borderlands after the first six hours or so. Additional screenshots and the full announcement after the jump.
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Knoxx Knoxx: Whose Lair?

By Jim Rossignol on February 23rd, 2010.


New Borderlands DLC, The Secret Armory of General Knoxx, will be out on Thursday, priced at $10. Apparently this new pack is even bigger than the previous Island Of Dr Ned, and continues the game from where it ended, raising the level cap to 61. There are reportedly thirty new enemies in this expansion, and even a 4-player vehicle (pictured above). Some trailers below.
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Borderlands Multiplayer Now Multiplayable?

By Alec Meer on February 3rd, 2010.

Probably our major gripe with Gearbox’s many-weaponed first-person-roleplayer Borderlands was that hosting/joining multiplayer games was more complicated than painting a ceiling with a live scorpion. Four people dicking around with router settings is hardly gung-ho adventuring. A mere four months after release, they’ve finally fixed the networking problems that made the game’s super-fun co-op mode super-unfun. Or so they say. Actually they say this: “Multiplayer connectivity has been improved; users should no longer be required to forward ports to host or join multiplayer games.” Which is excellent, if depressingly tardy news. Does this 1.21 patch solve the problem for you? Tell us! Oh – that link in the sentence before last is purely for boxed copies of the game – Steam et al will update automagically.

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B’lands: The Secret Armory of General Knoxx

By Jim Rossignol on January 29th, 2010.


Gearbox have announced, but not dated, another piece of DLC for Borderlands. Here’s the blurb:

“This DLC extends the Borderlands experience, providing new challenges and opportunities for growth for characters from around level 34 to level 50. Growth for characters at 50? Yeah, that’s right, we’ve raised the level cap; even players who think they’ve seen it all have tons more to do! The Secret Armory of General Knoxx offers hours of thrilling shooting and looting for Borderlands players!”

Quick comments poll: How many of you bought some Borderlands DLC? Will you get more?

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It’s The Borderlands Baby, Yeah

By Alec Meer on January 21st, 2010.

One Emcee Slick brings us Borderlands: the rap. “When you’ve got seventy million guns / why use swords and knives? / I chose the hunter Mordecai / and now I’m level 45.” He knows it.

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Mad Moxxi’s Underdome Riot

By Jim Rossignol on January 8th, 2010.


The second piece of Borderlands DLC is now available. Mad Moxxi’s Underdome Riot introduces a new “riot” mode, in which you face “endless hordes of menacing antagonists, thirsting for carnage in tournaments where the rules of warfare are constantly changing.” It seems that the add-on provides a series of tournament matches in the new “Underdome” arena, which is presided over by the titular Moxxi, a sarcastic lady. The battles will drop lots of high spec weapons, but not allow you to grind XP.

You can get the DLC for $10 at the Gearbox Store, or on Steam, but I can’t say I’m that interested in this one. Trailer below.
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More-derlands: Mad Moxxi’s Underdome Riot

By Jim Rossignol on December 10th, 2009.


I’ve not even had time to starting playing the first bit of expansionising DLC for Borderlands and another one has been announced. Titled “Mad Moxxi’s Underdome Riot” it will apparently feature “an intense single-player or cooperative experience that expands the mayhem by adding three new Riot Mode arenas where players will endure an onslaught of Pandora’s baddest enemies.” Hmm. Additionally: “Mad Moxxi’s Underdome Riot also adds a new bank feature, which allows players extra storage capacity for when they encounter one of the more than 16 million weapons that Borderlands has to offer; and the ability to acquire two additional skill points as quest rewards, making their characters even more powerful than before.” So that’s good, but shouldn’t a bank or locker system have been patched it anyway? Wasn’t it one of the most obvious oversights in the basic game?

It’s hitting consoles on the 7th of January, and the PC release date is, naturally enough, undisclosed.

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