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Posts Tagged ‘bossa studios’

Wot I Think: Surgeon Simulator 2013

By Jim Rossignol on April 19th, 2013.


As a games blogger, the question I am most often asked is: “When are you going to go back to school so that you can get a real job, like an accountant or a doctor?” To which I reply: “Look, Mum, Dad, writing about videogames is a real job now. I’ve paid my rent unaided for at least several years.” Then I show them games like Surgeon Simulator 2013 and ask why I would want to be a real anything, when I can be a simulated everything?

Yeah, that’s my philosophy degree talking. Paying for itself, right there.

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Crack: Surgeon Sim Steam Version Adding Brain Surgery

By Nathan Grayson on March 14th, 2013.

Isn't it amazing to think that's exactly how all eggs look inside before we cook them?

I think a lot of people were pretty surprised when Surgeon Simulator 2013 made the cut for Steam Greenlight. I mean, it’s an impressive, exceedingly hilarious little production, but it emerged from the bounty-filled chest cavity of Global Game Jam. It’s amazing that something with such high production values came out of such a short development period at all, but the fact is, Surgeon Sim’s roots show. It’s a silly sideshow, but it hardly seems primed for primetime. Fortunately, Bossa’s not hanging up its gore-caked coat just because it’s sharing a practice with the likes of TF2′s Medic and, er… yeah, mostly him. New additions are on the way, so as to make this the most realistic simulation of a deranged, depth-perception-less sloth creature performing surgery ever.  Contrary to popular belief, you don’t have to be a brain surgeon to operate the break, after which you’ll find a video conclusively proving that you also don’t have to be a brain surgeon to be, well, a brain surgeon.

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On The Power And The Diminishing Returns Of “Indie”

By Lewie Procter on March 8th, 2013.


Something is happening. I’ve noticed it, you may have noticed it, and it’s probably no surprise to anyone who’s ever bought an “indie” record. The corporations with a finger in this delicious pie we call the games industry have been watching what’s happened, too. They’ve been watching the achievements of the likes of Jonathan Blow, 2Dboy, Notch/Mojang and other countless successful indie developers. Now, they’re changing the way the operate. And that is in turn changing how indies operate. Indie gaming will never be the same again. Is this a bad thing?

We talked to Double Fine, Positech, Klei and others to find out. Read the rest of this entry »

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Heart Felt: Surgeon Simulator 2013

By Adam Smith on January 28th, 2013.

No sudden movements.

I played Life & Death when I was but a child and its depiction of medical procedures frightened me far more than Alone in the Dark ever did. The fluids that spilled out of patients’ pixel-parts were far more real than the things that went bump in the night. The Trauma Center series has a more madcap take on surgical procedures than Life & Death ever did (it was the Police Quest of surgery sims) but it can’t match up to Surgeon Simulator 2013. Nothing can. Handsome Mike Bithell of Thomas Was Alone fame brought this to my attention. It was made for a Gamejam by folks from Bossa Studios. Imagine Octodad performing a heart transplant, then watch.

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