Posts Tagged ‘Botanicula’
By Nathan Grayson on August 1st, 2012.

Welp, I guess that’s it, then. We can’t escape it. The Steam Summer Sale’s returned, but honestly, can you remember a single moment before it began? Was there ever a moment before it began? Maybe we’re trapped in some infinite, Groundhog-Day-style loop of spending, obligation, and guilt. Maybe we’ll never escape. Maybe this is the least threatening eternal hell loop ever conceived. But oh well, because look at all of the savings!
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Botanicula, Dungeons of Dredmor, Steam, Superbrothers: Sword & Sworcery EP, Valve, World-of-Goo.
By Adam Smith on June 15th, 2012.

The power of the demo! It’s not that I didn’t notice John’s joyous effusions about Botanicula, heck, I had to fetch the mop and bucket from the cellar and clean up afterwards, but despite all of that I didn’t actually play the game. Today Amanita have made a demo available, played directly in your browser at the website, and now I have played it. I played until the demo was over and then I started playing the full game and now I don’t want to carry on writing things for people to read because that means I’m not playing Botanicula. It’s absolutely lovely. Try the demo and maybe you’ll agree.
amanita design, Botanicula, demo, free, indie, john's effusions.
By John Walker on April 20th, 2012.

The decision by Amanita to put out the stunning Botanicula as part of a Humble Bundle on the day of release sounds, at first, like a lovely idea. A brand new game in a pay what you want bundle? Amazing! Except of course for those who pre-ordered it at full price. Personally, I think the $10 it would have cost anyone is a bargain for a game as utterly lovely as this, and people who pre-ordered clearly believed it to be worth that much to them at the time. But I do understand the frustration of learning that others could be getting the game, along with two other Amanita classics, for as little as one cent. That’s galling. I caught up with Amanita’s main man, Jakub Dvorský, to ask him about the reaction, and he informs me that it was their mistake, and to make up for it everybody who pre-ordered the game will be receiving the fantastic soundtrack, an art book, and a copy of Machinarium, for free, tomorrow.
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amanita design, Botanicula, Gamersgate, Gog.com, Humble Bundle, whoops.
Save The Trees
By John Walker on April 19th, 2012.

Amanita’s Botanicula is out in one hour, and you’re going to like it very, very much. But, er, we recommend your hold off on purchasing it until 6pm. All the pics in this review can be clicked on for full-size versions, which if you’ve any sense will be gracing your desktop immediately. I’ve played it through and fallen in love, and you can find out why via the magical process of my saying Wot I Think:
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adventure, amanita design, Botanicula, feature, review, wot i think.
By John Walker on April 4th, 2012.

Playing the preview code of Botanicula made me so happy one of my legs fell off. So I’m delighted to report that everyone’s going to have a chance to squeeze off their limbs with excitement on the 19th April, when the full game comes out. To commemorate, a new trailer has appeared, which you can see below. You’ll likely lose a toe.
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amanita design, Botanicula, mac, release date, trailer.
By Craig Pearson on February 28th, 2012.

Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY.
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Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, onlive, POP, SpaceChem, To The Moon, Toren, way.
Amanita Design does the chat
By Alec Meer on February 7th, 2012.

Next up in our series of chats with (almost) all the PC/Mac-based finalists, it’s the near-legendary Jakub Dvorský from Amanita Design, creators of Machinarium, Samorost and, soon, Botanicula – which is up for the Excellence In Visual Art and Excellence In Audio awards. Here, Jakub talks indie, experimentation and his answer to the most important question of all.
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amanita design, Botanicula, feature, igf, IGF Factor 2012, Jakub Dvorský.
By Alec Meer on February 7th, 2012.

Coming later today, we’ll be posting a chat with Amanita Design (Samorost, Machinarium) mastermind Jakub Dvorsky about new game Botanicula, the IGF et al, but as part of it he passed along a couple of mega-charming (I do like using the word ‘mega’; it reminds me of being young and over-excited about new issues of Look-In) and never-before-seen new trailers that entirely deserve their own post.
If anything ails you today, a glimpse of this beautiful, strange and funny point’n'click exploration game will almost certainly help.
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amanita design, Botanicula.
By John Walker on December 6th, 2011.

When pestering Amanita for our preview of Botanicula, they also sent over a collection of new hi-res screenshots for the game. And they are far too beautiful not to pass onto you. So below they are, clickonable for growth. Do so, because their reduced forms don’t do them justice. I apologise for the forthcoming angst over which ones should be your desktop backgrounds.
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amanita design, Botanicula, screenshots.
Gargles and mouth trumpets
By John Walker on December 6th, 2011.

I’ve had my hands on a preview build of Amanita Design’s Botanicula, a return to their origins of organic exploration, rather than Machinarium’s more rigid adventure style. And I’m pleased to say it seems to be working so far.
A broad, beaming smile is not a facial expression games frequently paint over my face. Botanicula’s endless inventiveness, delight in intricate throwaway details, and ludicrous levels of joie de vivre, make it impossible not to sit staring at the screen grinning like a loon.
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amanita design, Botanicula, feature, hands on, preview.
By Alec Meer on October 10th, 2011.

Aw, basically. This is the first teaser for a ‘point and click exploration game’ due from Amanita Design (they of Samorost and Machinarium) in conjunction with animator and sometime collaborator Jára Plachý, and it’s really quite adorable. Also visually and sonically nuts, as is the Amanita modus operandi.
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amanita design, Botanicula, machinarium, samorost.