Posts Tagged ‘boycott’

Retro: The L4D2 Boycott

Yeah, doing a jokey caption here wouldn't be a good idea.

Here’s a capstone for one of the year’s biggest stories. Kyle Orland at Crispy Gamer looks at the turbulent history of the L4D2 boycott. “Did Valve change its plans to gain the approval of the masses, or did it effectively pacify the Internet throngs with nothing more than a couple of plane tickets and a hotel reservation? In other words, was the boycott successful? Well, it depends on what you mean by “successful.”” Well, obv. Luckily Kyle follows on to do the heavy lifting with a well-balanced piece. It’s a little revisionist about their early days – not touching on the initial frenzied nature of the group which lead to the initial press being so negative, rather picking up at the slightly-more-reasonable manifesto stage (Though the “L4D424FREE” point remains – to be polite – somewhat naive). I suspect what the boycott achieved will remain a controversial point. Personally, there was only one question which was never answered satisfactorily. Whole new campaigns was never realistic, ever (As in a standard MP level is a hugely different thing from a Co-op level in terms of resources). Why did Valve, even in an interview setting, imply it was.

Why They Don’t Take Boycotts Seriously…

Just as a FYI. (Click for the full thing)

(Picked up from the PCG forum via Poisoned Sponge)

Give Brain Pieces A Chance: Boycott Ends

I suspect not.
Walking_Target and Agent Of Chaos, architects of the much discussed Left 4 Dead 2 Boycott have decided to close the group, considering their mission was basically complete. Both make personal statements. Their opening statements sum up the situation as they see it…

Agent of Chaos: We have accomplished everything we can on our manifesto. Read the rest of this entry »

The Boycott Joe’s L4D Map Campaign

The Boycott Left 4 Dead 2 campaign has taken some very strange turns in the last few days. You may well have heard the remarkable story of Valve flying two of the campaign’s figureheads to visit their Seattle HQ last week. Walking_Target and Agent of Chaos were flown to the developers and shown the game running, as well as given behind-the-scenes access to the continuing development of the original L4D. And it seems to have made a difference. You can read their reaction to the trip here (and of course the furious reaction of others). Then the story gets more strange.

Read the rest of this entry »