Crypt of the Necrodancer blends roguelikes with rhythm action, neatly makes that wild concept work, and is out on Early Access today. I’ve been dipping my twitching toes in and out of it for the last couple of weeks.
I’ve long been aware of my own challenging relationship with rhythm – although I did take a certain pride in people moving away from my frenzied, unpredictable whirling in clubs – but struggling to cope with even Crypt of the Necrodancer’s sound latency calibration tool was a blow. I stared at the blinking icons and listened to the test tone I couldn’t seem to predict, gripped by professional terror. Somehow I’d decided it was a great idea to write about a game based on rhythm. Now, excuses rushes through my brain. “I damaged both my index fingers while making a sandwich.” “My middle ear blew because my baby screamed too loud.” “It turns out I’m allergic to the word ‘crypt.”
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