Posts Tagged ‘Brad-Wardell’

Demigod Released Early

Well that cocks up my release-day review, doesn’t it? Thanks to Gamestop inexplicably releasing the game early at retail in the US, the release of digital download versions of Demigod have been brought forward to yesterday. Brad Wardell explains the kerfuffle over at his Impulse blog, as well as pointing out that this whole mess should, in theory, “maximise” piracy rates:

“…it was Easter weekend. And many of us had just finished a good solid 8 weeks of massive crunch and were looking forward to the weekend to recover. Instead, we found ourselves back at work having to turn on and configure the multiplayer matchmaking servers… we’ll get to actually see the effects of piracy. Since we know Demigod is an outstanding game with a wide appeal with equal retail and digital distribution to other titles that came out this year with similar demographics we can see how well it sells compared to them.”

Thoughts? I’m liking Demigod very much. Rook SMASH! And if you’re going to get it before you read a more sophisticated verdict than that, buy it on Impulse. We’ll post some more detailed thoughts later in the week.

Demigod “Oak” Developer Walkthrough

The mighty Brad Wardell of Stardock has done a lengthy narration of in-game footage for Demigod, and it’s been hosted over at GameTrailers. I’ve embedded that after the jump for your eyebrow-raising consideration. Wardell is playing as one of the demigods we’ve not seen before: the Oak, who has some splendid necromantic talents. The man from Stardock also talks about the Pantheon, which is Demigod’s “persistent world” battle tracking system. That will basically allow you to put your efforts into fighting for a particular faction, pushing one of the demigods towards ascension to full godhood.

Anyway, go take a look. Demigod is due to ascend to digital retailhood in April.
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Unknown Pleasures 2009: Elemental: War of Magic

He's not Elemental. He's plain mental.

Ever since RPS’ inception, Stardock done nothing but to do things to further endear themselves to PC Gamers. A fountain of Gal Civ splenditude. A move into publishing with the brilliant Sins of a Solar Empire and the looking-brilliant DemiGod. Even pushing a gamers bill of rights. This is simply their next step, a Master-of-Magic inspired fantasy game which they’ve been working on for years but only finally gave it a name towards the close of the last. It’s time we all learned it. It’s Elemental: War of Magic and looks set to becoming the next PC-strategy game du jour. We talk to Brad Wardell about it…

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PC Gamer: Brad Wardell Interview

Not Brad Wardell, unless he's wearing a mask

PCG have lobbed up my interview with Stardock’s El Presidente Brad Wardell. For example, here’s Brad on why their attempts to licence Atari’s old games like Master of Magic fell through…

“We all agreed on everything but the lawyers just killed it. All kinds of requirements. We’re very open about things, and every time we wanted to say something we’d have had to run it by Atari Legal. We couldn’t even put out a news item. And it’s not like we’d be using code. Which was another point – the lawyers didn’t understand we were just doing a trademark licence, and they wanted the rights to the code of anything we wrote. Which was obviously a deal breaker too. It was so incompatible with how we do things.”

He also talks about the myth of old-school PC sales, why he’d love to do a Baldur’s Gate 2 style game, what people in marketing think about the Germans, being an Engineer not an artist and loads more. Read it here. I also now remember I’ve got quite a bit of material left over from this interview, which I’ll whip into shape sharpish.

Wardell: “Piracy is not the primary issue”

I am seriously the greatest at photoshop.

I was planning on working this into the Sunday Papers, but because I got distracted by staring forlornly at Romanian girls and didn’t do it, I think it’s worth getting out there to stand alone. Brad Wardell, Stardock CEO, has posted a short essay about Piracy and the PC which comes at it from a completely different angle. I interviewed Stardock CEO Brad Wardell for a forthcoming issue of Gamer, where he talks about some of the issues he repeats here, but I’m glad to see him put it in a single document. To paraphrase brutally, Piracy doesn’t matter. Only sales matter.

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Sins of a Solar Empire Interview


Yesterday, the first big strategy game of the year slid out of its space-dock. Sins of a Solar Empire, which we’ve talked about previously (In short: Space Woo!) and will be reviewing shortly. But we need more! Born Journalistic Pirates, we boarded the celebratory cruise-vessel of Stardock and cornered Ironclad’s Producer and Lead Designer, Blair Fraser, and Stardock’s CEO and President Brad Wardell to prise away our desired booty. That is, talk about the game, their future plans and the surprising and somewhat disappointing reason why it doesn’t have a UK distributor yet…

That, and absolutely no more over-elaborate analogies beyond the cut.
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