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Posts Tagged ‘brandon boyer’

Boyer: Your “Responsibility” Toward Games

By Jim Rossignol on August 16th, 2011.

The fringe that launched a thousand games awards.
Speaking at GDCE yesterday, IGF chairman Brandon Boyer has described what he feels is a “responsibility” on the part of people who play games. He suggested that games which expand upon the possibilities of what gaming experiences should be need be financially supported by gamers, and also suggested that games are now reaching for deeper meaning: “People value music more because it adds an emotional pitch and rhythm and color to life, it speaks to something more essential, it reminds them of a place and time, it reminds them of where they were when they first experienced it and who they experienced it with… And there’s no reason that we shouldn’t also be aspiring to that same exact sort of resonance.”

“All of us with a vested interest in games, no matter on what level, have the responsibility to talk about games in these terms,” says Boyer in some notes posted on Gamasutra “in the same way we talk about the creation and the emotion of other arts: to make them feel less like black magic delivered on discs, and more a process and a result attainable and achievable by all, especially as we move into the decades and generations ahead.”

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Internet In New Games Blog Shocker!

By Jim Rossignol on November 18th, 2008.


I was just about to add a “thanks” to the end of the post that will follow this one when I realised the thankee was worth a post on its own. The blog in question is Offworld, the new gaming expansion from internet-cornerstone BoingBoing. Not only does this promise to be a superb place for me to steal news from (as you’ll see in a moment) but it’s also run by friend-of-RPS and one-time contributor, Brandon Boyer. Esoterica-loving Boyer is one of the finest Americans of the 21st century, and he’s all the more delightful for having hired me to produce a regular column for Offworld. Man, gotta love that collapsed value of the British Pound!

Thanks, Offworld! Thoffworld.

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Spore: It’s Made Of People

By RPS on August 27th, 2008.


[Brandon Boyer, the author of this piece, is one of Rock, Paper, Shotgun's international agents. In 2006 he visited Spore developers Maxis at their studio on behalf of Edge magazine. The following article is an updated version of the feature that was published in that magazine last year. In it Mr Boyer talks to Wright and his team, and gets the heart of how this game came to be. Read on to discover how Spore was made of people.]

Read the rest of this entry »

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