Posts Tagged ‘breach’

Amnesia Fortnight 2014 Offers 31 New Double Fine Pitches

By Graham Smith on February 7th, 2014.

Also Breach looks a lot like Heat Signature.

Amnesia Fortnight is two weeks every year during which Double Fine allow their entire staff to pitch and make game prototypes, with the goal of eventually expanding a few of those games, and maybe turning some into a full retail release. It’s the process through which Costume Quest and Stacking were born; it was opened to public voting and documenting last year, birthing Spacebase; and it’s now back for another while around.

As per last year, that means you can buy your way into the process via a pay-what-you-want Humble page. That let’s you vote on which of the 31 prototypes get developed (including 4 by Adventure Time creator Pendleton Ward), and perhaps most excitingly lets you watch the 2 Player documentaries of the entire process.

I’ve embedded Double Fine’s introductory video a few of the best pitch videos and trailers for a couple of games below.
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Breach Around, Eurogamer Review Out

By Quintin Smith on January 27th, 2011.

You can tell this shot's staged because the wood's falling down instead of being cast upwards.

Morning my chirruping and greasy internetlings. Did you know that download-only multiplayer shooter Breach has been released? Alright. But did you know Eurogamer has also published my review? Yes! It’s like some kind of coincidence. In the review, I say things like this:

The English language has one four letter word which is more beautiful, more important and more heartening than any other. You know which word I’m talking about. It’s a word that can bring weightlessness to a lonely spirit, that can chase away the dark, that can come to define you existence. I bet you want to hear it right now. There’s no shame in that.

Read it (and find out what in the crap I’m talking about) here. Also, you can watch an absurdly well put-together launch trailer below.
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Breach Gets Its Gadgets Out

By Jim Rossignol on January 19th, 2011.


Breach, the forthcoming wall-penetrating multiplayer destructo-shooter, is out on January 26th, and the team are showing off the various gadgets and techno-trickery that supplements the blowing-holes-in-walls bits, in a new trailer. For more information of rather more textual variety, please browse Quintin’s preview feature, where he talks about the game because he has seen it and so forth. Yep.
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Not Brink, Not Reach: Breach

By Quintin Smith on October 29th, 2010.

Houses: Weak!

Breach! It’s a download-only class-based multiplayer FPS coming in Jan 2011! Oh yes it is.

I went pottering along to a preview event on Wednesday for some hands-on time. As it turns out, Breach focuses on encouraging some authentic military tactics, and, more excitingly, boasts some really advanced destructible environment tech. Atomic Games president Peter Tamte laid out for me like this:
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Destructilism Part 3: Breach

By Jim Rossignol on March 26th, 2010.


The studio behind the Close Combat series, Atomic Games, have announced that they’re doing a multiplayer combat game with destructible tech along the lines of RF:Guerrilla/BFBC2. The game is called Breach, and it’s going to hit this summer for a budgetly pricing of $15.

Virtual warriors can punch holes through floors to get the drop on enemies below, breach both interior and exterior walls, crush enemy fighters by collapsing ceilings and balconies, and even shoot away individual bricks to create “shooter’s holes.”

“Shooter holes”. Yeah. I’m basically posting this because I like that comedy screenshot of a man falling through a ceiling.

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