The Wasteland 2 Kickstarter page, which has a goal of $900,000, currently shows over $1.5 million pledged with 25 days left to go. This means the game will release on Mac and Linux as well as Windows but there’s more to the story. In an update, Fargo shares some of the “nice human moments” that appear to have been as pleasing as the vast amounts of money people have hurled at their screens. All the goodwill has inspired the creator of post-apocalyptic hell-zones to share an idea that has the potential to change how we all think about Kickstarter projects, even though I for one am still trying to work out what I think about the current state of Kickstarter projects. Brian Fargo wants to “Kick it Forward”.
Posts Tagged ‘Brian Fargo’
By Adam Smith on March 23rd, 2012.
By Craig Pearson on March 15th, 2012.
It’s a Kickstarter miracle! Top-down post-apocalyptic RPG Wasteland 2, has managed to earn its Kickstarter funding goal in 42 hours and 30 minutes. With 33 days left until the end of the world begins, Brian Fargo’s dream project has scooped its $900,000 target and is closing in on that first million. Impressively it’s sold out all eight of the offered $10,000 reward packages, including a donation from Razer CEO Min-Liang Tan, who did so as an apology for pirating the original game.
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By Adam Smith on March 13th, 2012.
You’ve read the interview (right?), some of you have even tried to throw money at the screen, and now the screen will actually accept your money if this is something you’d like to support. The Kickstarter page for Wasteland 2 is now live and is currently receiving about $1,000 per sentence I write, which means I should stop writing sentences and just paste in the link. The page has details of the incentives, quotes one of our readers, and also contains an informative and rather amusing video that explains why Fargo wants to make the game, and also recreates the difficulties he’s had convincing publishers that the world wants a Wasteland sequel. “There was a Fallout 1 and 2?”
By Alec Meer on March 12th, 2012.
Interplay founder Brian Fargo and his studio inXile Entertainment hope to be responsible for the next big Kickstarter-funded game, having recently announced plans for a sequel to Fargo’s 1988 roleplaying game Wasteland – perhaps best known as the predecessor to Fallout. Wasteland 2 will be a turn-based, party-based roleplaying game in a post-apocalyptic setting – in other words, in theory what veteran Fallout fans have been crying out for. The same might be said of anyone who feels that today’s RPGs have abandoned their roots in favour of big, glossy action. A few days ago, I chatted to the effusive Mr Fargo about how the project is going, why now, how far along the design is, who he’s making it for, why old-school RPGs seemed to die out, how long the Kickstarter bubble can last and the importance or lack thereof of audio and cinematics to a game that’s all about cause and effect.
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By Adam Smith on February 27th, 2012.
Brian Fargo has been talking about the past and future of the Wasteland sequel that he hopes to fund through a Kickstarter campaign, and as many suspected he hasn’t suddenly decided to put forward the idea because his eyes sprang out of his head and turned into dollar signs after seeing this action. Nothing of the sort. In an interview with No Mutants Allowed, Fallout’s co-creator explains that the design was already coming together but “publishers just had no interest in a party-based RPG and they felt like they would need to go up against the production costs of BioWare which are in the tens of millions of dollars.”
By Adam Smith on February 16th, 2012.
At this rate, everybody will soon see their favourite developer starting some kicks or kicking some starters. Brian Fargo, creator of Wasteland, the game that launched a thousand Fallouts, has espied the queue of well-regarded figures approaching their adoring audience cap in hand and is now seeking a cap of his own. It’ll be a comically large bit of headwear as he wants to cram at least a million dollars into it, which is the estimated cost of funding a Wasteland sequel. The game would be a PC release, with, according to the man’s own Twittertalk, a “complete old school vibe and made with input from gamers. Made the gamers way.” The gamers way often involves eating Wotsits until dawn but perhaps there are other ways and other gamers?