Posts Tagged ‘brian mitsoda’

Rising: Dead State’s Early Access Release

By Adam Smith on February 14th, 2014.

Years of waiting and it comes to this. I’ve been excited about Dead State since I first became aware of it, long before I merged with the RPS Hivemind. Since then, I’ve discovered more about Doublebear’s plans for the zombie survival RPG but I hadn’t had a chance to play it until late last night when the game launched on Steam Early Access. Oh no! Early Access means the game will be crumbling, rotten and bug-ridden like the dead that inhabit it, right? Not so, says the man at Doublebear. This is an early section of the game rather than an early version of the entire game. The first seven days, to be precise, forming an opening act (though for backers and buyers only) rather than a beta build.

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Gimmie Shelter: Dead State Demo Coming Soon

By Craig Pearson on December 5th, 2013.


You can tell turn-based zombie RPG Dead State’s been in development for a while. It has been the subject of three RPS interview features in its lifetime, including one by co-founder and current panel-beater, Kieron Gillen, who conducted the original interview using carrier pigeons. We’re doing it all electrically nowadays, which means I’m able to easily inform you that a demo is being prepped for backers and pre-order types. It should be out for you lucky people in January 2014, and will also be available as a Steam Early Access game.
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Know Your Roll: Dead State’s Combat Video

By Adam Smith on March 18th, 2013.

Seeing the first footage of Dead State’s zombie-smashing, looter-blasting turn-based combat might be the main draw of the video below, but it’s the details that really captured my attention. I’m talking about toilet roll, “one of the ultimate luxury items”, which the survivors risk their lives to nab from the backroom of a hardware store. Sure, they find food and some tools as well, but nothing makes them quite as happy as a tube of wipes. The small things are important because, as Mitsoda explains, “there’s a morale drain everyday from…living in the apocalypse”. It’s a little known fact that ‘the apocalypse’ is a locally used nickname for Milton Keynes. Watch.

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A Blood Red State: Dead State Revealed

By Kieron Gillen on August 25th, 2010.

Only Steers and Zombies come from Texas
When the Obsidian/Troika veterans Doublebear announced that they were making a Zombie-themed RPG, there was an immediate response in our comment thread. Namely, posting comments. It was then codenamed ZRPG. Now, it has a real name. It’s going to be called Dead State and we’ve got the first hard information, screenshots and an interview with head Doublebearer Brian Mitsoda.
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Obsidian Veterans To Make Zombie RPG: “ZRPG”

By Kieron Gillen on August 7th, 2009.

They better release some art soonish

When chatting to lord of the vampires Brian Mitsoda and valkyrie warrior Annie Carlson during arranging their Gaming Made Me their post-Obsidian plans, they mentioned they were doing an indie-game. Which I decided to post another time, when there was more info. This week, they announced they were called DoubleBear and would be making an Indie RPG using the Age of Decadence engine. Which I decided to post about another time, when there was more info. And then they started talking about what their game was on the forum, being a freeform RPG with a zombie theme. And I decided to post about another time – another time called RIGHT NOW. All the currently available details beneath the cut…
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Gaming Made Me: The Return Of The Panel

By RPS on July 14th, 2009.

It’s been emotional. Now, over a week of frenzied nostalgia later, Gaming Made Me draws to a close with a final round-up of Developers and Journalists. From the former, Ed Stern, Brian Mitsoda, Annie Carlson, Dan Marshall and Simon Parkin. From the latter, LewieP and Simon Parkin. Oh no! Simon’s dual-classed, the powergaming twink. Recollections… go!

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Interview Without A Vampire: Bloodlines’ B Mitsoda

By Jim Rossignol on April 6th, 2009.


A while back I posted about the tragedy of games like Vampire: The Masquerade – Bloodlines. Following that one of the original Troika team, writer Brian Mitsoda, got in touch to talk about the project. A veteran of Troika and RPG-devs Obsidian, he’s had plenty of experience in the words that make up videogames. What follows is a discussion of Bloodlines, Troika, dialogue, character design, and inaccurate porn geographies.
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