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Posts Tagged ‘brink’

Chat Damage: Ed Stern On Brink

Posted by Alec Meer on November 14th, 2009.

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Some weeks back, I visited Splash Damage to take a peek at how their upcoming shooter Brink is coming along. Thanks to the invaluable assistance of Master Transcriber Jim Rossignol, I finally have a textual record of my interview with SD’s Senior Game Designer Ed Stern. Read on for an avalache of Brink-o-facts…
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Splash Damage’s Brink: This Is How It Is

Posted by Alec Meer on September 18th, 2009.

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Earlier this week, I saw Brink, a game whose substance no-one had hitherto seemed terribly clear about. Pray allow me to try to correct this…

You can tell this is a Splash Damage game because it’s about two teams of players fighting an eternal, bloody war against each other in objective-based maps. It’s not nominally an Enemy Territory game (as have been SD’s two titles to date, Wolfenstein: ET and Quake Wars), but for all the Kent-based developers’ claims that Brink is something of a new beginning, it’s very much a natural extension of what they’ve done previously.

You can’t tell this is a Splash Damage game because, well, everything.
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RPS At E3: Brink Revealed

Posted by John Walker on June 3rd, 2009.

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After a mysterious announcement of Brink last week, we tracked down Splash Damage at E3 to see the game running.

With over a billion matches played over six years in Wolfenstein: Enemy Territory, London-based developers Splash Damage feel pretty cocksure of their multiplayer prowess. What makes Brink so interesting is that rather than simply repeating a tried and tested formula, once again they’re attempting something new. Brink is… well, this will take some explaining.

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Splash Damage’s New Game: Brink

Posted by Jim Rossignol on May 29th, 2009.

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Splash Damage’s new game, being developed in conjunction with Bethesda, is called Brink. It’s a game of future war. The teaser trailer below offers very little in the way of additional clues about the title. Eyes, it seems, will feature in the game. And you can bet it’s a multiplayer FPS (because we know it is). It’s scheduled for Spring 2010. That’s all eye got. (Sorry.) Perhaps you guys can speculate the game into existence, below. Oh, and the official site is here, although it doesn’t contain much more than the video, yet.
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