Posts Tagged ‘Brink’

Bethesda Can Do Basic Maths, Prove It

Bethesda’s sent VG247 some stats relating to Brink prior to the game’s release one week from now. There’s no actual story here, but these numbers are too mad to not post. I guess you could argue that they’re a statement of precisely how much work goes into the modern videogame, but instead I’m going to simply raise both my arms into the air, start spacking them every which way like a bugged ragdoll animation and scream the following:

Brink has 102,247,681,536,000,000 possible characters variations. And that’s just the start.
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That’s Enough Brink Videos For Now!

TF2 has changed gas masks forever, for me.
Two more Brink videos have arisen from the crackling fronds of the interweb, detailing the classes and the HUD of this objective-based future-combat extravaganza. I’ve posted them below. Of the two, I would say the Classes one is worth watching, because it shows the most important mechanics, like how you can change classes in game (without dying) and how many of the objectives depends on the abilities of specific classes to be completed.

Anyway, that’s enough videos for now. Let’s get to the game, please. Thanks, Slow March Of Time!
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We’re On The Brink Of Brink, Now

Argh, my gun has gone all fuzzy!
Just two weeks to go. And that means a last gasp newsburst. We’ve got two more feature-elucidating videos below, which talk more about objectives and general gamefoolery. We’ve also got some clarification about dedicated servers. Anyone will be able to run a dedicated server, in the tradition of multiplayer FPS games since year dot: “The Brink Standalone Dedicated Server will be available for download via Steam prior to release. Once the server is available, you can simply browse to the Tools tab in your Steam client and grab it from there.”
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And Now Brink Explains The Basics

Want to understand the fundamentals of how Brink’s objective-based game unfolds? Then you, sir, must have no fear, and must watch the video that lies beneath this introductory paragraph. I remain fascinated by this game, and can’t wait to see how it plays out. More interesting, perhaps, will be how the wider gaming community takes a slightly more complex multiplayer manshoot in this time of simplicity. Will the CoD-consuming masses be hungry for something with a little more substance? I’ll be interested to find out…
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Fatties And Free-Running: Brink Hands-On

I looked like this, but fatter. And in the game.

I’ve had brief encounters with Splash Damage’s upcoming athletic shooter Brink a few times now, and by this point I’m simply very keen to be able to sit down and play it at my leisure, building my character under my own steam, tackling its challenges with an RPS collective. Fortunately it’s now just a handful of weeks away, but even so there’s a few things left to chat about.

On my most recent entanglement with it – while I was also seeing the likes of Skyrim, Prey 2 and Rage – I had a chance to poke my big, stupid nose into two aspects I’d not seen before. Number one! The training missions, which double up as tutorial for the more esoteric aspects of the game and a gear-unlocking, high score-chasing sub-game in their own right. Number two! Being a fat guy.
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Brink Will Use Steamworks, Specs Detailed

I want a cop game where an announcer yells 'BRUTALITY', Mortal Combat style

Second Brink post of the day, eh? I bet this takes you to the brink of your patience, or something. Apologies, but ultimately this is all Bethesda’s fault for sending out another press release announcing the minimum and recommended specs of the game and that it’ll use Steamworks. Full thing thing after the jump.
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Brink And You’ll Miss it: Brink Arrives Early

The beard is also a weapon
What! Another game arrives early this year? Something funny is going on in game dev, but it’s true. Brink has apparently wrapped up production a week early, and consequently the game will now release on May 10th in North America and May 13th in Europe. Hmm. I suppose that makes our review schedule a bit easier, anyway…

Brink Is “Ready & Able”, Apparently…

Vaulting is the new crouch-jumping
Via the newsbeast of VG247, I am made aware of a new Brink trailer. This one is about the abilities you can unlock for your characters over time. It includes a pretty sweet deployable turret, and the obligatory stealth-dude ability to counter it, in this case hacking it so that the thing guns down its former owners.

Brink is out on May 17th. So that’s going to be a busy week.
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Class War: Brink Shows Off Its ManTypes

We’ve only got to wait to May 20th before we can all pile onto the Brink servers and run around pretending to be peculiarly proportioned men. I can’t wait! There’s a video out that explains the abilities and missions that some of these men will face in the moments between shooting each other. These subdivisions of shootermen will be called “classes”, each with its own skills and things. Clever, I know.

And – my goodness – it’s looking good. Go take a look, below.
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Secrets Of Brink Revealed

Sometimes we’re guilty of fire and forget posting of trailers – showing you a pretty video then buggering off without much else said about it. Not this time! For the latest video from Splash Damage’s upcoming (and very promising) shooty death game Brink, I’ve taken the liberty of a near second-by-second commentary upon what it’s showing. In it, I uncover incredible secrets and reveal an unprecedented degree of insight into the game.

You’ll see.

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