Posts Tagged ‘Brink’

Brink Is “Ready & Able”, Apparently…

By Jim Rossignol on April 5th, 2011.

Vaulting is the new crouch-jumping
Via the newsbeast of VG247, I am made aware of a new Brink trailer. This one is about the abilities you can unlock for your characters over time. It includes a pretty sweet deployable turret, and the obligatory stealth-dude ability to counter it, in this case hacking it so that the thing guns down its former owners.

Brink is out on May 17th. So that’s going to be a busy week.
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Class War: Brink Shows Off Its ManTypes

By Jim Rossignol on March 15th, 2011.


We’ve only got to wait to May 20th before we can all pile onto the Brink servers and run around pretending to be peculiarly proportioned men. I can’t wait! There’s a video out that explains the abilities and missions that some of these men will face in the moments between shooting each other. These subdivisions of shootermen will be called “classes”, each with its own skills and things. Clever, I know.

And – my goodness – it’s looking good. Go take a look, below.
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Secrets Of Brink Revealed

By Alec Meer on January 20th, 2011.

Sometimes we’re guilty of fire and forget posting of trailers – showing you a pretty video then buggering off without much else said about it. Not this time! For the latest video from Splash Damage’s upcoming (and very promising) shooty death game Brink, I’ve taken the liberty of a near second-by-second commentary upon what it’s showing. In it, I uncover incredible secrets and reveal an unprecedented degree of insight into the game.

You’ll see.

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TrickJump: On First-Person Movement

By Jim Rossignol on November 29th, 2010.


My weekend consisted in playing a bunch of games from different points in the past: Quake III, Unreal Tournament 3, Battlefield 2, and Mirror’s Edge. It all got me thinking about movement.
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The RPS Electronic Wireless Show 45: Stern!

By Alec Meer on October 21st, 2010.

Indeed. It is true. We’ve put our mouths in front of a microphone and made noises at it once again. Only not very much this time, I’m afraid. Instead, the bulk of the larynx-gymnastics originate from Splash Damage’s Senior Game Designer Ed Stern, who’s behind most of the words and a whole lot of other things in Brink.

Also making vocal appearances are a cartel of RPS readers who attended the recent Eurogamer Expo, at which this chat was held. They had questions. They asked them. Ed answered. Everyone seemed to enjoy it. Many Bothans died.

If that still isn’t enough mumbly Britvoices for you, you’ll be glad to hear RPS’ Alec Meer (I hate that guy), Quintin Smith and Karen Gillan or someone were also in attendance, chiming in with matters relevant, string-related or just plain rude.
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Brunked: Brink Impressions

By Quintin Smith on October 8th, 2010.

Alternative header: Brimpressions.

My first ever published review was of Project Gotham Racing, and ended with this thought: “Because really, what’s the point of winning if you don’t look cool doing it?”

Which is a concept that I feel has hobbled FPSes for a while now. An FPS athlete isn’t some cowboy gunslinger, thrashing superior numbers with grace and cunning. He’s a robot. A horrible, jinking turret, popping the heads of other players like a rushed bartender opens bottles. Having played about an hour of Brink at the Eurogamer Expo last weekend, I can safely say that Brink bucks this trend. Winning actually feels cool. And here’s why.
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RPS vs Brink: Wot You Thought

By Alec Meer on October 4th, 2010.

Assorted pustules of RPS spent the weekend at the Eurogamer Expo in London this weekend. While we were there, we arranged some characteristically ad-hoc and vaguely inept events for some of the readers who happened to be in attendance, which nonetheless – I think I hope I pray – turned out pretty well. As in, no-one died or suffered catastrophic organ failure, which is forever my personal benchmark for success.

And so it was that, earlyish on Sunday morning, I led a cartel of gun-curious readers past a phalanx of annoyed security guards, and managed to seat them down for a play session of Splash Damage’s Brink before the show kicked off for the day. It’s worth noting that Brink drew by far the biggest queues of the show, with some attendees reporting 2 and a half hour waits. But did the team shooter deserve such patience and passion? I shoved a microphone into the mouth-holes of some of the RPS readers (and contributors) who played the game that fateful morning, and listened to what they had to say about trousers and violence.

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Brink: Thinking And Killing

By Alec Meer on September 7th, 2010.

The wait for Splash Damage’s hybrid single/multiplayer shooter Brink feels oh-so-long now. From mutterings to concept art to proof of concept to concept to ooh-that-looks-ace to last month’s hands-on sessions (which RPS hasn’t actually yet had, mostly due to haphazard GamesCom scheduling on our part), the near-future team-barney has very much been made flesh. It’s been a long time coming, but all of sudden we’re theoretically now just a couple of seasons away from release. Spring 2011? Oh, that’d be grand. Here’s why the big-faced factional warfare game matters to its creators….
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Smooth Moves: Brink Footage

By Jim Rossignol on August 20th, 2010.


Ah, QuakeCon leftovers. Delicious. Here we have two Brink videos via GameTrailers, one being Splash Damage boss Paul Wedgwood talking about the game in some depth – although with plenty of stuff we’ve heard before – and one talking about S.M.A.R.T., which is the game’s unusual movement system. It’s worth taking a look at that second one, at least, because it looks fairly intriguing. A free-running, sliding, leaping, vaulting, mantling approach to movement. And, well, blimey. Getting more excited about this one each time I see it.
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Splash Damage Explain Brink’s Backstory

By Jim Rossignol on August 10th, 2010.


Giant cities in the sea, a crisis of resources, a refugee disaster, the brink of civil war (do you see…), yes it’s all going on in Brink, and Splash Damage have produced an enthusiastic new video to explain it all. Richard Ham, Paul Wedgwood, and Ed Stern explain the world they’ve created while we get to see more of the art, and more of the fancy shootin’. Interesting to see an FPS developer making this kind of effort, and certainly landing a few yards from the usual sci-fi template. Of course I’m rather more keen to actually see how this one plays, especially since it’s been a while since a multiplayer FPS really grabbed me. Maybe… just maybe.

The video, via the News Colonels of VG247, is below.
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Brink Sure Is Colourful: New Images

By John Walker on June 16th, 2010.

It's a colourful way to die.

Bethesda has released new assets for two of the games on our watch list, Brink and Rage. (They also released shots of New Vegas, but they’re dreadful.) And they’re all rather pretty. So you should probably want to look at them. First off, here’s Splash Damage’s Brink looking all colourful and fun.

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Edgy: Eyes-On With Brink

By Alec Meer on May 4th, 2010.

As Jim prophesied, so it has come to pass. Yes, I come here to link to a preview of Brink I wrote for another website. To whit, IGN UK, and specifically here. If, hypothetically speaking, I had written the piece in an incredible hurry because I’d stupidly but hypothetically forgotten what day the embargo lifted on, you might hypothetically be able to tell. Hmm. Here’s a non-hypothetical quote:

“Brink’s aim is to tear down the church and state separation of single and multiplayer, so you’re using the same disciplines, chasing the same goals and enjoying the same rewards however you play. This is, of course, the theory: other games are sniffing around the same idea, with Left 4 Dead arguably at the head of this young pack. With Brink though, there’s a real sense of no compromise. This is not two separate modes which happen to be linked by persistent unlocks and experience points: it’s one sprawling action game which you choose to play in your preferred fashion.”

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Behold: Some Fresh Brink Images

By Jim Rossignol on May 4th, 2010.


There’s going to be a heap of Brink coverage turning up across the net this week, as Paul Wedgwood, Ed Stern and their Splash Damage crew have been off showing the game to European press in Paris. We’ll link to some of that in a bit, I suspect. Brink, the grapevine has it, was quite the star in an event that showed off Rage, Hunted, and Fallout: new Vegas. In the meantime: see these new images. Click for full size!
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