Posts Tagged ‘Brogue’

Drinking Myself To Permadeath In Brogue

By Graham Smith on May 8th, 2015.

My favourite thing in roguelikes are the unidentified scrolls and potions, and no game does them better than the freeware, long-developed Brogue [official site]. It’s a mouse-controllable and surprisingly pretty ASCII roguelike in which quaffing everything you find is a valid early game strategy for identifying found potions and where reading every scroll is as likely to help you as hurt.

I decided to play the game with a rule: not only would I drink and read everything I found, I’d do so as soon as I found them, no matter what the situation. This is what happened.

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Have You Played… Brogue?

By Graham Smith on January 23rd, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

You hear combat in the distance.
You feel a sense of loss.
You hear something die in combat.

Brogue is a freeware roguelike with attractive ASCII graphics, intuitive mouse controls, and monkeys who will steal your heart and your portions.

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Potions And Pitfalls: My Year In Roguelikes

By Adam Smith on December 15th, 2011.

If a Roguelike sent you a Christmas card, this is what it would say

It’s been a fantastic year for Roguelikes, with continued development of the stalwarts and plenty of releases that have toyed with the formula, sometimes reshaping it until it’s almost unrecognisable. I’ve even managed to have great roiling arguments with people about whether certain games should be called Roguelikes or not. That led to Roguelikelikes, which I am simple enough of mind to be pleased about. I also love that people care so much about these permutations of a thirty one year old game that they are willing to bicker about them with strangers. The dungeons and wildernesses are more populated than ever. So, scrolls and potions at the ready? Down into the depths we go.

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