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Posts Tagged ‘broken brothers’

Dream-Time Strategy: Broken Brothers

By Alec Meer on August 17th, 2009.

One Michael Todd drops us a mail about his submission for the ever-delightful Experimental Gameplay Project, as part of its August-long ‘Bare Minimum’ contest. I read it. I click on the link contained in it. I play the game it leads to. Why yes, I would jump off a cliff if somebody asked me to. Fortunately, there is no nasty surprise in this case – instead, an ethereal real-time strategy game that’s stripped to the bone in terms of its mechanics, but with a style and pace that somehow makes it feel nothing at all like an RTS. Why, even John Walker might enjoy this army game.
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