Chop a snake in half and you don’t get two snakes: you get a bit of a snake, a cleaning bill, and a visit from the RPSCA. Games aren’t snakes (apart from Snake), so Revolution has taken the opportunity to turn their Kickstarted adventure game, Broken Sword 5 – The Serpent’s Curse, into a pair of episodes to be released over two months. The first episode will be out on December the 4th and the next will be released in January, with episodes priced £9.99 each, or £14.99 if both are bought together. Kickstarter backers will get both episodes. Theory time: is it because Charles Cecil has to take the rest of December off to be Santa Claus?
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Posts Tagged ‘Broken Sword: The Serpent’s Curse’
By Craig Pearson on November 5th, 2013.
By Craig Pearson on August 22nd, 2013.
Adventure games are making something of a comeback, floating on the sea of nostalgia while clinging to a life raft made from Kickstarter pledges, stretch goals, and hope. One of those out to sea games is Broken Sword: The Serpent’s Curse, the 2Dish return of Nico and George. They’re preparing to make land this Winter, and will probably have quite the story to tell. They’ll crawl onto land and breathlessly tell us about stolen paintings, the devil, and evil pizza delivery men with guns, and we’ll just nod and say “yes, mmmhhmm, go on” while pocket-dialing for help. A trailer for this is below.
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By Adam Smith on September 24th, 2012.
Earlier, at Revolution Software:
Jimmy Wordsmith: If our Broken Sword Kickstarter raises $1 million dollars, I’d love to work on a sequel to Beneath a Steel Sky!
Ian Programmer: I would love to do the programming. BASS is one of my favourite things ever.
Penelope Management: Haha. We only made $800,000 so forget it. We’ll all work on something we hate instead of returning to a world we love.
Jimmy Wordsmith: Or…we could just make it anyway.
And so they will, after Broken Sword: The Serpent’s Curse is finished. Actual quotes below.
By John Walker on September 5th, 2012.
Revolution’s Kickstarter to fund the completion of a fifth Broken Sword game, The Serpent’s Curse, has reached it’s $400,000 goal. That’s no small feat, and yet another healthy demonstration of people’s interest in the increasingly tangible ghost of adventure games. With over two weeks left, this should mean we’ll see some stretch goals appearing on the site soon, as the developers had stated they’d be waiting until they’d dinged their target before revealing them. I think they were being modest. It also means we’ll definitely see a new adventure for George, Nico and dubious French accents, possibly appearing as soon as April next year. You can read our interview with project lead Uncle Charles here and here.
By John Walker on August 30th, 2012.
Yesterday we spoke to Broken Sword creator Charles Cecil about the themes behind Broken Sword: The Serpent’s Curse. Today we talk about the practice of Kickstarting itself, the flaws with the traditional publisher model, and how Uncle Charles hopes to involve the community as this fifth Broken Sword game is developed. So why does Revolution even need Kickstarter money? How will they promote the game without a publisher to push it? And how does Cecil respond to people’s concerns over the new look for the characters?
By John Walker on August 29th, 2012.
The announcement of a fifth Broken Sword game from Revolution certainly seems to have excited people. In just five days the Kickstarter for the game has raised over $300,000, with the $400k goal looking extremely likely to be met, perhaps even exceeded. So we got in touch with the series’ creator and lead, Uncle Charles Cecil, to find out more about the new game, the success of the series, and where adventures fit in today. We also spoke a great deal about the Kickstarter itself, why it was necessary, issues with publishers, and the complexities that arise around such an endeavour, and that’ll be on the site tomorrow. For today we find out about the surprisingly controversial central themes of this new game, why George and Nico are such engaging characters, and what exactly happened to the film.
By John Walker on August 23rd, 2012.
You know what hasn’t been Kickstartered? Broken Sword! A classic and well-loved adventure series – how can it not… oh look! Uncle Charles Cecil and many of the original Revolution team have reunited to create a fifth Broken Sword game – in fact they’ve been working on it for six months – and now they’re seeking crowd funding to avoid the need for a publisher. A defiantly 2D adventure, The Serpent’s Curse is aiming to be completed by April next year, with copies of the final game secured with a $15 pledge.