Posts Tagged ‘brothers in arms’

Brothers Disarmed: Furious 4 Now Its Own Thing

By Alec Meer on September 3rd, 2012.

It probably doesn't even look like this anymore, does it?

I’ve never entirely understood the outrage that Gearbox’s Tarantino-esque shooter Furious 4 was tagged as a splinter cell of their rather more sober World War 2 franchise Brothers In Arms, but perhaps I’m just not in tune with the common upset-on-the-internet man. Regardless, those who decided that F4 was surely a replacement for rather than an off-shot of BIA will doubtless be relieved to hear that its contentious prefix has been removed. This ultra-violent, parodical take on World War 2 will no longer be deemed a Brothers In Arms game. To further sweeten this new deal, Gearbox have been hinting that news on a new BIA game proper is inbound.
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Brothers In Arms Furious 4 A “Test Bed”

By Jim Rossignol on June 9th, 2011.


According to this article on Giant Bomb, Gearbox are saying that the original, serious story for Brothers In Arms might not be over, and that the wacky craziness evident in the Furious 4 trailer is simply a “test bed” for a new direction. The tale of staff sergeant Matthew Baker, on which the earlier parts of the franchise were based, is apparently set to continue. Perhaps when we’ve finished our long facepalm regarding Furious 4? Something like that.

Phew, maybe.

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Brothers In Arms: “Realism”

By Jim Rossignol on September 9th, 2008.


This latest trailer for Hell’s Highway is long and detailed, with loads of commentary and explanation from the development team. It covers the change in tactical balance to make the player-commanded squads more powerful, the destructible scenery, the gore, and the tweaks in detail that make the game more realistic. I’ve been lucky enough to play an early version of this, and I’m enormously excited. Not only because it’s clearly going to be a splendid game (and like the best BIA so far) but also because it proves just what a mature, competent studio Gearbox are now. It bodes very well indeed for their other title, Borderlands. Anyway, you’ll want to watch this trailer, after the jump.

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Hell’s Highway: Tank Footage

By Jim Rossignol on July 5th, 2008.


A new trailer has turned up for Brothers In Arms: Hell’s Highway. This time it shows some vehicular action, with our favourite armoured tractors doing death to the Nazis with spectacular effect. You can see that the Unreal 3 engine can render more than just muscular space murderers: Hell’s Highway is looking rather beautiful.

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The Long, Winding Road To Hell

By John Walker on May 28th, 2008.

A soldier. Yes.

Not nearly as exciting as the much more important news above but Ubidays has produced a couple of new trailers, this time for Brothers In Arms: Hell’s Highway.

The BiA series has somewhat slipped under my radar, despite many proclaiming them better than Call of Duty, and I really ought to catch up, but I have this whole thing about squads and not wanting the AI bothering me about my peculiar behaviour. But doesn’t it seem like Hell’s Highway has been due to come out for the last 17 years? Anyway, it’s apparently due August and the new vids are below.

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“I had to lead them… through Hell.”

By Jim Rossignol on April 17th, 2008.

I know loads of you disgree like booze-inflated MPs at Prime Minister’s Question time, but Brothers In Arms remains my favourite World War II shooter. This makes me anticipate Hell’s Highway’s revisit to this familiar terrain all the more. The game should be out in October, and I do hope it reprises the excellent co-op skirmish missions from the last games. Ooh, and here’s a vaguely storyish trailer…

Thank me some GameTrailers! Stat!

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Games For 2008 – Brothers In Arms 3

By Alec Meer on February 7th, 2008.

Physics!

If there’s one thing that came out of all the hoo-ha around our Age of Decadence interview (other than that willful antagonism can be an awesome promotional tool), it’s that there’s something of a split between people who believe mainstream games are justly and necessarily slicker of interface than their more fiddly ancestors, and people who think that no, they’re just getting simpler, because gamers are getting stupider.

Brothers In Arms is fine example of this division. It does squad control – something that in so many older military-themed shooters involved memorising several dozen hotkeys – with great grace. Context-sensitive, just point, click, and your men go there, shoot that, shelter here. Easy? Stupid?

Not a bit of it. It just knows what’s important.
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