Posts Tagged ‘browser game’

Co-Op Point And Click: Cursors

By Graham Smith on November 3rd, 2014.

I eventually stopped playing Cursors some fifteen screens in when, as shown in the image above, I found myself trapped in a small cubbyhole in the top left of the screen. It’s a co-operative browser game where you trace your mouse cursor around mazes, but where advancing through each screen doesn’t merely mean working together. It means some people getting left behind.

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Freeware Garden: Nekra Psaria

By Konstantinos Dimopoulos on August 12th, 2014.

Welcome to the very first Freeware Garden comedy alt-text. No comedic bits whatsoever have been inserted here, but I'm slowly getting there.Nekra Psaria means “dead fish” in Greek, which, frankly and regardless of language doesn’t conjure up the best of images. Not that fish or death can ever be avoided, mind you, but escape-the-room browser games used to come with way cuter names back when the internet was young.

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Hexing: Panzer General Online Open Beta Deployed

By Alice O'Connor on May 7th, 2014.

Nyoooom!

In the vain hope of whipping Team RPS into a lean, mean, organised video game words-writing machine, I have instituted use of collaboration software. We have a nice big virtual pinboard covered in useful notes like “Panzer General Online enters open beta,” under which we can write insightful comments such as “Is it any good? Does anyone care? I have no idea.” But is it, and do you? I genuinely don’t know. Be a pet and sign up then let us know, won’t you? (Hot insider gossip: Alec’s first post on the board was a picture of the Chuckle Brothers.)

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Gaming Piracy: Try Pirates Of New Horizons

By John Walker on February 29th, 2012.

Coo lummee, that's in-game too.

Can you remember as far back as October 2010? No, nor me, but fortunately all my acts and deeds are collated in an almanac, so it is that I can recall my enthusiasm for the prototype of Pirates Of New Horizons. A third-person action game, that evokes memories of Ratchet & Clank, featuring a double-jumping, pickpocketing, grapple-hooking pirate, on a flying pirate ship in a world inhabited by robots. Those are the ingredients for all of gaming. And now you can play a demo chunk of it in your browser, via Unity, with the hope that you’ll pre-order at the end.

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Codies Bringing F1 To The Browser

By John Walker on January 14th, 2011.

Some concept art.

Combining the internet with driving can often result in crashing into lampposts or squishing humans. But combining driving with the internet seems to prove significantly less dangerous. Thankfully Codemasters intend to pursue the latter, with a new browser-based F1 project. They’re recruiting a team for it now, intending to take the obviously popular license in the oh-so modern direction of playing inside an internet window thingie. Or as Codies even less clearly put it, “an original FORMULA ONE service-based online game.”

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Electric Box 2: Eclectic Boogaloo

By John Walker on October 19th, 2010.

Blueprints are sexy.

You look like you’re working too hard. Or at least not distracted enough. Open Electric Box 2 by Twinkle Star Games in a tab and see what you can get done after that. It’s a browser-based The Incredible Machine-alike, in which you place a constantly growing pool of icons onto a grid to create a circuit. It starts off very simply, but quickly starts adding in lasers, push bots, canons, heli bots, drill machines… It’s very satisfying to complete each puzzle. Especially when they involve kettles. Cheers to Sam for yet another excellent tip.

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B.C. Kids: The Bible Online Beta

By Quintin Smith on September 7th, 2010.

Up till now, browser game The Bible Online has escaped the unsettling gaze of RPS. No longer! The public beta went live yesterday (you can sign up here), so I figured I’d have a nose and see what it was like. And, well, this may be stating the obvious for anyone familiar with the Bible, but the most surprising discovery I’ve had so far is how violent it is.
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Hip To Be A Square: The Walls Are Not Cheese

By John Walker on September 7th, 2009.

I bet they are.

I adore how little graphics eventually matter. Of course at first good graphics can be such an enormous pleasure, so breathtaking, and can add a great deal to the experience of playing a game. But in the end, mechanics always wins out. Quick example: the recent Prince of Persia game. Utterly beautiful, but I couldn’t care less after an hour of that tortuous tedium. Opposite example: The Walls Are Not Cheese. You control a square who fires squares at other squares. There’s about eight colours in the whole game, and it’s compelling fun.

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At Sixes And Sevens: Seven

By John Walker on July 29th, 2009.

If anything happens when you complete all seven levels of Seven, then I don’t know what it is. Because I’ve tried to finish level 6 until blood came out of my ears. However, the other six levels I found to be simple and charming (with the possible exception of 4, which seemed a little silly). But perhaps I’m doing something spectacularly stupid – I am, after all, spectacularly stupid. But I suggest having a go at the web-embedded platformer to find out for yourself.

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