Posts Tagged ‘browser’

They Only Come Out At Night: Gridland

By Adam Smith on August 28th, 2014.

FACT: A Dark Room was one of last year’s most bemusing browser games. Initially, it seems like a survivalist-themed Cookie Clicker or Candy Box, a mouse-mauling series of numbers that rise toward the impossibility of infinity. Not so.

FACT: There are four hundred and six Match 3 games released every minute. They’re mostly released onto app stores rather than the wilds of the PC so you might not have seen all of them, but they’re out there. They’re mostly identical except for the manner of thing that must be matched – sometimes it’s gems, sometimes it’s fruits, very occasionally it is (probably) gonads.

FACT: Double Speak Games, developers of A Dark Room, have released a Match 3 game that is different to the rest. It’s called Gridland, it’s free and it will make your Thursday soar.

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Freeware Garden: Tarantella Sicilienne

By Konstantinos Dimopoulos on August 7th, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Ah, yes, the Sicilian Tarantella. The wonderfully upbeat, allegedly poison-curing and impossibly catchy music from Southern Italy that’s a perfect match for weddings, revolutions and the freshly released Tarantella Sicilienne┬áby George Schweinfest. Or is that by the Catamites and their Harmony Zone thing/initiative as part of the Harmony Summer Hardpack Tape 11-in-1?

I am frankly confused, but you really shouldn’t care too much. I’m prone to confusion.

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Play Mini Ninjas Online For 50p Per Level

By Craig Pearson on March 28th, 2012.

Is this level worth the 50p?
Remember when Google made a big deal of running Bastion in Chrome? They made the opposite of that fuss with Mini Ninjas, Io Interactives’s cute little NinjSim. I mean, I only noticed when I was poking around the Chrome store for a browser add-on. I clicked it expecting a webbified version of the game, but as far as I can tell it’s not been fiddled with in the slightest. In less than a minute, I was playing the first level of the game, full screen, with no obvious technical issues. Oh, apart from the bizarre payment model.
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Google Your Way Out In World Of The Living Dead

By Craig Pearson on March 16th, 2012.

Not a screenshot: a Street View of Clydebank
I’m a big fan of games that use existing, but non-game tech in interesting gamey ways. World Of The Living Dead is a Google Maps based zombie survival MMO. You’re a watchful protector trying to guide survivors around real world city streets. You use Maps’ pathfinding to set destinations, and the zombie density reflects US census data. You need to manage the survivor’s fear, fatigue, hunger and route as the zombies increase their grip on the world.
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GDFree: Desktop Dungeons Is Open To All During GDC

By Craig Pearson on March 5th, 2012.

DD is a GG
Things you will need to play IGF award winning rogue-like Desktop Dungeons for free between March 5-10: a browser, Unity, the finger strength of a champion boulderer, ten minutes per game, and, if you’re being picky, a central nervous system, oxygen, the unknowable spark of life that brought us all unto this earth, pants, etc. But mostly it’s a browser and the time. It’s been a while since Alec got hooked on the treat-sized charms of the rogue-like, and I’m frankly still amazed it has the beta tag. It has remained resolutely beta-ed up, with access given to those who’ve pre-ordered. If you were unsure if propping up development was for you, then unless you played the free version that’s been lying dormant for a few years, you can finally test the waters.
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