Posts Tagged ‘BRUCEfilm’

Now Steaming: FMV Fighting Game Stay Dead

By Alice O'Connor on February 5th, 2015.

Yeah I'm pretty sure that mosaic is covering up a swastika armband.

The blurring between video and video game is a weird history of technology. The storage space of CD-ROMs enabled FMV cutscenes and interactive movies. 3D graphics pushed out FMV as the new novelty. Motion capture let real actors mime basic actions for 3D models. Faster 3D hardware led to more-detailed character models able to perform more and more-intricate actions. Now we have dead-eyed glossy mannequins who are kissing why are they kissing this is so weird.

Stay Dead [official site] seems like it’s from another time, with footage of real actors fighting strung together into something between a turn-based fighting game and an interactive movie. It first came out in 2012, but a surprise Steam release yesterday reminded me of all this again.

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Interactive Moving Images: Stay Dead

By Adam Smith on July 23rd, 2012.

Imagine playing a game with a friend next to you on the couch perched on the arm of your office chair and saying to that friend: “You thought this was a movie, didn’t you, but it’s actually a fighting game with 150 different techniques distributed in 5 stages.” Of course, you’d only say that if you weren’t a person at all but were, instead, the press release for BRUCEfilm’s Stay Dead. “Forget about the old interactive movies from the 80’s” you’d go on to say, “Stay Dead is a fast action arcade game with total freedom of action, combined with a cinematographic direction.” Perhaps you’d add that it’s out now and then re-enact the utterly brilliant trailer. Watch.

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