Posts Tagged ‘Bugbear’

Impressions: Next Car Game

By Adam Smith on January 16th, 2014.

It’s been a long time since the FlatOut series last left a good impression. When development duties moved away from Bugbear, the franchise played a game of chicken with an eighteen-wheeler and turned into an unhappy metal pancake. Now, the originators of the smashing racing spectacle are back with the thrillingly titled Next Car Game. Having pulled into the pitstop of Steam Early Access yesterday, is the cars wot go smash simulator a bare-bones heap of junk or a rough but ready machine of destruction? Read on.

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Bugbear Cans Next Car Game Kickstarter, Releases Demo

By Nathan Grayson on November 23rd, 2013.

If the highway to the danger zone were a literal thing, this would be its last exist.

FlatOut creator Bugbear’s next car game, Next Car Game, crashes and burns like nobody’s business – in a good way. Unfortunately, its Kickstarter crashed and burned because nobody offered it their business – in a bad way – so Bugbear’s elected to pull the plug. Fear not, however, for your fantasies of mangled metal and tires soaring like majestic rubber eagles haven’t gone up in smoke just yet. Bugbear plans to continue the project via its Early Access program, and there’s already a playable physics playground demo out right now.

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CRASHBANGBOOM: Next Car Game’s First Gameplay Video

By Nathan Grayson on November 15th, 2013.

If videogames ever taught me anything, it's that all cars are trying to kill me 100 percent of the time.

First thing: is FlatOut developer Bugbear’s vaunted (and expertly titled) Next Car Game still drop-dead, go-careening-off-a-cliff-and-explode beautiful? Yes? OK, then, moving on. Videogame cars are weird. They’ve managed to be preternaturally pretty for ages – having easily ramped right over the steep walls of uncanny valley years ago – and, stranger still, they’re even more aesthetically pleasing when being torn to gleaming shrapnel. Next Car Game may well already be at the front of the pack in that respect, what with its damn near incredible destruction physics. But what does all of that look like when you’re sitting down to actually, you know, play? Go below to see. Oh, and do buckle your seatbelts. All 27 of them.

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Next Car Game Crashes Kickstarter

By Craig Pearson on November 4th, 2013.


BugBear’s Next Car Game is the spiritual successor to their FlatOut series. And by that I mean it’s covered in ectoplasm and knocking on the pipes and oh no it’s grabbed television’s Sarah Greene! But in another sense this is the game they’ve always wanted to make. One which conveys everything they’ve learned and put into their car crashing racing games, but in a new engine and without the FlatOut name. Up until a few days ago, the team had been attempting to fund it through their own pre-order website in a scheme that seemed like the spiritual successor to Kickstarter, but now they’ve moved onto an actual Kickstarter. Pitch is below.
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FlatOut Pancaked: ‘Next Car Game’ Is Stunning

By Craig Pearson on September 2nd, 2013.


Like a tyre rolling from the twisted, sad mess of a vehicle pile up, I shed a single tear at the awful state of the last FlatOut game. FlatOut 3: Chaos & Destruction wasn’t made by the original developers, BugBear, but its existence appears to have angered them into returning to the car crashing games that they love. It doesn’t have the FlatOut name, but Next Car Game (not really its name) is the sort of game that you’d imagine they’d make if they had all the physics and all the money. The appear to have the former, but the latter is up to the community.
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Carface: FlatOut Developers Announce Next Car Game

By Adam Smith on February 25th, 2013.

Next Car Game may well be a working title, but that hasn’t stopped Bugbear from setting up camp at nextcargame.com. The video, below, is “all in-game footage” and it looks like a rock ‘em sock ‘em destruction derby. Hurrah! The developers FlatOut games aren’t entirely about crashing cars but it’s an activity that is very much encouraged. The vehicles in Bugbear’s racer aren’t the delicate flowers of the Burnout series, which need to reset after all but the gentlest of collisions, the FlatOut rustbuckets fight, scraping, grinding and running each other off the road. Hopefully we’ll know more about the studio’s next car game, Next Car Game, soon.

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Ridge Racer Unbounded Demo Vrooms Into View

By Adam Smith on May 4th, 2012.

I’m hoping Ridge Racer Unbounded will contain all the motoring mayhem that I crave. Although the full game’s most interesting component may be its Trackmania style building options, the demo is just a single race as far as I know. It’s downloading right now but my internet connection seems to be ailing slightly and is barely capable of propelling these words into your face, never mind downloading a city full of shiny speedboxes. Let’s hope this trial run scratches my crashy, smashy itch a little better than Dirt: Showdown’s did.

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Ridge Racer Unbounded’s Editor Takes On Trackmania

By Craig Pearson on March 22nd, 2012.

Crrrrrrunnnchh
If there was a three-way pile-up of Ridge Racer, FlatOut and Trackmania, where they all hit with such force that the tangled mess of wreckage fused together and not even surgery could separate them, then when the doctor removed the bandages (you know, after he’s tried to operate on this broken metaphor) what would be revealed would be Ridge Racer Unbounded. I’ll confess, I didn’t know that Namco’s spiffing looking racing game was being made by the same developers of the FlatOut series, but all the latent excitement I’ve had about it now makes sense. But for them to take something as speedy as Ridge Racer, mix-in the physics of FlatOut and then go and toss in an editor that’s inspired by Trackmania, my interest is no longer just latent. Video is below-low-lo.
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Here’s A Video of Ridge Racer: Unbounded

By Lewie Procter on September 13th, 2011.

Where are all the ridges?
We’ve already had a slight glimpse at Namco Bandai’s upcoming Ridge Racer Reboot by way of a fairly flashy trailer, but now, courtesy of automotive-specialists VVV Gamer, here’s some fresh (off screen) footage showing what a pair of races in the new Ridge Racer might look like. Read the rest of this entry »

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Ridge Racer Unbounded: Build or Break

By Lewie Procter on August 11th, 2011.

Car wot goes crash

It’s a long time since Namco Bandai last made any noise about their reboot of the Ridge Racer series, but with Gamescom just around the corner, they’ve readied a trailer hinting towards an emphasis on city-building and car-smashing. City-building! Some of the first proper footage of Ridge Racer: Unbounded lies herein:

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Riiiiiiiidge Raaaceeeerrrrr: Unbounded

By Quintin Smith on February 7th, 2011.

The car, it explodes from the logo like happiness from a dream.

Via Blues I notice that Japanese driving franchise Ridge Racer (Riiiiiiiidge Raaaceeeerrrrr) is, for the first time, coming to the PC! Yes. But not the Ridge Racer you know and potentially love. No. In the increasingly common practice of Japanese publishers farming their licenses out to Western games developers, Namco Bandai has given Helsinki-based devs Bugbear (makers of the popular racing series FlatOut) the task of constructing Ridge Racer: Unbounded. And it’s… well, take a look at the trailer below.
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