Posts Tagged ‘Bullfrog’

Patient Readmitted: Theme Hospital Now On GoG

By Andrew Smee on April 12th, 2012.

I actually remembered the fax code 24328 without looking it up. You better believe I'm damn proud.

For some reason I was sure this was already in the venerable GoG library, but evidently not: Bullfrog’s timeless hospital management sim Theme Hospital is now available to be played on your modern machines. I can see how my evening is going to run now: Water those plants! Turn up the radiators! Hire more nurses! Buy more chairs! Oh, no, Earthquake! Fix the Slack Tongue machine! Build more windows! Shoot all the rats! Overprice the Kit Kat drinks machine! 24328 Shift+C! Completed level objectives, Shift-Y, Shift-Y!

Fair warning: if you click this link, you’ll have no choice but to buy it.

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Buying Old Games: Where Your Money Goes

By Alec Meer on February 6th, 2012.

Raaaaaaaage indeed, Mr Horny

Edit: cos there are various theories flying around below about my perceived intent in posting this, I shall clarify my own feelings. I would really like to see contracts between publishers and developers more commonly include an arrangement whereby key (and ideally, but rather less plausibly, all) creatives on game projects continue to see some post-release royalties, as is the case in some other entertainment and publishing industries. That so many old games are being (apparently profitably) rereleased lately highlights this disparity. That is all.

There’s obviously a very good chance you already know this, but just in case: when a developer is bought out by a publisher, it’s usually the case that they then don’t see any ongoing royalties from the games they make for them, or indeed for any existing intellectual property that was swallowed up as part of the studio acquisition. It’s standard practice, knowingly agreed by both parties during the dark deal some studios made to ensure immediate financial viability and larger project budgets. But what it does mean is that a great many of the PC games we regularly celebrate around these parts are no longer bringing in any money for their creators, despite still being on sale. Whenever we excitedly see an old classic appear on Steam or GoG (such as Thief last week), chances are very high that whatever we pay for it goes purely to the publisher and the download service. And while it may well be right that these bodies profit from projects they funded and distribute, it’s sad that the men and women who toiled over that game’s creation won’t see another penny from it.
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GoG Release Original Syndicate This Week!

By John Walker on January 17th, 2012.

It's really true!

Check the Earth for giant cracks, while demons ride high above the clouds, their red wings raining down fire, because the original Bullfrog Syndicate is to be available once again, via the magic of Good Old Games.

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More Molyneux Broken Promises: Syndicate

By Kieron Gillen on April 1st, 2010.

If only we could talk to the subjugated people of a future dystopia. Now that would be something.

We were excited about Syndicate as everyone else. Well, we were excited about it when it was codenamed BOB. We were excited about it when it was Higher Functions. And we were still pretty excited about it when it became Syndicate… until we realised how much this game which held so much promise has been gutted. Unless something major happens between now and its release in late Summer, we can’t see it being anything other than an unmitigated disaster and an insult against all PC gamers.
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Syndiiicate

By Alec Meer on March 20th, 2008.

Like GTA, but with less knob gags

(I’ll stop it with the iiis now). Yes, a third Syndicate game has been raised as a possibility. Happy! Happy! Happy! That said, the raising was done by one P. Molyneux, the man whose picture appears next to The Big Book Of Hackneyed Phrases & Sayings’ entry for “pinch of salt.”

Here’s what he told Shacknews:

“I really would love to redo a version of Syndicate. Syndicate was probably one of my favourites.”

Whether he’s just thinking aloud, hinting at an actual project or none-too-subtly putting it out there in case EA offer him a vast sum of money to leave Microsoft and come make it for them, I really don’t know. Let’s be pleased that Syndicate hasn’t been forgotten, anyway. (Insane fantasy-land: given EA’s recent talk of regretting killing off Bullfrog, they quietly re-recruit all its major minds and get the band back together. /Insane fantasy-land).

And in bonus happy! happy! happy! news, he offered this in reference to Dungeon Keeper (and Magic Carpet too, but I’m a bit mono-vision when it comes to DK), “One day, I’m sure that opportunity is going to come up and I’d love to do it.”

In other news, J.D. Salinger announces a sequel to The Catcher In The Rye.

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Retro: Dungeon Keeper

By Alec Meer on February 19th, 2008.

One of your creatures is annoyed. Guess who.

Often mis-described as a management title, Bullfrog’s last game before collapsing into a mess of sequels (and eventual death) is much closer to real-time strategy. You build a base, harvest resources and train an army. The same old song. The difference is this is an RTS that fights against you, that actively resists your feeble attempts to control it. It’s like driving a car with three wheels, no suspension and a crazy shouting hobo in the passenger seat. It is entirely unwilling, and it’ll take any opportunity to steer itself onto the pavement and mow down a few dozen pedestrians. That is, of course, the charm of Dungeon Keeper.
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Retro: Syndicate

By Kieron Gillen on January 31st, 2008.

The British cover, which is far superior to the US one.
Another alumnus of PC Gamer‘s Long Play series, slightly remixed and expanded

A ninja dressed in gaudy blue has just grabbed hold of the eyesockets of his opponent and torn his head clear of his body, dangling a couple of feet of glistening wet spinal cord behind him. Cue screams from the horrified Tabloids. Gamers laughed at or with it, depending on their temperament. It’s 1993, and Mortal Kombat, in terms of press controversy, is the Grand Theft Auto of its day. But only in those terms. Anyone who actually plays it understands that this game exists purely in the Grand Guignol traition of video nasties, a comedy fountain of gore. It was just slapstick with a very sharp stick.

It wasn’t bad to the bone.
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Dungeon of Regret

By Alec Meer on September 24th, 2007.

Not too long ago, a selection of Britain’s best games writers and I gathered in someone’s front room to eat pizza-pie, play a lot of Peggle and come up with an informed if quasi-arbitrary list of the best 100 PC titles of all time. There were several games whose sole voice of nomination in the room was my own nasal insistence, all of which I’ll be shouting about on RPS over time.

UFO: Enemy Unknown (the first X-COM game) was one, and reminding folk of it saw it argued into the top ten, pleasingly.

Aliens Versus Predator was another, but no chorus joined me on that. If I’d have known then quite how well-loved it still is, I would have Phillybustered it far higher.

My third, and least supported, cause celebre was… Aha. You’ll have to click below to find out, won’t you? Well, clearly the tags below reveal exactly what it is, but pretend you’re suprised, eh?
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