Posts Tagged ‘bundles’

Bundles Ahoy! Lots Of Games We’ve Liked And More

Video games are still stirring from their Yuletide slumber, yawning and stretching, putting their clothes on back-to-front by accident, looking for their keys, and trying to remember how they ever got made. I suppose I’ll tell you about some which are already out and you can buy and play right now. Two pretty respectable bundles are going on at the moment, for those not all spent-out after Christmas sales, including a number of games we’ve enjoyed like Year Walk, Secrets of Raetikon, Eidolon, and Fract OSC.

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Hidden Bundle Bargains In The Steam Holiday Sale

Steam sales are bloody confusing. That’s just a fact, as you’ll find listed in any Oxford Bumper Book Of Facts. Back in the olden days, when Steam had seventeen games on it, you could find your way around them, and come away with armfuls of games for 11p. And the best parts of it were the publisher bundles. Big name pubs would put together their entire Steam catalogue, and sell it to you at an extraordinary price. £50 for every THQ game, for instance, and you’d be set for months. But with Steam a wholly different, far busier place, this Christmas sees a terrifying 3859 games at sale prices. No, I typed that correctly. And the publisher bundles are few and far between.

So I thought it might be useful to find the publisher bundles that still remain, hidden in there, and not mentioned on the sales pages, as well as some of the highlights of game series collections.

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Earworm: Game Music Bundle 7 Offers 5 Soundtracks For $1

A side benefit to videogame bundles: they offer the opportunity to write about games that would otherwise go unmentioned on a PC-only site. Take Game Music Bundle 7, for example. For $1, it gives you the soundtracks to The Banner Saga, Broken Age, Luftrausers, The Floor Is Jelly and Device 6. Which is four PC games and therefore ample excuse to mention that the mobile-only Device 6 is a puzzle game with some of my favourite videogame music ever. I mean, listen to this.

Or maybe you don’t care about the advantages the bundle offers me, the lowly internet writer, and instead want to know that if you pay a further $9 (for a total of $10, fact fans), you’ll also net the soundtracks to The Yawhg, Starbound, Escape Goat 2, Eldritch, Tribes: Ascend, Ether and my fingers are getting tired so I’ll just say nine others for a total of 20.

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Bundlebrag: Indie Gala 2 Now On

Alec’s gone to a quiet place, to wash away the emotional stress of trying to keep up with bundled up charitable independent games. He’s using the sound of the seagulls to drown out the buzzwords of “pay what you want”, and “donation”, while I man up in RPSes montage gym. I just did seven squats and fought a bear to a double-knockout, all cut to Total Eclipse of The Heart. Now I’m ready for you, Indie Gala 2.
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A Better Mousetrap: Building Bundles Of Joy

Puppies! Image concept suggested by @mtrc

Bundles here, bundles there, bundles bally everywhere. Indie bundles are bloody fantastic: they help bedroom developers achieve the funding and awareness necessary to pull off truly great things, and they contribute to presenting gamers with a stronger alternative to heavily-marketed mainstream fodder. They’ve changed indie devs’ lives and they’ve brought wonderful new titles to the wider gaming public’s attention. On top of that, they’re helping to prove long-held idealistic theories of how to make money on the internet without the involvement of mega-corps and in spite of fears about piracy. But there sure are a lot of bundles, they sure are coalescing around a set formula, and that risks affecting the response to them. I want to see bundles blossom rather than stagnate, and I’ve had a chin-scratch about a few ways that might help to achieve that. To the list-mobile!
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