Posts Tagged ‘Buzz Aldrin’s Space Program Manager’

The Flare Path: And The Disappointed Dervish

By Tim Stone on November 14th, 2014.

In the fast-moving world of Flare Path, new games, like Armour Piercing shells and commandant-impersonating stalag escapees, only get one chance to make a good first impression. This week three titles have trooped into the converted Pickett-Hamilton Fort I use as a workspace, only to troop out again a short time later looking like shellshocked Dragons’ Den survivors. The first of those games was shown the door in under 10 minutes.

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Buzz Aldrin’s Space Program Manager Semi-Lifts Off

By Alec Meer on October 30th, 2013.

will we be waiting lightyears for Buzz to be finished?

Woah, woah, WOAH. You do NOT want to go to space in an alpha, unfinished, early access rocket. That’s just asking for trouble. Things were tricky enough in Apollo 13 as they were – imagine if they set off in a craft they knew was full of bugs and had a missing door and just the word PLACEHOLDER in yellow paint where the oxygen recycler was supposed to be. Perhaps Buzz Aldrin’s willingness to jump the gun, as demonstrated by the Space Program Manager game which bears his name making its way to the divisive Steam Early Access today, is why he wasn’t allowed to be the first man on the moon. Smart thinking, NASA.
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Manage To Mars: Buzz Aldrin’s Space Program Manager

By Jim Rossignol on February 8th, 2013.


Creepily-named publisher Slitherine send word that they’re going to be launching a space-project management game with Buzz Aldrin’s name on it later this year (and his advice was sought in researching the development, apparently). In Buzz Aldrin’s Space Program Manager you will be tasked with a sandbox management scenario in which you must train astronauts and their support staff, while at the same time doing R&D and dealing with politicians. It’s going to be heavy on the realism, of course, but there’s scope for fantasy too: “Develop the X-15 Space plane, the Sputnik satellite, the Mercury, Gemini and Apollo manned spacecrafts and in later episodes on to Mars! You are not limited to the missions that did launch – you can also try out many that were planned but that never left the drawing board. For example, instead of sending men to the Moon using the Lunar Orbit Rendezvous (LOR) approach used by Project Apollo in the late 1960s and early 1970s, you will be able to rewrite history and use either the alternative Earth Orbit Rendezvous (EOR) or Direct Ascent schemes.”

So basically giving us the space history we should have had. Sigh.

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