Posts Tagged ‘cactus’

Super Game Jam Episode 4 Out, Trailer Below

By Graham Smith on September 8th, 2014.

Indie devs, for sure.

Super Game Jam continues. The online reality series pairs two indie creators together for 48 hours in order to create a game, films the process, and releases both documentary and resultant game together. Episode four is out now and stars Hotline Miami co-creator Jonatan Söderström and Rymdkapsel creator Martin Jonasson, and their game about underwater something-or-other. There’s a new trailer below.

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HOTLINE MIAMI 2

By Nathan Grayson on November 27th, 2012.

And then he decided not to walk through that door, turned around, left, and everyone lived happily ever after. Yes, everyone.

I dove back down Hotline Miami‘s blood-slick Slip ‘n’ Slide of utterly blissful brutality this weekend, and now it’s all I can think about. It’s a testament to the sheer refinement of its systems, I think, that it can so thoroughly hook me time and time again. But nothing is perfect – not even when it’s really, really close. So Cactus and co are charging forward with a full-blown sequel. Will there be more breeds of dog? More types of dudes with cat-like shotgunning-your-face-off reflexes? Cats? Um, well, no one’s really sure yet. Oh, but it will have music! This has been – as we say in nigh-impenetrable videogame parlance – confirmed.

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30 New Indie Games By Known Devs For $15 For Good!

By John Walker on November 16th, 2012.

30 new experimental games from proven indie developers, for $15? Cripes. And it’s not even a bundle. This is a Kickstarter-based fundraiser for something called LA Game Space, where developers like Steve Swink (Shadow Physics, Scale), Cactus (Hotline Miami), Pendleton Ward (Adventure Time), Bennett Foddy (QWOP, GIRP) and Santa Ragione (Fotonica) have contributed never before released games in a bid to raise funds for a non-profit organisation.

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Controlled Elimination: Hotline Miami Gamepad Support

By Adam Smith on November 5th, 2012.

Hotline Miami now allows players to throttle their flatmates with controller cords. Either that or it’s actually possible to play the game with a controller but that seems unlikely. That’s not the only fix/addition that the update brings and there’s also a native Mac version in the works. Important additions: new environmental graphics, a bonus stage unlocked when the campaign is finished, “more gore with the Jones mask” and “the pot of boiling water has been updated”. We should compile a ‘patch note of the year’ list just so that the pot of boiling water can win some sort of trophy. The update should already be live on Steam.

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Hotline Miami: Me vs Level 4

By Alec Meer on July 18th, 2012.

Level 4 is not the hardest level of Dennaton’s neon-hued orgy of sado-masochistic violence, and RPS’ official Best In Show at Rezzed, Hotline Miami. Oh, not by a long shot. It’s just the one that, once I finally beat it, made me feel like a god. I had a plan. I made that plan work. Every single action I took, every single movement I made, was with surgical precision. A dozen men died, and their little dog too. I never knew their names. I never cared to know their names. I didn’t even know why they had to die. I just knew they had to die.

They died. I didn’t. That’s my story. The greatest story ever told. I will tell it to you with pictures and swearing.
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Phoning It In: Hotline Miami

By Adam Smith on July 3rd, 2012.

Dialling to...meat you. To make you into meat. Meat's a verb now.

If Drive, the ultra-stylish Ryan Gosling biopic, had been set in Vice City and starred a psychopath, it might well have looked like Hotline Miami. Cactus, creator of many weird and wonderful things, is working on the game with graphic artist Dennis Wedin and it looks brilliantly deranged. Devolver Digital clearly think so as well as they’re publishing the top-down carnage simulator.

Hotline Miami is a gritty homage to the 80s, with a storyline as bizarre as it is emotional.

The debut trailer is gritty, 80s and bizarre. Perhaps curiosity and mild discomfort are emotions? Let’s see.

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Punk’s Not Dead: Cactus

By Brendan Caldwell on March 15th, 2012.


Punk’s Not Dead is the regular column that looks at the snot-nosed, blue-haired, noisy frontier of game development. You know the one: that experimental, rude one, with the games about colours and nightmares. Speaking of which…

This time: Cactus.
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Cactus’ Keyboard Drumset Loving Werewolf

By Adam Smith on October 19th, 2011.

This is how Track And Field always ended for me

Note my romantic idealisation. You see, it’s actually Keyboard Drumset Fucking Werewolf and it’s like Ice Climbers but with a deliciously engaging maniac singing a catchy song. But then, no, it’s suddenly like falling to a horrible demise while the same maniac becomes irate and uses ‘gay’ in a fashion that will surely offend some people. Argh, but no, it’s not that either, it’s a button mashing, vomit-strewn lycanthropic transformation sequence, and now there’s chasing and slicing and killing while the song becomes ever stranger.

What it is, as well as all those things and more, is a new downloadable game from Cactus. I suspect the song will be stuck in my head for the rest of the day, for it is a malicious and worrying ear-worm. Probably with teeth. There’s a new trailer for the madcap developer’s entry into the IGF as well.

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Here’s A Game Which Exists: Hot Throttle

By Quintin Smith on February 8th, 2011.

Reminds me of the RPS Company Barbecue '08.

How’s this for another proud example of why the PC is the most wordly and intelligent gaming platform in existence. Hot Throttle is a new browser racing game where instead of cars you control men who believe they are cars. It’s a collaboration by Doomlaser and indie powerhouse Cactus, though I suspect if Cactus were really a house he’d be an overpopulated squat with an unidentifiable corpse in the upstairs bathtub. You can watch some footage of Hot Throttle after the jump in the form of someone’s video review, plus two more secret bonus videos! Yes. Thanks to the Indie Games blog for the tipoff (and header image! I am cheeky).
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At The Steps Of The Bone Hut: Norrland

By Quintin Smith on November 30th, 2010.

I’ve been meaning to write this for a while. Funny I’d end up posting it on the same day as Kieron posted his own thoughts on uniquely disturbing game. I doubt many of you went ahead and downloaded Norrland, Cactus’ pseudo-8-bit hunting trip, but – and I’m treading on eggshells here – hiding inside Norrland is a… moment. A scared, devastating bullet of a moment, fired in desperation. This moment was my single favourite bit of gaming in all of 2010.

The following is safe for work, but only just.
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Prickly Pair: Gamma4 & Norrland

By Quintin Smith on August 16th, 2010.

Cracktus, more like. In the years after his tragic overdose we'll realise these games were a cry for help.

Indie dev Cactus has released two new games, both deeply different and both deeply Cactus (read: disturbing).

Gamma4 is a beautiful, disappointingly brief headtrip set to a club beat where you guide four independant lasers through various squres. I say it’s disappointing, but I’m sure if it were any longer it’d just start to hurt. Norrland is a little stranger, being a kind of 8-bit simulator of a Swedish hillbilly on a hunting trip. In between shooting and punching various animals you deal with dreams of withering insecurity. Videos of (and thoughts on) both after the jump.
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Kissing the Cactus: Cactus Arcade

By Quintin Smith on August 6th, 2010.

I’m a little late to this party- about a year and a half late, to be exact- but I’ve just noticed Jim’s favourite indie developer, Jonathan ‘Cactus’ Söderström, has on his site a collection of 17 of his games, all zipped up and accessible through a fancy menu, under the name of Cactus Arcade. I think this is awesome, and if you’ve yet to experience the first-person arthouse headtrips that are Mondo Medical or Mondo Agency then you should download the thing right away. It’s right at the top of the Games section. Ooh- and in case you missed it, here’s the interview Jim did with Cactus last year.

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IGF Factor 2010: Tuning

By Kieron Gillen on February 9th, 2010.

As the Independent Game Festival approaches, I thought a series of short interviews with all the PC-relevant short-listed entries would be an idea. First up is indie-Godhead Cactus who received a nomination for the Nuovo Award for the abstractly beautiful platformer Tuning, which looks like Nebulus as re-imagined by Escher. The interview and footage follows…
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