Posts Tagged ‘cactus’

At The Steps Of The Bone Hut: Norrland

I’ve been meaning to write this for a while. Funny I’d end up posting it on the same day as Kieron posted his own thoughts on uniquely disturbing game. I doubt many of you went ahead and downloaded Norrland, Cactus’ pseudo-8-bit hunting trip, but – and I’m treading on eggshells here – hiding inside Norrland is a… moment. A scared, devastating bullet of a moment, fired in desperation. This moment was my single favourite bit of gaming in all of 2010.

The following is safe for work, but only just.
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Prickly Pair: Gamma4 & Norrland

Cracktus, more like. In the years after his tragic overdose we'll realise these games were a cry for help.

Indie dev Cactus has released two new games, both deeply different and both deeply Cactus (read: disturbing).

Gamma4 is a beautiful, disappointingly brief headtrip set to a club beat where you guide four independant lasers through various squres. I say it’s disappointing, but I’m sure if it were any longer it’d just start to hurt. Norrland is a little stranger, being a kind of 8-bit simulator of a Swedish hillbilly on a hunting trip. In between shooting and punching various animals you deal with dreams of withering insecurity. Videos of (and thoughts on) both after the jump.
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Kissing the Cactus: Cactus Arcade

I’m a little late to this party- about a year and a half late, to be exact- but I’ve just noticed Jim’s favourite indie developer, Jonathan ‘Cactus’ Söderström, has on his site a collection of 17 of his games, all zipped up and accessible through a fancy menu, under the name of Cactus Arcade. I think this is awesome, and if you’ve yet to experience the first-person arthouse headtrips that are Mondo Medical or Mondo Agency then you should download the thing right away. It’s right at the top of the Games section. Ooh- and in case you missed it, here’s the interview Jim did with Cactus last year.

IGF Factor 2010: Tuning

As the Independent Game Festival approaches, I thought a series of short interviews with all the PC-relevant short-listed entries would be an idea. First up is indie-Godhead Cactus who received a nomination for the Nuovo Award for the abstractly beautiful platformer Tuning, which looks like Nebulus as re-imagined by Escher. The interview and footage follows…
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The Mystery Of Dungeon

Oh you bastards

Confession time! I have never played a game by mad-brained indie wunderkind Jonathan ‘Cactus’ Söderström before. No idea why – despite Jim regularly giving his games an approving nod, in that stern, stoic Jim Rossignol way of his, I’ve managed to miss every single one. Dungeon, his collaboration with one Arthur ‘Mr. podunkian’ Lee (what is it with these names? I’ve gotta get me one. Call me Alec ‘Windows Sound Recorder’ Meer from now on, if you will), rather confirms my opinions from afar – that the chap is making splendid but oddball independent videogames that will please anyone who doesn’t scream “pretentious!” the second they’re faced with something even slightly artistically-minded. Not that Dungeon is necessarily artistically-minded – it has another agenda…
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“Unexplored Territory”: The Cactus Interview

Jonatan ‘Cactus‘ Soderstrom is one of the most prolific and interesting indie developers currently working. During the IGF judging sessions I was fortunate enough to play an early version of Mondo Nation, the compilation of Cactus’ series of bizarre, unsettling FPS puzzle games. These games are, I would suggest, about as close as videogames have come to the weirder elements of a David Lynch production. Cactus cites Mr Lynch, along with plenty of other esoteric influences, in the interview below. If you want to set the scene for yourself, and get a little flavour of Cactus’ mad humour, then perhaps you should play some of his games before reading onwards. Mondo Agency, Psychosomnium, or SeizureDome are all good places to start.

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Two-Minute Wonder

My favourite indie soloist, Cactus, is now part of a duo, Lo-Fi Minds, and they’re working on a new platform adventure called Brain-Damaged Toon Underworld. They’ve just released a brief demo for the game, which will be out in full shortly. (And that’s probably days rather than weeks if Cactus’ usual turnaround rate applies here.) I’ve also just noticed that Cactus has created a 40mb (2.something Peggle) compilation set of his previous games. That’s a great place to start if you’re unfamiliar with his insane lo-fi coding.