Posts Tagged ‘caffeine’

The National Espresso: Caffeine Demo And Crowdfunding

By Adam Smith on March 31st, 2014.

What is a Monday morning without Caffeine? A dangerous ravine packed with razor-sharp rocks at the end of the weekend’s gleaming superhighway. I don’t function particularly well until I’ve had my first coffee of the day, which is why I’m so grateful to the galaxy’s caffeine miners. Now seeking crowdfunding over at Indiegogo, Caffeine was last featured on these pages when I first spotted a nifty trailer that displayed its sci-fi horror charms to good effect. Since then, a demo has emerged, showcasing the game’s previous incarnation as an Unreal Engine 3 entity. The release version will be constructed using Unreal Engine 4, and takes inspiration from the spooky works of Monolith, including F.E.A.R. and Condemned. New trailer below.

Read the rest of this entry »

, , , , , .

18 Comments »

Another Nail In The Coffee: Caffeine

By Adam Smith on February 25th, 2014.

Spielberg made me afraid to go into the water, Hitchcock made me afraid to stand underneath the water and now I’m worried that Caffeine is going to make me afraid to add delicious coffee to the water. It’s a terrible state of affairs when a man can’t swim, wash or stay awake and focused for more than ten minutes, but that is the future I face. Caffeine has an odd plot: “You awaken aboard a caffeine mining space station to find yourself, a young boy seemingly all alone. The only thing you know for sure? Something bad has transpired here…” I’ve been to many abandoned space stations and it’s inevitable that bad things have either happened or are about to happen. But a caffeine mining station? That’s new. The trailer is a masterclass of audio design and reminds me of Moon’s environmental excellence.

Read the rest of this entry »

, , .

35 Comments »