Posts Tagged ‘Call of Cthulhu: The Wasted Land’

Hmmm: The Green Light Bundle

By Nathan Grayson on October 13th, 2012.

Steam Greenlight isn’t perfect. Not by a long shot. It’s still very much a work-in-progress, and – at the moment – it’s making things harder on some developers than even the old, underdog unfriendly selection process used to. Valve has, however, made one thing abundantly clear: it wants developers to round up outside communities of their own and then take Greenlight by storm. Obviously, that’s far easier said than done, but the Green Light Bundle is – if nothing else – an interesting attempt at making order out of chaos. Better still, it uses the 100 Percent Guaranteed Indie Game Solution To All Life Problems (Including Relationships And Spiders): “When in doubt, bundle.”

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Wot I Think: Call Of Cthulhu – The Wasted Land

By Adam Smith on May 14th, 2012.

There aren’t enough games about the First World War and even if there were several thousand released a month, I’d probably rave about the scarcity of Lovecraftian entities shambling around on my hard drive. I’d say there’s a lack of turn-based tactical games as well but this year may be the best for a long time in that regard. Still, to deliver a game of cosmic horror set in the trenches and ruins of the Great War, with squad-based combat and action points to spend…that’s just spoiling me. But can Call of Cthulhu: The Wasted Land make the transition from touchscreen to your screen? Here’s wot I think.

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Call Of Cthulhu: The Wasted Land Has Risen

By Adam Smith on May 3rd, 2012.

From Shoreditch to eldritch.

Having already existed on magical futurephones, Call of Cthulhu: The Wasted Land is a bit of an old one but that’s par for the course when you’re dealing with Lovecraftian horror. The turn-based tactics should actually be a better fit for the PC, as the intimate nature of the squad-based trenchtacle combat often made unit and target selection somewhat problematic on a small phone touchscreen. Imagine poking the wrong bit and actually calling Cthulhu by mistake. He’s in a totally different timezone to you and now you’ve woken him up and he’s got a face like thunder. The game is available now through the Intel AppUp store, priced at $4.99/€4.09/£3.50. I’ll investigate in due course. Launch trailer below.

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World War Weird: Call Of Cthulhu – The Wasted Land

By Adam Smith on April 20th, 2012.

Time to tentacle = surprisingly substantial

Turn-based Lovecraft game set during World War I, with crumbling sanity for all concerned? Oh, be still my murmuring heart. Not entirely still, obviously, because that tends to make me go blue in the face and then die, but do slow down a little. Actually, no need to call the doctor at all because the game in question is a port of iOS title Call of Cthulhu: The Wasted Land and I’ve already poked my fingers into its trenches and tentacles. There’s been at least one major update since I tinkered with it, but despite my initial attraction I did find the interface quite offputting. Hopefully that will be addressed when the tactical madness comes to PC on May 5th.

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