Posts Tagged ‘Call of Duty: Ghosts’

Boo(m) – Call Of Duty: Ghosts To Have Dedicated Servers

By Nathan Grayson on August 23rd, 2013.

Angry man shootyblams – that most noble of sports – are surprisingly complex business. To an outsider, it might seem like a simple matter of pointing your perpetually enraged avatar in a direction and pulling the trigger – practically killing with your mind, except your mind is a gun – but sometimes there are other factors to consider. Loadout, map, and how best to demean your generally reasonable foes with hurtful language, sure, but also things of a more sinister nature. Yeah, I’m talking about lag. Peer-to-peer connections topple, empires fall. What’s, say, a Call of Duty game to do? Yep: give up and get cancelled. No wait, sorry. Dedicated servers.

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For What It’s Worth: Call Of Duty Will Be Best On PC

By Nathan Grayson on August 17th, 2013.

The PC version will look exactly like this, obviously

It is a time of unexpected occurrences! For one, we’ve written more about Call of Duty this week than we normally do in an entire year. That might be a slight exaggeration, but we tend to provide more coverage of actual gill-endowed, often delicious cod than we do COD. Recently, however, there’s been a fair deal of – gasp – rather interesting news about Activision’s endlessly annualized behemoth. And the latest tidbit? Apparently Infinity Ward’s actually putting a lot of extra work into Call of Duty: Ghosts‘ PC version. WHAT UNIVERSE IS THIS.

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Hurrah: Call Of Duty Has Women Now, Also Multiplayer

By Nathan Grayson on August 15th, 2013.

Call of Duty: Ghosts may have given dogs the spotlight ahead of, er, half of the entire human race, but I suppose this is a case of better late than never. I mean, this is Call of Duty we’re talking about. It really could’ve been never – or at least quite a bit longer. But hurrah: female combatants have finally joined the multiplayer fray! Even baby steps should be celebrated. Oh, and we can’t forget today’s other military-grade slab of COD news: Activision gathered a bunch of journofolk under some massive roof in Los Angeles to announce that Call of Duty still has multiplayer. The industry spent the year sick with worry, intestines tied in knots and palms slick with pale fear, over the obviously very real possibility that Activision might throw out the most lucrative part of its biggest breadwinner for no apparent reason.

Now, however, we can rest. Ghosts will have plentiful dudes (and ladies) with guns, dogs prancing about, and new mode where you can become the explosion. Sorta. I fear that this might lead to the occasional dogsplosion, though, and that is truly the saddest possibility.

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OK, Seriously, Are They Going To Kill Call Of Duty Dog?

By Nathan Grayson on June 18th, 2013.

A dog. A big, tongue-lolling lug of a beast with dog feelings and adorable, kicky-leg dog dreams is the most exciting thing to happen to the world’s biggest shooter franchise in years. We live in strange times. But let’s face it: the poor pooch probably won’t be around for long, will he? I mean, these types of situations have a way of ending tragically for all creatures with more than two legs – at least, if other action games/movies are any indication. How’s Infinity Ward feeling about Call of Duty: Ghosts, though? Will they stick with the cliche? As part of a wide-ranging (read: dog) interview on a variety of topics (read: the dog), I asked the question (involving the dog) on everybody’s mind.

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Easily Riled: COD – Ghost Dog Trailered

By Adam Smith on June 10th, 2013.

nothing to see here

The E3 videos for COD: Ghosts, or COD: DOG as we really should be calling it, are apparently ‘gameplay reveals’. There’s very little in the way of revelations though, unless the idea of following a dog as well as a man is the sort of overhaul that might make the war-tour appear to you. I reckon dogs improve everything by at least 25%, with the exception of cookery classes and intimate physical moments, but I’m still not particularly interested in wandering behind one during a war. The first video shows precisely that – at one point a character says he’s getting depressed and at the point I felt the sort of empathy that David Cage dreams of evoking. The second video involves scuba diving but, regrettably, the dog is gone by that point. You can watch them below.

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Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery

By Nathan Grayson on May 21st, 2013.

'Come on, troops! To battle! We can't just run away with our tails between our legs or roll over. Well, not unless they scratch our tummies first. Hah. That's dog humor, you see.'

Call of Duty has a dog now. Not just one that attacks you in multiplayer, either. This one’s yours, and it’s meticulously mo-capped to boot. While last year’s edition was all about DRONES DRONES DRONES (and occasionally horses), Call of Duty: Ghosts is trying to tell a Truly Human And Emotional Story about “underdog” military men and their, er, actual dog. Apparently an “apocalyptic” event has left America’s army in tatters, so the Ghosts must strike from the shadows against some mysterious, overwhelmingly superior force. Naturally, explosions ensue, and lots of things fall down in cool ways. It’s all being brained up by Oscar-winning Traffic scribe Stephen Gaghan, which is maybe significant but probably not. But enough silly facts. After the break, you’ll find Ghosts’ first trailer, a drool-worthy RPS ‘SKLOOSIVE dogshot gallery, and probable proof that the dog is the centerpiece of the entire plot.

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Shock And Rah, Rah, Rah – Call Of Duty: Ghosts Is Real

By Nathan Grayson on May 1st, 2013.

This is now probably the world's wealthiest lower jaw model.

The moon follows the sun, the early bird gets the worm, the alienated orphan becomes a vigilante superhero, and there is a new Call of Duty. These are all natural processes that feed the cacophonous, utterly meticulous system that is life. Do not fear them, for without their clockwork-like churning, we would simply cease to be. So then, what exactly is Call of Duty: Ghosts? Well, it’s not Modern Warfare 4, for one. Infinity Ward’s developing again, but this time, it’s headed into sorta kinda vaguely new-ish territory I guess. Utterly insubstantial teaser thing (because ghosts, obviously; or the obnoxious, backward-building nature of hype cycles) and a scant few details after the break.

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