Posts Tagged ‘Call To Arms’

Call To Arms Specular Mapping

By Jim Rossignol on June 10th, 2013.


The super-secret RPS data-surveillance project OBLONG has been of great boon to us over the years, and most recently snooped the news that a new Call To Arms tech demo video had been released to the “internet”. Having sent our agents in to observe the recording, we can now say that the modernised Men Of War really does now include graphical tricks such as smooth cascade shadows and high-poly baked normals. Underwhelming the though the video is, we are forced to ask: does this constitute a threat to our way of life? If the Men of War games were anything to go by, we would suggest that it does.

Now if only we could see some more gameplay.
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Face War Men Of: Call To Arms Gets Some Footage

By Jim Rossignol on February 22nd, 2013.


Those meticulous fellows at DigitalMindSoft have released several minutes of footage of the tiny men of Call To Arms doing war in destructible maps. As we might well have anticipated, the game looks a lot like the Men Of Wars, on which it based. Still a bit of a way to go, judging by this, but I am keen to get my hands on this, because these kinds of fiddly RTS games are too few and far between.

Also: Tanks! BRING ME TANKS!
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Crowded Mind: DigitalMindSoft Explain Call To Arms

By Jim Rossignol on January 29th, 2013.


At the end of last year we were pleased and then surprised to find that DigitalMindSoft were making a “spiritual successor” to the Men Of War games set in the modern world. Call To Arms, as it is called, baffled us a little by kicking off with a crowd-funding appeal, which seems to have gained little traction. Concerned to learn more – because Men Of War is a favourite game series of mine – I thought it might be good to talk to the developers and ask about their plans: would they go to Kickstarter? And would the GEM engine be updated? I talked to Chris Kramer.
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War Of Men (And Physics): Call To Arms Tech Teaser

By Jim Rossignol on January 16th, 2013.


The spiritual successor to the Men of War games – Call To Arms, which is being developed in the same folks who did Assault Squad, in the same engine – is making… slow progress with its crowd-funding effort. Which is sort of a shame, because who wouldn’t want a modern version of the brilliant game of soldiers? But also unsurprising, due to a remarkable lack of assets and information to promote and accompany the pitch. The first of these have begun to trickle out, with a physics and dynamic cover video showing us a game that looks a lot like Men Of War with better voice acting, as you can see below.

We’re keen to find out a bit more about what is going on with Call To Arms, so expect an interview with developers DigitalMindSoft later in the week.

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Men Have War: Call To Arms Funding Drive

By Jim Rossignol on December 18th, 2012.


So here’s a bit of interesting news. If you are me, at least. Which I am, for some reason. DigitalMindSoft, who took over Men Of War from originators Best Way (who are now making Nuclear Dawn), are making Call To Arms. They claim that the game “the true successor of the Men of War series.” And yes, it’s going to be modern-era combat: “Similar to Men of War: Assault Squad, Call to Arms also includes our innovative “direct control” feature, a 3rd person action mode used to operate your unit’s aim and movement. Whether advancing with a Humvee, infiltrating with a Scout Sniper or crashing through buildings with a M1A2 Abrams, everything can be controlled by you!” But there’s a twist, of a contemporary flavour, of course: they’re crowd-funding. I think I might just back this one, despite the rather obvious lack of a pitch video – come on, chaps!

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