Posts Tagged ‘Cannon-Fodder’

Dini And The Wonderkids: A History Of Football Games

By Adam Smith on June 26th, 2014.

Certainly within the rules

FOOTBALL. It’s been on your telly for the last few weeks and it’s staying there for a few weeks more. FOOTBALL. Every supermarket is full of products adorned with the looming faces of men who kick balls for a living. FOOTBALL. It’s only gone and found its way onto RPS as well.

The World Cup comes but once every four years and it’s a time of celebration and eventual heartbreak for many, and numbing ennui for many more. In honour of the tournament so far, which has been refreshingly full of goals and only the occasional nil-nil draw or shoulder-chomp, I’ve written a brief but definitive history of football games.

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War Used To Be So Much Fun: Tiny Troopers

By Adam Smith on May 21st, 2012.

Tiny Troopers, which had previously been announced as a cleverphone game, will be bringing its Cannon Fodder inspired japes to PC and Mac later in the year. From Finnish studio Kukouri, the game adds mid-mission upgrades, inventory drops and specialists to the core of its spiritual forefather, which was, in the developers’ words: “commanding little soldiers that die easily on the battlefield and get promoted if they survive. That’s it.” Sounds about right to me. Hopefully the control system will be tailored to a non-touch interface and there will be a giant graveyard to contain all the Tiny Troopers who die under my command. As there’s no trailer for Tiny Troopers yet, below you shall find Cannon Fodder’s music video.

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Retrospective: Cannon Fodder

By Kieron Gillen on November 11th, 2007.

Cannon Fodder.

I still remember a pub-based conversation around the time of its release. It involved the relative merits of Syndicate with Cannon Fodder. We loved them both, clearly. Everyone loved them both. But were we to call, we preferred Syndicate. But perversely, everyone also agreed that in the terms we were used to thinking of, Cannon Fodder was the better game. They’re an unusual pair, you see. Despite the fact they shared a central mechanic – that is, they were both mouse-driven shooters where you controlled a small group of soldiers going about their missions – and came out within a similar time-frame, I don’t recall any direct comparisons in the press. The only reason I can think of is that they felt so radically different.

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