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Posts Tagged ‘capcom’

Dead Rising 2: Incomparably Silly/Violent

Posted by Alec Meer on September 25th, 2009.

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What follows is a video that simultaneously makes me want to cartwheel down the steet shouting “videogames! videogames! videogames!” and also curl up into a confused, future-shocked ball and wait for the end of the world. It’s Dead Rising 2’s multiplayer mode. It’s the Running Man with zombies. It’s Smash TV starring guys with three-foot, razor-sharp antlers strapped to their heads. It’s TERROR IS REALITY XVII, and you’ve probably never seen a video quite like this…
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Dark Void’s GamesCom Jetpacking Footage

Posted by Jim Rossignol on August 27th, 2009.

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I probably should have linked my Brief History of Videogame Jetpacks up here at some point, a quick survey of the personal flight system which ends on an optimistic note: there are loads of jetpacks in games coming up in the near future, and the jetpack’s heyday is by no means behind us. There’s one in Red Faction Guerilla, many in Section 8, and yet more to arrive after Christmas in Dark Void. The Capcom sci-fi shooter has now slipped to 2010, and that’s reportedly all about getting the jetpack just so. Previously the had been more about jet-jumping and flying, as I understand it, but now you’ll be able to hang in the air “indefinitely” thanks to the hover-mode implemented during the extra development time. This is probably a case of a very necessary change to a game system that was fundamental and not-quite-right, so I’m glad it’s slipped in this case. This footage makes it look a little Gears Of War-with-jetpacks, but I’m holding out hope that this will be one of the all-time rockbelt experiences.
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Streetfighter IV: Demo Of A Demo

Posted by Alec Meer on June 15th, 2009.

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So I had planned to have a Wot I Think on Prototype up this evening, but my efforts have been stymied by The Worst Boss Fight Of All Time (TM) leaving me too tired and annoyed to celebrate the good stuff about the game. Tomorrow morning, when I am fresh and cheerful again… Until then, I shall type quickly but stoutly upon smaller subjects. First up, the demo/benchmark tool for the much-delayed Streetfighter IV PC. These curious 400Mb contain no playable code, but instead a technical demonstration of how the man-slapping opus looks and runs, complete with framerates should you care about such a thing. It’s surprisingly pretty, I found – colourful yet detailed, and with a real physicality despite being a 2D wolf in 3D sheep’s clothing. Seems to run very smoothly on my machine too, but then I do currently have a PC that could eat God. /Me flexes. Anyway, it’s all yours from here. Oh – turn off Vsync, or you’ll max out at 60fps.

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Packing Jets: Dark Void

Posted by Jim Rossignol on May 5th, 2009.

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The other Capcom game that has been confirmed for PC is Dark Void. The jet-pack-happy science fiction shooter is being developed by previously successful air-combat game developers, Airtight Games. They produced Crimson Skies: High Road To Revenge on the OldenXbox. What we know at the moment is that the game is set in a dimension on the far side of the Bermuda Triangle, has Nikola Tesla in it, and features both hoverpacks and jetpacks, for aerial combat. The trailer (below) isn’t much more illuminating about all that, but the game does look both aerial, and pretty (I’ve posted a couple of new images below) with its Unreal Engine 3.0 environments. Possibly one to keep an eye on.
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CapComfirmed For PC: Resident Evil 5

Posted by Jim Rossignol on May 1st, 2009.

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Capcom have stated that Resident Evil 5, Bionic Commando, and Streetfighter IV will come out on PC across the summer (although only SFIV is firmly dated, for July 2nd, as far as I can see). Bionic Commando will also land in July, with Resident Evil 5 coming “later in the year”. There will be PC-exclusive features for each of the games, as we’d already seen with Streetfighter IV. I asked a Capcom spokesperson about Lost Planet 2 on PC earlier today, and received the reply: “No word on Lost Planet on PC. Yet.”

Full press release below, and thanks to Sub Edii for the tip.
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Street Fighter IV: Hello, Yes, Still Here

Posted by Alec Meer on April 29th, 2009.

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The months since the latest iteration of the evergreen fighting series appeared on filthy console grow longer, and still there’s no sign of a release date for the much-anticipaterooed PC version. Let’s hope it’s a sign Capcom are really committed to getting it right. What we do now have, however, is word on some PC-exclusive new features…
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Maybe, Probably: Lost Planet 2

Posted by Jim Rossignol on April 29th, 2009.

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All signs point to Capcom announcing Lost Planet 2 for PC fairly soon. In fact the big K reports that dev Jun Takeuchi said at the recent Capcom press event: “It is running off a PC now, so there may be something we can announce fairly shortly.” Anyway, a couple of trailers have appeared, and they’re ludicrously spectacular. Watch out, giant slug-lizard magma things, we’re coming for you. (Even if Lost Planet was a bit clunky, this looks splendid.)

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Dead Rising 2: Moose Of The Dead

Posted by Alec Meer on April 28th, 2009.

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Given the entire internet is busy spaffing about this today, we might as well join the fray – if only cos it’s always funny when someone accuses us of trying to be like Kotaku because we’ve posted something pop.

While Capcom’s first tongue-in-cheek free-roaming zombie-smasher was strictly for the Xbox Three-Hundred-And-Sixty Machine, the 2010-due sequel will also arrive on our glorious personal computer boxes. Joy! Footage below, which despite being pretty crass includes at least two ultra-lol moments.
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Woolly Liberatalism: Flock Demo Out

Posted by John Walker on March 28th, 2009.

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Is there a mint sauce beam?

Proper Games’ Flock is due out on the 7th April. To find out if you’re excited by this news, there’s a six level demo that’s available as of today. We last mentioned Flock back in January, when some trailers appeared, and it immediately attracted readery attention, with people throwing out references to Tanktics and Sheep. The animal herding game, naturally using a UFO, is published by Capcom, and rather pleasantly comes out on PC a day ahead of the console download services.

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Capcom On Digital Distribution, PC Ubiquity

Posted by Jim Rossignol on March 4th, 2009.

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New PCGA-member Capcom think digital distribution is the future, and their support of PC gaming is tied up with that belief. One of the people behind that support is Christian Svensson, vice president of strategic planning at Capcom. Svensson talked to us about the importance of the PC for this traditionally console-focused publisher, the problems of developing for PC, and whether digital distribution is more important for the PC than retail.
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