Posts Tagged ‘Capcom’

Bif Pow Oof: Ultra Street Fighter 4 Released

By Alice O'Connor on August 11th, 2014.

Bif!

In my hazy role as news editor of Rock, Paper, Shotgun, I’d like for us to cover fighting games more. They’re fascinating systems of intricate parts I broadly understand enough to mention but fumble horrible trying to execute. “Attack priority, yeah?” I offer. “Invincibility frames? Leave it out bruv!” See, I skipped fighting games as a littlun, as a crone really have the time to teach myself from scratch, and as a serious business professional don’t want to fake it. Shame.

But here, as a token gesture, is word that Ultra Street Fighter IV has arrived on PC.

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Re: Remastered Resident Evil – REmake

By Adam Smith on August 5th, 2014.

Has Resident Evil ever truly felt at home on PC? Not-zombie popper Resi 4, the high point of the series, showed up looking a bit peaky but, if memory serves, the ports of earlier games were acceptable. We never did see a port of the cleverly capitalised REmake of the first title though, which debuted on Gamecube back in the day. I played through the whole thing over a couple of days at the end of a university term, when almost everyone else had left the evil halls of residence. Expecting hokey dialogue and the occasional dog-scare, I didn’t expect to be scared into submission before the end of the first night. I didn’t expect Lisa Trevor.

The Resident Evil REmake might not be my favourite game in the series but it is the scariest. And it’s finally coming to PC in a fancy REmastered edition.

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Dead Rising 3 Goes Apocalyptic With DLC

By Ben Barrett on July 25th, 2014.

Nick Ramos here, giving his reaction to the term 'pc master race'

Vvvwwwaaaarrrrmmm. That’s the Hans Zimmer style combo zombie warning/incoming news alarm! It also doubles as a word to describe how hot it currently is on the British Isles. It’s here to remind us that not only is Dead Rising 3 making the jump to PC, but has now been renamed to the hopefully exaggerating APOCALYPSE EDITION (emphasis writer’s own). And what do subtitles mean, kids? Additional content, that’s what, you little toerags. This version will be shipping with the four ‘Untold Stories of Los Perdidos’ episodes that were released as DLC on Xbox. Each puts you in control of a different character from the main game and shows how they ended up where Nick, the main character, met them.

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Dead Rising 3 Out In September, Not Capped At 30FPS

By Nathan Grayson on June 20th, 2014.

I hate to be that guy at the official RPS million-person dinner table, but you know what I hate about dead people? The fact that these days, they never stay dead. They’re always rising, marching about like they own this mortal plane. And then we have to mop up after them, in Dead Rising 3‘s case by combining things with other things. Why would I ever want a steam shovel motorcycle? Where will I keep it? How will I stay in my traffic lane? Inconsiderate, that’s what those zombies are. Capcom has announced that they’re due to rise and groan in September. Oh, and despite Xbox One roots, there will be no framerate cap. The experience might be a little janky, though.

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Ex-Xbone-Exclusive: Dead Rising 3 On PC This Summer

By Adam Smith on June 5th, 2014.

Delightful pre-E3 news has just arrived from the Microsoft bunker. The Kinect will be attached to all future versions of Windows 8, which will in turn be attached to every PC in the world through the magic of Cloud-based infiltration. Empty your recycle bin by performing complex semaphore! Attempt to discover the start button by cartwheeling around your front room, or scratching your head and rubbing your tummy at the same time!

That would be horrible. Thankfully it’s a load of old cobblers. The news that has emerged in the form of an excitable trailer is that preposterous zombie smasher Dead Rising 3 is coming to your PC this summer. You already knew that though because of the headline.

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Super Street Fighter IV Ditching Games For Windows Live

By Graham Smith on May 28th, 2014.

This image is a metaphor. I'll let you work it out for yourself though.

SSFIVAE is breaking free from GFWL! What does that mean? It means that Super Street Fighter IV Arcade Edition is snapping the shackles of Games For Windows Live and switching to Steamworks this coming Friday.

This is good news, because Games For Windows Live may soon vanish (though given this is Microsoft, it’s not quite that simple) and it’s not yet clear which games will make the transition to other multiplayer-enabling services. Unfortunately there’s also some bad news for people who bought SSFIVAE DLC through GFWL.

It’s a good day for people who love acronyms. Or GDFPWLA, as we like to call it.

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Ultra Street Fighter 4 Final Mega Character Reveal

By Craig Pearson on March 17th, 2014.

Hnng!

Capcom has insisted that this trailer is the final character reveal for Ultra Street Fighter 4, but how can we trust a company that released Street Fighter 2 seventeen times (Super Street Fighter II Turbo HD Remix is a thing that exists) with any sort of claim of finality? I’m hitting ‘post’ on this, but the minute I do I expect a Special Massive Mega Character Reveal Trailer Remix to arrive, and I’ll have to do a Quantumly Entangled Awesome Excellent Fistbump post in response. Then on and on and on. The trailer introduces Decapre, one of Bison’s henchman, and an apparently new character to control.

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Wot I Think: Resident Evil 4 HD

By Rich Stanton on March 6th, 2014.

The problem with a classic is that it’s a classic. The medium doesn’t matter – if enough people agree something’s great, then discourse around it is reduced to little more than glowing generalisations and snarky counter-thrusts. Some consider Resident Evil 4 one of the best vidyagames ever created; others counter that, good as it may have been, the world has long since moved on from grotesque monsters, tank controls and rescuing the president’s sizeably-bosomed daughter.

Resi 4 deserves more so, with a little help from director Shinji Mikami, let’s look at the anatomy of a classic.
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Wot I Think: Strider

By Rich Stanton on February 25th, 2014.

Hands up folks, who wants to play a game that makes you feel awesome? That looks incredible? The game that has had my stomach doing somersaults, my right thumb hammering away for all it’s worth, and my brain pumping out adrenaline like Coca-Cola at a Justin Bieber concert? Strider is that game! Oh man Strider is that game. YES! If ‘it’ for you is 2D combat platformers that push every big red button at once, then Strider Is It!
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ReNinja: Strider Leaps In Today

By Ben Barrett on February 19th, 2014.

FACE OFF

As a writer for Rock, Paper, Shotgun I am contractually obliged to know absolutely nothing about the series that Capcom are most recently rebooting. Previously consigned purely to the arcades and consoles, protagonist Strider Hiryu and his menagerie of robots was firmly beyond my grasp. I was disallowed any knowledge of his wall-hanging, ninja-running, platform-jumping ways and any investigation into the original late 80s arcade game, which this remake is based on, was redirected to Monkey Island Studies. Thank goodness for other people’s nostalgia, as from today the pyjama-clad death machine is available on Steam with a launch trailer below, if you’re quick enough.

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Resi Evil 4 ‘Ultimate HD Edition’ = Like A PC Game From 2007

By Alec Meer on January 21st, 2014.

Or, at least, like a PC game from 2007 should have look. Sadly the 2007 PC port of what’s widely considered Resident Evil’s finest hour was a half-hearted, shonky, perfunctory thing, and today’s announcement of an ‘Ultimate HD’ version should really be interpreted as an apology that’s seven years too late rather than a cause for celebration. Capcom’s new version promises a solid 60 frames per second, ‘a complete visual overhaul’ and the bestest graphics ever for a game originally released in 2005, and which has since been ported to every platform in the world ever and probably a few which don’t exist yet too. Have a look below. It looks decent enough for sure, but yeah, it ain’t hiding its 2007iness.
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C-c-c-combo Trainer: Street Fighter IV Tool Teaches Timing

By Graham Smith on January 16th, 2014.

I still have no idea what's happening here though.

I’ve button-mashed many a fighting game character just to watch them die, but recently I’ve been trying roll my fighting game knowledge-train a little further down the line. As reported by Wired, the Street Fighter IV Combo Trainer looks like a good way of doing that. It’s a fan-created mod that helps you practice the timing of combo attacks.
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Ultra Street Ultra Fighter Ultra IV Ultra!

By John Walker on December 16th, 2013.

I think I know what hell will be like. It will be someone demanding you put all the Street Fighter games in order on a shelf. The latest entry to the entirely garbled series will be Ultra Street Fighter IV, come August next year. It evolves to the next level!

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