Posts Tagged ‘CAPY’

Valve Time Force: Super Time Force Now On PC

By Alice O'Connor on August 27th, 2014.

That guy!

Super Time Force launched on Monday, while we were off enjoying the holiday (I sat in a park in St. Albans in torrential rain with a bottle of wine, because reasons), so have a reminder that it’s out.

The time-twisting shooty platformer’s port from Xbox is fancied-up, as one would hope. Capy Games bunged in a new mode and more levels, renamed it to make a most entertaining acronym, and also teamed up with some other folks who play loose with time, Valve. See, Super Time Force Ultra (what wags!) on Steam also has Zoey from Left 4 Dead and TF2’s Pyro and Saxton Hale.

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Bel-oh That’s Lovely! Below’s Gamescom Trailer

By Alice O'Connor on August 13th, 2014.

That little speck in the middle is your fella, see.

We’ve been pleasantly puzzled by Below since Capy announced it. The game’s beautiful, but what is it? The Superbrothers: Sword & Sworcery and Super Time Force folks have spoken vaguely about it being a roguelike-like with plenty of exploration and permadeath–and a game suited for PC–but watching the Gamescom trailer demonstrates an important detail. You can carry a shield and hit things with a sword until they burst. And oh me oh my it’s still gorgeous, with a tremendous sense of scale as a tiny person wanders a big, nasty world. The trailer’s… below.

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Re-rewind: Super Time Force Blasting Onto PC

By Alice O'Connor on July 3rd, 2014.

The world of tomorrow!

PCs understand time. Game trends come and go, then they come back around as retro-chic. In the meantime, you’ve boshed in a replacement motherboard, CPU, RAM, video card, case, mouse, keyboard, and monitor, but its spirit (and 30MB of ancient chatlogs) mean you’re even still on the same PC. Waiting a few months for Super Time Force to come over from Xbox is nothing for a PC.

It’s a shooty platformer doing that whole ‘single-player co-op’ sort of thing, using time travel antics. Developers Capy, the folks also behind Below and Sword & Sworcery EP, cheekily call it “what would happen if Braid and Contra had a party.”

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Why PC Will Make Below A Better Game

By Nathan Grayson on May 12th, 2014.

Below, the gorgeous, mystery-dripping roguelike explorer from Superbrothers: Sword & Sworcery collaborator Capy, is looking tremendous. It’s got a uniquely dreamy vibe about it and atmosphere that hits like an 18-wheeler driven by a throng of stampeding rhinos. It was set to be an Xbox exclusive, but Capy managed to wriggle loose from Microsoft’s iron grasp and set about working on its first ever day-and-date PC launch. That lack of experience might make you wary of a slipshod port, but the developer is dedicated to getting things right on PC. Shortly after citing Ultima VII as a (rather surprising) influence, Capy creative director Kris Piotrowski told me why excluding full-blown mod support from a game – indie, triple-A, or otherwise – simply doesn’t make sense in this day and age. On top of that, he added, Below is now being designed with a PC crowd in mind, and that stands to change the game entirely.

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Rising From The Depths: Capy’s Below Coming To PC

By Craig Pearson on April 11th, 2014.

Actual staring eyes!

I wouldn’t be writing about Below on RPS if it weren’t coming to the PC, because in spite of the many, many, oh-so-very-many emails from marketers and PRs about iOS hidden object games (and the occasional moment of writer’s prerogative), this is mostly a PC site. So we haven’t mentioned Capy’s Below until now, because it was tied up in Xbox Xclusivity. That’s changed, as was revealed in a very elegant fashion in the trailer I’ve embedded yonder. I’m not going to spoil how they did it, because I think what they did was lovely and speaks to the game’s core adventurousness, and I want you to smile like I did.

And just what is Below? Well I’ve attempted to find out for you bel-, er, beneath. It’s not entirely clear.

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Wot I Think: Superbrothers: Sword & Sworcery EP

By Kieron Gillen on April 20th, 2012.

You got a Sword? You got a Sworce? Then let's GET IT ON.
Let’s be prosaic to begin with. Sword & Sworcery EP is the result of a collaboration between Superbrothers, CAPY and musician Jim Guthrie. It’s converted lovingly from its initial Apple phoney-paddy-thing format last year, where it was very well thought of. It’s a graphic adventure which stresses atmosphere and style over traditional puzzles. I like it. You probably will too.

I’m being prosaic, because I’m just about to go off on a 500-word micro-essay tangent. I’ll get back to Sword & Sworcery EP eventually. Trust me. And if you’re interested in the game, you better get used to that. You’re in journey-over-destination territory.
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