I don’t own a car, but I presume “The development team felt they needed a little bit of extra time to optimise the game” is the development equivalent of “The spang wheel has upcocked the hurr-durr”, which is what all car-speak sounds like to me. Namco-Bandai’s arcade racing game Ridge Racer’s spang wheel trouble has seen its release date slip out by a month, and it’ll now be road-worthy on March 30th, and not a day before. I know the real reason for the slip. I’ll bet developers Bugbear Interactive forgot to factor in the time it takes for documentarians to record their work, and the tightest musical producers to make electronic noize to go over the top. Can you guess what I have lined up for you?
Posts Tagged ‘car talk’
By Craig Pearson on February 14th, 2012.